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Anthem: Freeplay Expedition with World Events, Lore, & Bosses - MMORPG.com

SystemSystem Member UncommonPosts: 2,494
edited January 12 in Videos Discussion

imageAnthem: Freeplay Expedition with World Events, Lore, & Bosses - MMORPG.com

IGN scored another gameplay video from Anthem. This time, viewers can get a look at 8-minutes of "freeplay expeditions" where players are roaming the world looking for world events, boxxes, lore items or other interesting things to participate in.

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Comments

  • parrotpholkparrotpholk Leland, NCMember RarePosts: 4,124
    I wish the world did not look so beautiful but yet so dead and uninspiring.

    Does not look particularly challenging either as the larger bosses are slow to attack and you just fly around them until dead.

    Also saying that you spend most of time getting from point a to b is disappointing in a world where they appears to be little to do between the 2 points. Flying is cool for a bit but the novelty will wear off.
    Torvalchocolate42069killerqueergastovski1infomatzJeroKanedaveofdevon
  • MadCoderOneMadCoderOne pilesgrove, NJMember UncommonPosts: 201
    edited January 12
    so....Destiny with flying?
    Post edited by MadCoderOne on
    chocolate42069Octagon7711KalafaxPanserbjorne39gastovski1infomatzDick1232
  • VexiusxVexiusx NetherlandsMember UncommonPosts: 167


    so....Destiny with flying?




    You should do some more research.
    chocolate42069Asch126gastovski1InteritusDick1232
  • 3dom3dom MordorMember RarePosts: 495
    It's all nice and stuff but I won't believe it's fun until I'll see 75%+ user reviews ratings.

    For example, The Division still sucks despite metric ton of money spent on the development: 2+ years after release the game has zero to none PvE balance and both character and end-game equipment progressions aren't streamlined. I cannot even do underground daily quests having new L30 character because they require maxed underground progression level + there is no automated group search so I gotta grind solo.
    Gdemamigastovski1JustAHermitMrMelGibson

    Thank you for your time!

  • WizardryWizardry Ontario, CanadaMember EpicPosts: 15,420
    nail in the coffin for me.
    Graphics actually look low end in gameplay,the world mapping is meaningless waste of space.
    everything looks like lanes,very linear almost instance like stops along the way.
    Travel is meaningless,there is no adventuring ,it is simply fly across the barren land to the next hub.
    Plays way more like an arena shooter than an open world one,good if it was an actual arena shooter but it is not.
    All i see is a game that is doing so little,they figured if they add in flying it will intrigue players enough to make up for lack of game.I am not biting on this,looks like a weak effort.

    moroelElquin

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Ontario, CanadaMember EpicPosts: 15,420
    If anyone thinks Destiny 2 was weak,i would play D2 over this in a heartbeat and i don't want to play D2.
    comparing the two
    D2 was worth about 30 bucks,this looks like a 10 dollar bargain bin game to me.
    Asch126Panserbjorne39gastovski1

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • BeyornBeyorn Member UncommonPosts: 342
    I know they will have a single player campaign but how does that work?  Will there be a hub and we will have our own zones or will it be like SWTOR where everyone is in the same zone doing the same things? 
  • jgDuffayjgDuffay Member UncommonPosts: 166
    there are multiple things that makes me doubt this game, flying seams gimmicky, combat as far as i've seen seams un engaging, the loot system seams totally rng as far as I've head getting the same items from raids as you will get in a world event, then their down the path destiny saw went and will crash hard. I love looter shooters but this one is no looking good so far, will be fun to see the reviews from players after launch.

    I really hope it's good though so i get a new game in that genre to play ! =D
  • TheDarkrayneTheDarkrayne UKMember EpicPosts: 4,411
    edited January 12
    I say this on every video.. the lack of any proper music really drains the life and excitement out of this game.

    Hopefully, it's just turned off or set to happen less often for demo purposes. The music that is there is so low and monotone that it feels like ambient background instead of a thrilling soundtrack.

    The combat looks very satisfying though and the effects are on point. Reminds me of Mass Effect.. but a lot better. This using a better/modified version of the Andromeda engine?
    Post edited by TheDarkrayne on
    Torval
    I don't suffer from insanity, I enjoy every minute of it.
  • MisterZebubMisterZebub Not In ESOMember EpicPosts: 3,130
    chocolate42069parrotpholkBakgrindPemminPanserbjorne39gastovski1JustAHermitinfomatzswaghole


    “Prisons are built with stones of Law, Brothels with bricks of Religion”

  • TorvalTorval Member LegendaryPosts: 18,423
    edited January 12
    I wish the world did not look so beautiful but yet so dead and uninspiring.

