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  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 1,829
    The fact that they used assets from Ark is not an issue. They just did a very poor job of making it feel like a new game and that, IMO, is what people should be focusing on. 

    The problem with everyone making a big deal about it actually using assets is that most developers who create more than one game that are alike will in fact reuse some assets. The emphasis should be about the quality in which they did it.
    "Wake up, It's RNG, there is no such thing as 'rare'"
    - Ungood
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    The fact that they used assets from Ark is not an issue. They just did a very poor job of making it feel like a new game and that, IMO, is what people should be focusing on. 

    The problem with everyone making a big deal about it actually using assets is that most developers who create more than one game that are alike will in fact reuse some assets. The emphasis should be about the quality in which they did it.
    Well, that was my point in debating with Torval.  There's effience in reusing base models, then there's porting audio and environments, for example, over wholesale without even using or changing them in a way that prevents ARK players from immediately recognizing the exact same assets.

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  • RedempRedemp Member UncommonPosts: 1,136
    edited December 2018
    The good news is that while the sounds are similar, or identical in some cases .... the art assets are entirely new from what I've seen. All of the mobs, terrain, buildings are certainly built off old Ark assets but have been changed. Like I said in another forum ... there is enough new and unique here to satisfy me.


    * Working on configuring our private server now, having issues with harvest permissions which is strange. The dev kit for private servers is nice so far.

    MadFrenchieTorval
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Redemp said:
    The good news is that while the sounds are similar, or identical in some cases .... the art assets are entirely new from what I've seen. All of the mobs, terrain, buildings are certainly built off old Ark assets but have been changed. Like I said in another forum ... there is enough new and unique here to satisfy me.


    * Working on configuring our private server now, having issues with harvest permissions which is strange. The dev kit for private servers is nice so far.

    In what ways do you mean?  Because that conflicts with what I'm reading from users elsewhere.  Not saying you're wrong, but that isn't the message I've been seeing.

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  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 1,829
    Imagine how much longer it would have been before we saw this game if they hadn't reused stuff from Ark. 

    Now if only they had spent a bit more time polishing it and making it run well first :P
    MadFrenchie
    "Wake up, It's RNG, there is no such thing as 'rare'"
    - Ungood
  • RedempRedemp Member UncommonPosts: 1,136
    Most textures seem to have changed from what I remember in Ark. (Played all the DLC minus Extinction, and most of the mods). The grass texture is different from what I remember. The harvestables are different .. such as Turmeric, Arctic Raspberries, fiber. The trees are different from what I remember as well. The tropical palm tree's look the most similar but I didn't immediately register them as pastes from Ark. All of the creatures are obviously different, the ones I've seen at least. I haven't seen a croc or sarco yet to tell if that skin is different. The mantas are really similar, maybe even copies not sure though. As for the buildings, items, and clothing ... they have all obviously changed from what I remember as well. Smooth texture interior wood walls, doors are different. I think wood ceilings even look a bit smoother than I'm used to. Granted i'm only in the early stage of the game .. but enough seems newish that I'm happy. 

    I'd have to start taking screenshots of an Ark server and then compare it to Atlas to drive home the differences though.

    MadFrenchie
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Redemp said:
    Most textures seem to have changed from what I remember in Ark. (Played all the DLC minus Extinction, and most of the mods). The grass texture is different from what I remember. The harvestables are different .. such as Turmeric, Arctic Raspberries, fiber. The trees are different from what I remember as well. The tropical palm tree's look the most similar but I didn't immediately register them as pastes from Ark. All of the creatures are obviously different, the ones I've seen at least. I haven't seen a croc or sarco yet to tell if that skin is different. The mantas are really similar, maybe even copies not sure though. As for the buildings, items, and clothing ... they have all obviously changed from what I remember as well. Smooth texture interior wood walls, doors are different. I think wood ceilings even look a bit smoother than I'm used to. Granted i'm only in the early stage of the game .. but enough seems newish that I'm happy. 

    I'd have to start taking screenshots of an Ark server and then compare it to Atlas to drive home the differences though.

    No need to do this unless you just want to for informative purposes.  Thanks for sharing though, because again, what I've seen and read indicates differently.  I've not seen you post irrational stuff around here, so your input here holds weight imo.

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  • RedempRedemp Member UncommonPosts: 1,136

    No need to do this unless you just want to for informative purposes.  Thanks for sharing though, because again, what I've seen and read indicates differently.  I've not seen you post irrational stuff around here, so your input here holds weight imo.
    I can pop a few screen shots of the private server, perhaps people here can find the similarities between Atlas's models and Arks. The game is undeniably Ark ... there's no real question about that. I wonder how many assets they pulled from Dark and Light though .. I didn't play that one much. 
  • AethaerynAethaeryn Member RarePosts: 3,091
    Apparently you can move down the menu with a controller and chose a hidden "ARK menu" that lets you run the game offline as a MOD. . also there are folders . . apparently named from the ARK expansions in the games directory.  It is listed as an OCEAN mod according to some reviews.  Again, I am happy to play it if it is a mod and just as happy to be able to play offline.
    MadFrenchie

    Wa min God! Se æx on min heafod is!

