It looks like you're new here. If you want to get involved, click one of these buttons!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
Combat feels alright, somewhat satisfying and visceral. And I find it easier to know what I'm doing and why I died/why I won than in ESO or GW2 despite playing both those games for 2+ years each.
But the ability builder isnt in so we use placeholder abilities, they havent done a significant balance pass cause theres no point balancing the placeholders, groups and group abilities arent in yet, and we havent been asked to test full gameplay loops.
So its pretty unbaked, and while I have fun, I get bored within an hour or so.
But the good news for me (and ppl like me) is:
I'll have to load it up and give it my every 6 months test spin.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I just always hate the way my character moves. Always seems odd and off-putting. It was getting better last time I was in, so there is hope!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Getting ready for a work trip so no gaming until Friday.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Serious question.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Pretty much all of the conditions are just damage over time now and their previous main effects are barely noticeable sideeffects now.
I haven't played Crowfall and don't know what they're doing for an engine. Making your own engine certainly proves that you can, and distinguishes you from many competitors who can't. But using considerable components of some other engine while redoing a ton of it to meet your needs won't cripple you, either.
It still leaves a lot to be desired. Clear feedback to the player is absolutely key, specifically to action-oriented games.
imo fun starts at beta 2, which is about the next phase :P
"I'll never grow up, never grow up, never grow up! Not me!"
He had a bunch of PUNY very low poly characters on screen,NOTHING i would say looked good or even enticing me to take interest.When i have a player in a rpg,it has to look bigger than 5 pixels on a screen,the armor has to look good.If your are going to showcase some video on "the possibilities"i need to see an actual realistic.good looking character on screen to believe in any of it.
Then the way more important side of gaming...FUN.Like this game could deliver 5 million players at one time,if the game is just doing nothing but flag players for pvp ,then why would i care about the game as a RPG?
This game falls under the same umbrella as Crowfall,Indie games with small budgets trying to make a game that requires a lot more money and manpower.Small budgets make games like Moba's and Arpg's,Dota battle chess<<sigh,they don't deliver mmorpg's.
Geesh large bankrolls,large teams cannot deliver a really good mmorpg.What i have seen for the past 30 years is stages,ok nice start>ok we are improving,now time to GET THERE and NOBODY is getting there.
Never forget 3 mile Island and never trust a government official or company spokesman.
Crowfall, Pantheon, CU are all going to deliver solid niche MMO's over the next 2-3 years, whether you care to get informed about them or not.
Its more than flag for PvP. The whole game is built around entire realms fighting each other, everyone in your realm is on your team, everyone has a role to play (including in the RPG sense), healer, crafter, melee fighter, archer, builder, trader, assassin, scout.