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Exclusive New World Q&A - The Shroud of Mystery Begins to Lift - MMORPG.com

135

Comments

  • UngoodUngood Member EpicPosts: 2,757
    Nepheth said:
    People on this forum are delusional... This is a game specifically made for the Twitch playerbase by Amazon. Do you actually believe that people will sit in front of their computers to watch a damn pve game? Really?
    Solid and Good point.. thank you for this insight.

    I wager that because of this, the PvP should be surprisingly well done.
  • UngoodUngood Member EpicPosts: 2,757
    Well.. good interview, solid questions answered. So that is great to hear about a new title coming out, and I hope this does well.

    Personally.. I don't think this will take off that well, mainly because of conflicting game direction, I mean, PvE/Crafting being a major part of a PvP game... that feels like a major flaw in the overall design.

    But, I'm going to take a wait and see with this one.. it might turn out to be a really great game with a large following.
    Octagon7711
  • craftseekercraftseeker Member RarePosts: 1,740
    Pull the curtain back down!
    This is horrible!
    Take it back to the conceptual stage and create a proper MMORPG focussed on PvE and cooperation.
    Aelious
  • wandericawanderica Member UncommonPosts: 364

    Nepheth said:

    People on this forum are delusional... This is a game specifically made for the Twitch playerbase by Amazon. Do you actually believe that people will sit in front of their computers to watch a damn pve game? Really?



    That is a very good point I hadn't considered. I'm 37 now and, frankly, just never managed to get into Twitch. Back in my day, we just piled on the couch in the living room and watched our boy play Final Fantasy or set up a lan party, so I tend to gloss over Twitch's importance these days.

    That said, I think others are right when they say this game will, at the very least, experience a stunted growth from its PvP focus. True there are PvP niche players out there that will enjoy it, but this is Amazon, not a no-name indie studio with a "vision." I HIGHLY doubt that Amazon is interested in creating a niche game for their first foray into MMO gaming. This decision will backfire. Just look at other PvP focused games released the last few years.
    craftseeker


  • craftseekercraftseeker Member RarePosts: 1,740
    edited December 2018
    wanderica said:

    Nepheth said:

    People on this forum are delusional... This is a game specifically made for the Twitch playerbase by Amazon. Do you actually believe that people will sit in front of their computers to watch a damn pve game? Really?



    That is a very good point I hadn't considered. I'm 37 now and, frankly, just never managed to get into Twitch. Back in my day, we just piled on the couch in the living room and watched our boy play Final Fantasy or set up a lan party, so I tend to gloss over Twitch's importance these days.

    That said, I think others are right when they say this game will, at the very least, experience a stunted growth from its PvP focus. True there are PvP niche players out there that will enjoy it, but this is Amazon, not a no-name indie studio with a "vision." I HIGHLY doubt that Amazon is interested in creating a niche game for their first foray into MMO gaming. This decision will backfire. Just look at other PvP focused games released the last few years.
    But there is a chicken and egg problem here.
    If the PvP is boring, because of a lack of players, or because of an emphasis on ganking, who will watch the Twitch feeds.

    Sure balanced PvP MOBAS, BRs, etc attract a viewer base. But a MMORPG with unbalanced PvP? You think that there really is a continuing audience for that?

    And remember there are PvE YouTube videos out there with tens of millions of views.
  • DMKanoDMKano Member LegendaryPosts: 20,622
    edited December 2018

    Nepheth said:

    People on this forum are delusional... This is a game specifically made for the Twitch playerbase by Amazon. Do you actually believe that people will sit in front of their computers to watch a damn pve game? Really?



    All of Amazon games are designed for "high watchability" on Twitch - this is a core requirement for every online amazon game.

    This is why Amazon studios has no interest in slow paced PvE games - as they are not fun to watch by masses.

    Anyone who is cought off guard by PvPcentric nature of this must have not gotten the memo that it's all about maximum potential Twitch views - this is core aspect of Amazon games.


    Bottom line - if it's PC game made by Amazon Game Studios - it's pretty much 100% guaranteed to be PvP focused.
    Trolldefender99
  • DMKanoDMKano Member LegendaryPosts: 20,622
    edited December 2018
    "MMORPG.com: How punishing are the survival elements? Will players have to eat and drink?

    PG: Players won't die from either thirst or starvation in New World. Instead drinking and eating act like buffs to your normal recovery rates. Specifically, drinking enables you to recover stamina more quickly, so that you can block, dodge, and launch athletic and deadly attacks more frequently in combat. Eating increases the rate at which you recover health after being injured. For both attributes, the variance is significant, so that a thirsty and hungry player is far easier to kill than one who is topped up on food and water."


    Umm could have just said "yes eating and drinking will be very important - if you don't do it, you'll be killed easily by others."
    Octagon7711Trolldefender99
  • SplitStream13SplitStream13 Member UncommonPosts: 113
    Ugh ... I'm sure another take on "pvp-focused mmo" would make it work. These developers are batshit crazy. 

    In a world where I can get my PvP fix in <<ANY>> FPS/MOBA/Battle royale(literally a metric fuckton of those), I don't think there's room for a pvp game that punishes you for dying and calling it content or risk/reward bullshit. 

    Not only are there hundreds of BR games nowadays, they all vary in mechanics so there's literally something for everyone. 

    In such a world, why would I download a likely 100Gb MMO and get shit on by people who nolife into the game and I have no chance of catching up to them regardless of how good I am? 

    This is one of the reason I stopped playing MMOs and moved into FPS. Because of the level playing field. As a result, I play 1-2 hours tops at night and am close to grandmaster tier in Overwatch, which is less than top 1% of players in a game with 60 million copies sold, or more. Feelsgoodman. 

    I loved Lineage 2 more than life itself back in teh day, but I was young and I was nolifing to get top gear and wreck all the n00bs. Then I moved on to Gw2, love the sPvP system, made it to legendary in there once but flatlined in high diamond eventually but then ANet stopped supporting the spvp and instead made bunch of questionable changes so good lord there's Overwatch nowadays. 

    Honestly, I don't know who this game caters to... 

    Are they trying to carve a new niche, like battle royale did? It doesn't seem like it. I'm sure Twitch will market the fuck out of it but it's not going to stick IMO. 

    MMOs are a dying breed, and the PvP ones do not survive. 
  • NycteliosNyctelios Member EpicPosts: 3,323
    edited December 2018
    "Players won't die from either thirst or starvation in New World. Instead drinking and eating act like buffs to your normal recovery rates."

    I read the posts here and looks like some people just don't read the article.

    I like that spin, most "survival games" are noticing that chores aren't fun. So giving a positive reinforcement works better for systems like this instead of punishing those who chose not to engage.

    And, weren't we discussing the fact most games these days are watered down for mainstream audiences losing it's vision in the process? Why are you guys pushing this game to be what pleases you? Don't you see the paradox?

    While I'm really sad because most of people here won't even give this a chance I'm happy they are sticking with their vision which, while niche, still have a place in the market and fans seeking said experience.
    Caylera
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • PhryPhry Member LegendaryPosts: 10,749






    Glad a company with some funding decided to make a pvp oriented game with some vision behind it. Darkfall was the last one to come out and thanks to the shady greek devs, it was a train wreck.


    I must be missing the vision part.  It sounds like a standard survival game.  More copy/paste then vision.  


    This is not a survival game, it's an MMORPG with some survival game elements. It's the logical evolution of the sandbox mmo. It's what UO, AC (to a degree, on Darktide at least), DAoC (set factions vs player built factions in this instance), Shadowbane, and Darkfall set out to do. Some were successful, others were not. 

    There have been no well put together pvp mmo's made since DAoC. Shadowbane was fun, probably the most fun I have had in an MMO, however the engine was a dumpster fire. Darkfall tried to merge UO and Shadowbane, and unfortunately, due to the ineptitude of Aventurine, both of their ventures tanked.

    There is a void in the market and Amazon is planning on finally trying to fill it with this game. No other studio or publisher wanted to take a chance, they are beholden to the shareholder. Luckily, Amazon sees this as an opportunity to promote Twitch and attract viewers so they are willing to invest. 

    The MMORPG genre has been in decline for at least 10 years. AAA studios are no longer interested because nobody but the top few already established games are making any kind of money. The top MMO's? PvE. If MMO's are going to survive as a genre they need games like this, even if they aren't for everyone. The same can be said for games like Landmark or EQN. Sadly, Columbus Nova wasn't willing to invest so the games died. 