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Thanks for the screens!

    Wanna look at them when I'm not on my phone. 

    This one is shaping up to receive the same mixed, extreme reactions that ARK did.  The fact that Atlas will launch the ARK menu with "Ocean" as the selected DLC makes me suspicious of the idea that this wasn't merely an originally planned ARK DLC they decided they wanted to sell as a new title, though.  Afaik, Ocean was never an option in that menu in ARK, so it can't be explained away by mere oversight.
    Redemp

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  • RedempRedemp Member UncommonPosts: 1,136
    It probably was originally planned as a DLC - with extinction not doing as well as anticipated et al.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Redemp said:
    It probably was originally planned as a DLC - with extinction not doing as well as anticipated et al.
    Which wouldn't personally rub me the wrong way if they were up front about that.

    Would you have been angry had they said "hey, we got this new game Atlas, it was supposed to be an ARK DLC, but we wanted to do more with it and give you guys an entirely new survival experience!"?

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  • LimnicLimnic Member RarePosts: 1,116
    That would have explained a good bit of things and made a decent amount of sense.

    Them forking the game to work on a DLC, and then just running with the DLC to create a full game experience around it would put most of the things people are finding into logical context.
    MadFrenchie
  • RedempRedemp Member UncommonPosts: 1,136
    Not at all, DLC or EA game to catch the Holiday Break cash .. would have been fine by me. I've also heard a rumor that this  was made by modders and not the official team. No idea if that's true though.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited December 2018
    Redemp said:
    Not at all, DLC or EA game to catch the Holiday Break cash .. would have been fine by me. I've also heard a rumor that this  was made by modders and not the official team. No idea if that's true though.
    Me neither.  If they had been up front about that, I think they would've prevented a lot of angst (at least, aside from the server woes angst that every dev gets for having the audacity to have the same launch issues as pretty much every online game ever). I personally wouldn't be questioning their integrity like I am now about it.

    I don't get why devs continue to treat gamers as if we need to be lied to. 

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  • RedempRedemp Member UncommonPosts: 1,136
    edited December 2018
    The annoying thing for me about all of it was the quotes on the server capacity and size .... why shoot yourself in the foot like that. Clearly the game "Servers" can't support 44,000 right now and the excuse of "We meant 150 per node X "number of nodes"" really doesn't cut it. They don't get a pass on that from me. The other thing I don't understand is the vitamin system ... I can't fathom who could conceive of such a terrible mechanic. I get wanting there to be "Scurvy" in a pirate game but meh.

    *Also for those running private servers, be aware while the tools are robust there is a lack of real information on most of it currently. We're running into an issue of safe zones and harvest conflicts. Several iterations of scrapping the server and starting fresh so far. As far as running a private server this is par for the course, I only mention this to dissuade  those new to running their own private server from thinking it's easier than waiting on official.

    MadFrenchie
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Redemp said:
    The annoying thing for me about all of it was the quotes on the server capacity and size .... why shoot yourself in the foot like that. Clearly the game "Servers" can't support 44,000 right now and the excuse of "We meant 150 per node X "number of nodes"" really doesn't cut it. They don't get a pass on that from me. The other thing I don't understand is the vitamin system ... I can't fathom who could conceive of such a terrible mechanic. I get wanting there to be "Scurvy" in a pirate game but meh.

    *Also for those running private servers, be aware while the tools are robust there is a lack of real information on most of it currently. We're running into an issue of safe zones and harvest conflicts. Several iterations of scrapping the server and starting fresh so far. As far as running a private server this is par for the course, I only mention this to dissuade  those new to running their own private server from thinking it's easier than waiting on official.

    I was wondering about the boasts about the player count, but the cynic in me had already decided there was gonna be a caveat to the claim.  It doesn't absolve them, but it does have the effect of me not being surprised or disappointed about that particular point too badly.

    What is a pirate game without at least a mention of Scurvy, right?  But sucks it's associated with what appears to be a frustrating system.

    Keep us (or, at least, me) updated on its progress.  Again, I would love to have a pirate pirate exploration game in the vain of a larger ARK world, but I don't like to jump into something until I'm sure I can at least reliably experience the core gameplay loop.  Not mad at the launch day woes (other than the poor communication on the delays), and I'm curious how long it takes Grapeshot (as this studio is called) to iron out most of those.

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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Also, shoutout to @MaxBacon for creating a thread named "err" that managed 4 pages of discussion.  That's no small feat! :D 
    ConstantineMerus

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  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 1,829
    Also, shoutout to @MaxBacon for creating a thread named "err" that managed 4 pages of discussion.  That's no small feat! :D 
    We couldn't allow it to actually fail, that would have been a travesty.
    MadFrenchie
    "Wake up, It's RNG, there is no such thing as 'rare'"
    - Ungood
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