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The Division 2 and its nearly 50 hours of game play is only the beginning. players should expect invasion missions, strongholds, occupied guard zones, roaming caravans of enemies, a living world system, specializations, 8-person raids, and a special end-game-only faction called the Black Tusks, which will surely create problems as they permeate the living world and the accompanying end game missions.
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I agree, since Anthem seams to be a lost cause in terms of life span. I got my hopes on The Division 2, I really loved how the first one looked when it came out and sadly due to the lack of endgame, I stopped when hitting max level even though the game was fun in itself and got better over patches. But i never got to picking it up again, this on the other hand got me peaked with a small spoon of hype.
No fate but what we make, so make me a ham sandwich please.
What features TD1 does not have? So far literally everything I heard about TD2 also describes TD1 - except location.
And it's rather easy to get storyline twice longer than in TD1 because it's like 20 hours long (main story without side quests). Especially when you do it using the same engine and only slightly modified assets.
Thank you for your time!
So - few numbers changed in database? Everything else is just amended existing mechanics of TD1 - like "building factions that actually provide support in battle": NPCs "help" in TD1 too if you didn't play it.
So far all I heard from Massive team is just language gymnastics to explain why do they use "The Division 2" name for a slightly modified version of TD1? I mean - besides their wish to charge a price of full game for the DLC-like "second" version.
All they have to do to turn TD1 into TD2 - besides map - is to raise limit of players to 8 in incursions, decrease amount of hitpoints on NPCs, add a bit less ugly character faces. Few weeks of work, maybe. "Specializations" are presented already in form of armor sets - gameplay is completely different for Nomad, D3, Striker, Banshee sets.
Thank you for your time!
¯\_(ツ)_/¯
What's the difference between Halo 1 and and Halo 2? They could have just added an online multiplayer DLC.
No new games should ever be created because you can just update old ones with DLC, regardless if it utilizes a modified engine, changes the legacy game entirely, adds completely new elements, or has updates in every way.
I think that's pretty silly. You can trivialize what needs to happen to do certain things if it somehow fits your specific agenda that TD1 didn't need a sequel, but I'm looking forward to the sequel.
I'm not going to explain the specifics of every new feature just so you can wave them off. Nobody is asking you to play it if you don't want to.
What I keep seeing in Division/Divsion 2 videos is a group of 4 people entering a room the enemy entering from the side. Peek-a-boo pew pew pew. Large bullet sponge enters the room pew pew pew, move to next location. All very methodical (and boring looking as a stand-alone). Is there any tempo changes, any disruption to the typical game play? Does it have something else?
¯\_(ツ)_/¯
I could see if this expanded New York but a game that covers 50 hours in another city is hard to call a DLC. You might as well say every game after the original Splinter Cell was just a DLC because it was a continuation of the same style of gameplay.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The weapons are also downplayed a lot. As far as I've seen there aren't any chainsaw blades, and shotguns aren't going to blow someones head off (though they could remove a helmet or body armor quickly I'm sure).
In comparison to the run and gun of GoW there may be less of an emphasis on run and gun and more of a focus on tactical cover. In GoW I remember mowing down enemies at close range with shotties, getting up close and personal with OHK chainsaws, and PvP essentially being, who will get to the big weapons first for the instakills. Despite them balancing that out, I don't think they'll forsake gear entirely in TD2.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey