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I'm confused. From the games homepage (link) on the PvP section: "A player can choose to participate...... Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest;...  ...Our PvP is designed to offer the players
a well-balanced and fair world to shape through the pen, or sword should they choose..."That sounds like PvP only for those who care about it. Kind of like with on a WoW PVE server where you have to flag yourself to PvP unless you stroll into an other faction town (or enter a battleground) and get force flagged.How could that be too much? (an question that comes from a pve lovin carebear)
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Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.
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Looking at the flagging table on their website I can already see the problem. under flagging effects it says that if pve flagged attacks another pve flagged player the attacker gets flagged not as corrupted but as pvp. If the attacked fights back or anyone helps him they get a pvp flag as well and are free to be attacked. It took me about 30 seconds to figure out about 22 ways to grief PVE players with this. Any ability to attack someone who is not flagged for PVP in a non PVP zone is an invite to griefers it will never work. Griefing is the one part of old time MMOs they need to avoid. I have hopes for this game but if folks(griefers are not PVPs Griefers are gankers looking to ruin the fun of other players) are allowed to grief PVE play then I'm not the player they are looking for . It would be an easy fix, if I'm in a pve zone and unflagged then I can't be attacked. then I can concentrate on doing what I want. If they could adopt this Idea I could probably become a supporter.