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EQ1 Vets Get in Here

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  • AmatheAmathe Member LegendaryPosts: 7,489
    Corpse runs != permanent gear loss. 

    For example, after a few days if you fail to recover your corpse, it appears at a grave yard zone for you to retrieve. This is how EQ1 did it after a while. 
    I can't swear to this, because it has been a long, long time. But I think that was introduced in the Planes of Power expansion, and I think it was just for raid zones. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • RedecRedec Member UncommonPosts: 43
    Nothing like getting dead in the Plane of Hate and having to retrieve crappy gear from the bank to hopefully get your crap back. Good times
    sakin13mcd6993
  • MendelMendel Member EpicPosts: 3,994
    Amathe said:
    Corpse runs != permanent gear loss. 

    For example, after a few days if you fail to recover your corpse, it appears at a grave yard zone for you to retrieve. This is how EQ1 did it after a while. 
    I can't swear to this, because it has been a long, long time. But I think that was introduced in the Planes of Power expansion, and I think it was just for raid zones. 
    There was also Shadowhaven which worked for all zones.  I don't remember if it was before or after PoP, though.

    Initially, if you couldn't get your corpse back, it *was* possible to lose your gear.  The corpse could fall through the world and could not be summoned by a player character.   The corpse would also expire after some set time (48 hours, I *think*) and if it weren't looted by then, it was gone.  More likely cause of gear loss was the /consent command.  Originally, /consent allowed another player to loot the corpse as well as drag it.  Too many people I knew gave /consent to the wrong people.  Far more people whined, complained and spammed the EQ forums complaining about they had lost a full set of banded mail.  I never had a problem, but I was happy when SOE changed that.



    Logic, my dear, merely enables one to be wrong with great authority.

  • Mylan12Mylan12 Member UncommonPosts: 281
    edited February 2019
    Redec said:
    Nothing like getting dead in the Plane of Hate and having to retrieve crappy gear from the bank to hopefully get your crap back. Good times
    Only way I see this being a problem was if you lost your internet connection and could not be res back into the zone.

    Mendel said:
    Amathe said:
    Corpse runs != permanent gear loss. 

    For example, after a few days if you fail to recover your corpse, it appears at a grave yard zone for you to retrieve. This is how EQ1 did it after a while. 
    I can't swear to this, because it has been a long, long time. But I think that was introduced in the Planes of Power expansion, and I think it was just for raid zones. 
    There was also Shadowhaven which worked for all zones.  I don't remember if it was before or after PoP, though.

    Initially, if you couldn't get your corpse back, it *was* possible to lose your gear.  The corpse could fall through the world and could not be summoned by a player character.   The corpse would also expire after some set time (48 hours, I *think*) and if it weren't looted by then, it was gone.  More likely cause of gear loss was the /consent command.  Originally, /consent allowed another player to loot the corpse as well as drag it.  Too many people I knew gave /consent to the wrong people.  Far more people whined, complained and spammed the EQ forums complaining about they had lost a full set of banded mail.  I never had a problem, but I was happy when SOE changed that.



    I wished that I could have given select people permanent consent to drag my corpse in EQ especially for raids.
     I once did a complete hate raid as a corpse. I was dragged along by a cleric and res if any bard stuff dropped. This was went verdant messed up on an update by a decimal point or so they say and made bards super agro magnets.

    I have my doubts that they have permanent gear loss part of the death loss in this game but I can see corpse recovery being part of it to either recover more experience back or maybe get you items back quicker. Then again they have probably not decided yet so guess we see.

    Only time I came close to losing my corpse in EQ was due to a game bug which the GMs should have addressed but wouldn't.  Luckily the servers zerg guild leader also got caught in the same bug and they sent a half dozen groups into the dungeon at once and apparently cleared the bugged mobs at the zone in or crashed the zone one.
    frostymug
  • AmatheAmathe Member LegendaryPosts: 7,489
    I never lost my corpse permanently in EQ.  I lost it temporarily quite a few times. And I worried about losing it all the time lol.  That is because my job required a lot of extended travel back then. What if I died right before having to log off and leave town?

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • Scott23Scott23 Member UncommonPosts: 293
    Mylan12 said:
    <snip>
     I once did a complete hate raid as a corpse. I was dragged along by a cleric and res if any bard stuff dropped. This was went verdant messed up on an update by a decimal point or so they say and made bards super agro magnets.

    <snip>
    I did one of those too.  I was in Hate right after that patch.  Two pieces of bard gear dropped and at the end I was one death away from de-leveling when we were done.  I was sweating bullets

    (For those that don't know - you couldn't enter the plane of hate or fear if you were not level 50 - when we finally left I think I was level 50 by about 100 exp.)
    mcd6993
  • VorthanionVorthanion Member RarePosts: 2,711
    edited February 2019
    In the beginning, I was quite excited about a game that would be implementing systems and gameplay from EQ1 and hopefully more from Vanguard along with some new ideas, but that doesn't appear to be the case so far as it seems to pull 95% from EQ1.  The original EQ was okay for its time, but I didn't hesitate to jump ship as soon as Dark Age of Camelot and World of Warcraft came out as they were significantly more rewarding for the time spent playing them.  I am no longer excited about this game, but I still hope that the current design philosophy might change more into something I'd enjoy as it get's closer to beta.
    Post edited by Vorthanion on
    Mendel

    image
  • Mylan12Mylan12 Member UncommonPosts: 281
    Scott23 said:
    Mylan12 said:
    <snip>
     I once did a complete hate raid as a corpse. I was dragged along by a cleric and res if any bard stuff dropped. This was went verdant messed up on an update by a decimal point or so they say and made bards super agro magnets.

    <snip>
    I did one of those too.  I was in Hate right after that patch.  Two pieces of bard gear dropped and at the end I was one death away from de-leveling when we were done.  I was sweating bullets

    (For those that don't know - you couldn't enter the plane of hate or fear if you were not level 50 - when we finally left I think I was level 50 by about 100 exp.)
    Since they did not cap experience at first, I was so far over level 50 (experience wise) when Hate and Fear came out that de-leveling was not really possible for most of us early levelers.
     I really hated it when the first expansions came out and they took all that excess experience away and then put a cap on it at max level.
  • ThebeastttThebeasttt Member RarePosts: 1,130
    For those afraid of a death penalty, you may want to consider what you're supporting. The lack of meaningful consequences for ones actions is the major downfall of MMO gaming. Anyone that fails to acknowledge this is seriously missing the point of Pantheon.

    As for my fears, two major ones come to mind. The 1st is Brad sabotage and/or bankruptcy/vaporware, aka the Vanguard lesson. The 2nd is that the finished product will just make me want to play classic EQ.
    sakin13
  • Scott23Scott23 Member UncommonPosts: 293
    Mylan12 said:
    Scott23 said:
    Mylan12 said:
    <snip>
     I once did a complete hate raid as a corpse. I was dragged along by a cleric and res if any bard stuff dropped. This was went verdant messed up on an update by a decimal point or so they say and made bards super agro magnets.

    <snip>
    I did one of those too.  I was in Hate right after that patch.  Two pieces of bard gear dropped and at the end I was one death away from de-leveling when we were done.  I was sweating bullets

    (For those that don't know - you couldn't enter the plane of hate or fear if you were not level 50 - when we finally left I think I was level 50 by about 100 exp.)
    Since they did not cap experience at first, I was so far over level 50 (experience wise) when Hate and Fear came out that de-leveling was not really possible for most of us early levelers.
     I really hated it when the first expansions came out and they took all that excess experience away and then put a cap on it at max level.

    Yeah, I was a slow leveler and took enough risks that (until they announced a level cap increase) I don't think I was ever above about halfway through 50 :)
  • sakin13sakin13 Member UncommonPosts: 5
    Death penalty should be implemented for higher levels only and should not be associated with  experience loss but instead  with slower advance in experience for a certain amount of time. Losing gear should be implemented as well IMHO as it will definitely add to the Thrill of the game. 
  • svannsvann Member RarePosts: 2,219
    edited February 2019
    The death penalty should be balanced, not overwhelmingly harsh.
    XP loss, even level loss is fine.  You can make that up in a few sessions

    Losing all your gear is not fine.  It could take up to a year to regear and that is assuming it doesnt happen again.  And while you regear who will have you in a group?  You cant tank without gear. 
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