    Does not look particularly challenging either as the larger bosses are slow to attack and you just fly around them until dead.

    Also saying that you spend most of time getting from point a to b is disappointing in a world where they appears to be little to do between the 2 points. Flying is cool for a bit but the novelty will wear off.
    I've noticed dead world syndrome in a lot of games. Beautiful world building, incredible detail, nearly zero interactivity and life.

    Destiny 2 has gorgeous world zones that feel like backdrop visuals having cleverly placed themepark rides scattered all over. Once you "do the ride" that area loses any relevance until the ride is reset. It's not alive, it's just a quick ride. That coupled with a lack of interactivity makes the world feel like a painted backdrop totally lacking engagement. One thing Rockstar showed us with Red Dead 2 is how visceral and interactive a world can feel.

    It's not a problem only with Anthem, but with most games. All details drop off outside of the immediate game play loop and that makes games feel shallow and one dimensional.
    Post edited by Torval on
    MisterZebubparrotpholkPanserbjorne39gastovski1JeroKane
    traveller, interloper, anomaly
    ¯\_(ツ)_/¯

  • TheDarkrayneTheDarkrayne UKMember EpicPosts: 4,411
    They need to learn what an Easter egg is because hidden loot, crafting nodes and codex entries they are not.
    XarkoArterius
    I don't suffer from insanity, I enjoy every minute of it.
  • SBFordSBFord Associate Editor - News Manager The CitadelMMORPG.COM Staff LegendaryPosts: 31,351
    I say this on every video.. the lack of any proper music really drains the life and excitement out of this game.

    Hopefully, it's just turned off or set to happen less often for demo purposes. The music that is there is so low and monotone that it feels like ambient background instead of a thrilling soundtrack.

    The combat looks very satisfying though and the effects are on point. Reminds me of Mass Effect.. but a lot better. This using a better/modified version of the Andromeda engine?
    I recently replayed Andromeda (please don't go off topic about this...it's just an example) and one of the big things I noticed was the lack of music and what music was there was pretty "shooter generic" if that makes sense. What really struck me is that in the trilogy, there were epic themes that, when I hear them, I know exactly what was happening.

    Long story short, I hope that the Anthem music is memorable. This is the composer:

    http://blog.bioware.com/2018/08/20/new-world-new-score-announcing-sarah-schachner-as-anthems-composer/

    I'm pretty sure the outpost will have epic music, but it needs to be just as epic out in the world.
    Octagon7711Torvalklash2defparrotpholkIlayaSabracThaharMadFrenchieinfomatz

    ¯\_(ツ)_/¯ 


  • jgDuffayjgDuffay Member UncommonPosts: 166
    edited January 12
    Prev composer of COD and assassins creed, not impressed. Edit: They need a soundtrack that represents the game and has such a hook that you remember the game every time you think about it or hear it. Like battlefield, Monkey island, Wow, Elder scrolls etc etc.. not easy to do though
    Post edited by jgDuffay on
  • klash2defklash2def Member RarePosts: 1,307

    3dom said:

    It's all nice and stuff but I won't believe it's fun until I'll see 75%+ user reviews ratings.



    For example, The Division still sucks despite metric ton of money spent on the development: 2+ years after release the game has zero to none PvE balance and both character and end-game equipment progressions aren't streamlined. I cannot even do underground daily quests having new L30 character because they require maxed underground progression level + there is no automated group search so I gotta grind solo.



    Sadly there is so much wrong about this example. Group search has been in since day one. its called matchmaking and you set the filters to what you are looking for PVP or PVE. There are actually multiple ways. Explore the menu. To matchmake in underground, go to the table in the middle of the room. As far as the game sucking, i wont debate your personal taste..
    SBFordrertez
    "PSA: We live in a multicultural world. Nobody is "forcing" diversity. Earth is already that. You might want to try a less diverse planet like Mars or Venus." 

    "PVP is ALWAYS broken." 

    USMC OEF/OIF (Veteran)
    Music Supervisor/Audio Engineer

  • FlyByKnightFlyByKnight Algo Star SystemMember EpicPosts: 3,372
    This game needs to be WAY more unforgiving and have better pacing and disruption.

    The mobs are useless fodder. They should be able to significantly hurt you if you're not careful and also have defensive reactions to attacks (not necessarily more HP).

    Just flying from point to point in a lush world is cute but again there needs to be disruption there. They've somehow figured out how to put an Open World on rails, in a sense, using lack of challenge. Players will just start fast forwarding to whatever "dungeon" or actual challenge the game has eventually.

    Lastly if they're sticking with 4 javelin types, why not give them other roles outside of immediate combat? The quick stealthy one could have advanced scout abilities so players are not just being spoon fed every enemy and objectives position on the HUD. Make that apart of the game play.

