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"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
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I think this is a really bold move by Unity. It appears they are trying to lock people into using their services, which in the future could mean they are well within their rights to ban sales from Steam and you can only use their fancy, new site(speculation as this obviously does not exist right now).
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Logic, my dear, merely enables one to be wrong with great authority.
So players should be even less affected than normal developers. As long as the two engine developers stay sane.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
https://www.gamesindustry.biz/articles/2019-01-10-unity-explains-improbable-license-revocation-calls-spatialos-creators-post-incorrect
https://blogs.unity3d.com/2019/01/10/our-response-to-improbables-blog-post-and-why-you-can-keep-working-on-your-spatialos-game/
Seems in-development and production games are both safe, it's just new projects that are not approved for use of SpatialOS. You can still use other third party servers and platforms. In the case of servers it's pretty open, in the case of a full platform, they need to be a "Unity approved partner" and abide the Unity EULA.
Which Unity claims Improbable was in breach of, which is what prompted Unity to remove them from being a Unity approved partner after attempts to resolve the issue failed.
We really need to not spin out conspiratorial rhetoric before knowing the full scope of a situation.
"Safe" In my context meant Unity is not killing anyone's current projects just because of Improbable losing their approval. People can still continue development and published titles are not affected.
You just used "safe" to talk about middleware security, which is an entirely different issue than the subject of the thread in the first place.
Yes, using "unsupported" middleware is unsafe. SpatialOS is supported by Improbable though. They are just not a Unity approved partner any more. I would still raise questions regarding the fact that they apparently broke the EULA for unity, and that's why this all happened. So that could be a red flag, though one would need to know what part of the EULA they broke.
You seem to be mixing up the notion of support and approval.
I am using it in the same context as you are and pointing out, despite they can use SpatialOS legaly, they are far from unaffected - lack of support and further development/fixes on SpatialOS integration is a big deal.
Logic, my dear, merely enables one to be wrong with great authority.
So let's not claim an absolute out of an assumption.