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The fact that they used assets from Ark is not an issue. They just did a very poor job of making it feel like a new game and that, IMO, is what people should be focusing on. The problem with everyone making a big deal about it actually using assets is that most developers who create more than one game that are alike will in fact reuse some assets. The emphasis should be about the quality in which they did it.
The good news is that while the sounds are similar, or identical in some cases .... the art assets are entirely new from what I've seen. All of the mobs, terrain, buildings are certainly built off old Ark assets but have been changed. Like I said in another forum ... there is enough new and unique here to satisfy me.* Working on configuring our private server now, having issues with harvest permissions which is strange. The dev kit for private servers is nice so far.
Most textures seem to have changed from what I remember in Ark. (Played all the DLC minus Extinction, and most of the mods). The grass texture is different from what I remember. The harvestables are different .. such as Turmeric, Arctic Raspberries, fiber. The trees are different from what I remember as well. The tropical palm tree's look the most similar but I didn't immediately register them as pastes from Ark. All of the creatures are obviously different, the ones I've seen at least. I haven't seen a croc or sarco yet to tell if that skin is different. The mantas are really similar, maybe even copies not sure though. As for the buildings, items, and clothing ... they have all obviously changed from what I remember as well. Smooth texture interior wood walls, doors are different. I think wood ceilings even look a bit smoother than I'm used to. Granted i'm only in the early stage of the game .. but enough seems newish that I'm happy. I'd have to start taking screenshots of an Ark server and then compare it to Atlas to drive home the differences though.
No need to do this unless you just want to for informative purposes. Thanks for sharing though, because again, what I've seen and read indicates differently. I've not seen you post irrational stuff around here, so your input here holds weight imo.
Wa min God! Se æx on min heafod is!
It probably was originally planned as a DLC - with extinction not doing as well as anticipated et al.
Not at all, DLC or EA game to catch the Holiday Break cash .. would have been fine by me. I've also heard a rumor that this was made by modders and not the official team. No idea if that's true though.
The annoying thing for me about all of it was the quotes on the server capacity and size .... why shoot yourself in the foot like that. Clearly the game "Servers" can't support 44,000 right now and the excuse of "We meant 150 per node X "number of nodes"" really doesn't cut it. They don't get a pass on that from me. The other thing I don't understand is the vitamin system ... I can't fathom who could conceive of such a terrible mechanic. I get wanting there to be "Scurvy" in a pirate game but meh.*Also for those running private servers, be aware while the tools are robust there is a lack of real information on most of it currently. We're running into an issue of safe zones and harvest conflicts. Several iterations of scrapping the server and starting fresh so far. As far as running a private server this is par for the course, I only mention this to dissuade those new to running their own private server from thinking it's easier than waiting on official.
Also, shoutout to @MaxBacon for creating a thread named "err" that managed 4 pages of discussion. That's no small feat!