    The more I see, the more I yawn. I know I don't matter in the grand scheme but boy are these developers getting more run of the mill and corny with each year that passes. I thought the detail and ideas were supposed to get more detailed and layered as time went on. The regression is real (gameplay wise)
    Bakgrind
    Raging Demons for all flowchart "Kens". This is a metaphor.
  • klash2defklash2def Member RarePosts: 1,307
    i want this game to do well so bad because Bioware is one of the GOAT rpg developers. I cant help but watch this and think about ME:A and how much this looks like a updated version of that game. I'm going to be hopeful for Bioware, but I fear what EA will do if this game doesn't do well.

    my audio engineer nerdage is coming out right now, but some of these sound efx are the exact same ones from ME:A especially the guns and jet-pack sounds. I'm not trying to nitpick, just something i noticed.

    Game looks fun if you have friends though. I'm going to support it when it releases.

    People stop saying this is like Destiny.. nothing here is like Destiny other than "space-person shooting unrealistic guns at space alien scum." Its closer to Warframe if anything but even that is a reach. For me, It looks like ME:A 2.0
    SBFordConstantineMerusSabracThahar
    "PSA: We live in a multicultural world. Nobody is "forcing" diversity. Earth is already that. You might want to try a less diverse planet like Mars or Venus." 

    "PVP is ALWAYS broken." 

    USMC OEF/OIF (Veteran)
    Music Supervisor/Audio Engineer

  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 8,335
    I have my doubts but I'm still looking towards playing the demo.  That will tell a lot.  Nice of them to even have a demo and invite streamers to talk about the game in advance.  
    SBFordIlayaThahar

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • RosenborgRosenborg Member UncommonPosts: 138

    jgDuffay said:

    Prev composer of COD and assassins creed, not impressed.

    Edit:
    They need a soundtrack that represents the game and has such a hook that you remember the game every time you think about it or hear it. Like battlefield, Monkey island, Wow, Elder scrolls etc etc.. not easy to do though



    The 3 themes from games that I remember are from Ultima, Monkey Island and Wing Commander.

    True, we don't get that much of thematic music anymore, with films as well. Superman theme by Hans Zimmer vs. by John Williams for example. Zimmer used to compose great themes but after Pearl Harbour, I can't remember any memorable theme composed by him.
  • AlbatroesAlbatroes Member EpicPosts: 5,628
    edited January 12


    I have my doubts but I'm still looking towards playing the demo.  That will tell a lot.  Nice of them to even have a demo and invite streamers to talk about the game in advance.  



    We live in a world now that is 'nice' for devs/publishers to have demos...../smh Its like saying we should be thankful that only some games sell purely cosmetic dlc or dont have loot boxes. Hell, some people might even think I'm an entitled prick for missing the days where you'd unlock those cosmetics and extra modes through just playing the game.
    Post edited by Albatroes on
    TorvalPanserbjorne39
  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 8,335
    Albatroes said:


    I have my doubts but I'm still looking towards playing the demo.  That will tell a lot.  Nice of them to even have a demo and invite streamers to talk about the game in advance.  



    We live in a world now that is 'nice' for devs/publishers to have demos...../smh Its like saying we should be thankful that only some games sell purely cosmetic dlc or dont have loot boxes. Hell, some people might even think I'm an entitled prick for missing the days where you'd unlock those cosmetics and extra modes through just playing the game.
    Lol,  I've always lived in such a world.  It's always been nice for me to try out a demo or free weekend or open beta to checkout a game before it launches.  
    Torval

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • KajidourdenKajidourden Panama City, FLMember EpicPosts: 2,506
    It's looking good, not great but good.  There's still a lot they haven't really shown so it's hard to comment on anything other than the combat/gameplay which looks top notch.

    The enemies seem a little too "bullet spongey" but that's the only real thing that bothered me.  
    Bakgrind
  • SlyLoKSlyLoK Sugar Grove, VAMember RarePosts: 2,482
    Looks like a better Warframe to me and way better than destiny.

    image

  • cmacqcmacq Member UncommonPosts: 160
    edited January 12
    Wow this is some kind of tough crowd! Really glad I don't rely on you guys for recommendations. I'd never play a damn thing! and music? really? As a retired music professor the very first thing I do in every game I load up is turn the music off lol. For me it just gets repetitive so fast. As far as flying goes I played a fair amount of Aion about 8 - 10 years ago. Flying never got old in that game.
    Post edited by cmacq on
    hallucigenocideparrotpholkgervaise1Shodanas
  • Asch126Asch126 BayamonMember UncommonPosts: 401

    Vexiusx said:





    so....Destiny with flying?








    You should do some more research.



    True, it's a slower Warframe.
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