##Before someone gives me the same old tired response of, you dont want to play and mmorpg you want to play pen and paper, actually read this and think about it.##
I get that people play these games for varying reasons. Personally I play these kinds of games to create. My friends and I have begun playing a bit of pen and paper over the internet and its turning into something that I enjoy. Its very free form. The DM created the world and we created our characters. As we play our characters they evolve based upon choices that we make. Very little is gated. If you want to try it, you try it. If you keep trying it, you get better at it and it may be evolved into something new.
I began by deciding on a theme. I wanted to do something priestly since I never play priests. A friend went the priest route so I opted to do something different. I imagined a melee character that was more about supporting the people around him than anything else. I already learned how to use a warhammer due to initially going the priest route so i kept it. I chose to learn how to use mail armor, a shield, and the hammer. I barked out orders to those around me and I learned how to boost their defenses as well as my own when they were successful.
I encountered another chance to branch out into new abilities. I chose necromancy. I have always liked the thought of a melee necromancer. Animate the dead and fight alongside them. I figure with my ability to bolster ally defenses, this could get interesting. At first I focus on doing small things. I attempt to channel my life energy through my hammer to cause a bit of extra damage. It works. My ability to deal damage so far is very limited and I have found a way but it requires sacrifice. I am enjoying this character concept. I study creatures, dissecting them attempting to figure out how they work. I improve and eventually learn how to use my life force and others life force to animate the dead. They are mostly just puppets but its a start.
A teammate loses his arm at the elbow in an encounter. Our first real loss. I preserve his arm and use my knownledge of anatomy and animation I reattach the newly undead arm. I use the life force of the group to do it and it almost kills the beneficiary/victim, however you want to view it. he doesnt like the look of the arm so he hides it under a gauntlet. Im fine with it.
This is what is missing for me in MMORPGs. Not simply the player interaction but the ability to make decisions that actually matter. What does grafting an undead arm to someone mean morally and literally. Will the undeath spread throughout his body? Does the priest in the party object on religious or moral grounds? There is objective and subjective effects in play. I like being able to design my characters personality and have these choices matter in the game world. Would a Paladin become friends and adventure with a death knight? I want these choices to exist with an MMORPG. I want more than, I will wield an axe. I get the same exact axe skills that you do. I want something like, I wield a hammer. I learn some necromancy. I combine this hammer with necromancy.