    Logical evolution? How will this game evolve traditional sandbox gameplay?
    It didn't, if anything its more of a 'limited' sandbox, which to be fair we are seeing more Themepark games with 'limited sandbox' elements too, there aren't really many games that can make a solid claim to being a true sandbox game and this isn't one of them. :/
    Octagon7711
  • ScotScot Member LegendaryPosts: 11,500
    You didn't ask them about the Porn Hub video leak Suzie, surely the studios reaction to that is what every fan wants to know about. :)
    Phry

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  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,024

    Hengist said:



    Maurgrim said:








    Good no carebear servers! The way I like it.









    Hope you can enjoy a game on life support then.








    The idea of trying to please absolutely everyone has been an unmitigated disaster



    Just like pretty much every PvP focussed game... PvE players must outnumber PvP player by at the absoloute minimum 10:1 by my reckonning. Thats an awful lot of players that will pass.

  • parrotpholkparrotpholk Member EpicPosts: 4,602
    DMKano said:

    Nepheth said:

    People on this forum are delusional... This is a game specifically made for the Twitch playerbase by Amazon. Do you actually believe that people will sit in front of their computers to watch a damn pve game? Really?



    All of Amazon games are designed for "high watchability" on Twitch - this is a core requirement for every online amazon game.

    This is why Amazon studios has no interest in slow paced PvE games - as they are not fun to watch by masses.

    Anyone who is cought off guard by PvPcentric nature of this must have not gotten the memo that it's all about maximum potential Twitch views - this is core aspect of Amazon games.


    Bottom line - if it's PC game made by Amazon Game Studios - it's pretty much 100% guaranteed to be PvP focused.
    Then they should have just made a BR game or COD type game for maximum views.  

    I do not know the statistics but would say that would be where the views are.  Watching some sword fighting with guys dressed in frufru clothing would not be where I would go first but then I generally play games and not watch other people play them while trying their best to be funny.  So I definitely am not the twitch target audience.
    craftseeker
  • PhryPhry Member LegendaryPosts: 10,749

    Hengist said:



    Maurgrim said:








    Good no carebear servers! The way I like it.









    Hope you can enjoy a game on life support then.








    The idea of trying to please absolutely everyone has been an unmitigated disaster



    Just like pretty much every PvP focussed game... PvE players must outnumber PvP player by at the absoloute minimum 10:1 by my reckonning. Thats an awful lot of players that will pass.

    I think it was more an 80/20 split, but of the 20% even those are split into those who are okay with full loot FFA's and those who are not, the full loot FFA's are perhaps the smallest percentage of the group so any game that focuses on that tends to be low population, hence the various Darkfall Online incarnations that never really gained traction, then there are those who prefer team based over solo PVP, and vice versa, its a small percentage of players thats split even further by the type of PVP they enjoy playing which also makes it difficult for PVP games to cater to, which is perhaps why so few of them ever succeed. Eve Online is perhaps the most successful and we are only talking 200-300,000 players worldwide. ;)
  • postofficetcuppostofficetcup Member UncommonPosts: 55
    edited December 2018
    I am so damn stoked on a PvP focused MMORPG with survival elements. I only play PvP games and only watch PvP on twitch and have seriously been waiting for something just like this. I Was interested in camelot unchained but its taking forever and honestly I am concerned its not going to be all its cracked up to be. I have also been interested in Chronicles of Elyria but thats taking awhile too. I want something sorta like Crowfall but with more realism, this seems like the exact game I want!
    craftseeker
  • RemyiRemyi Member UncommonPosts: 18
    Won't touch it without PVE servers. Sorry.. I played on a PVP ARK server for months, and I know exactly what kind of audience it breeds. No thanks.
  • parrotpholkparrotpholk Member EpicPosts: 4,602
    Phry said:

    Hengist said:



    Maurgrim said:








    Good no carebear servers! The way I like it.









    Hope you can enjoy a game on life support then.








    The idea of trying to please absolutely everyone has been an unmitigated disaster



    Just like pretty much every PvP focussed game... PvE players must outnumber PvP player by at the absoloute minimum 10:1 by my reckonning. Thats an awful lot of players that will pass.

    I think it was more an 80/20 split, but of the 20% even those are split into those who are okay with full loot FFA's and those who are not, the full loot FFA's are perhaps the smallest percentage of the group so any game that focuses on that tends to be low population, hence the various Darkfall Online incarnations that never really gained traction, then there are those who prefer team based over solo PVP, and vice versa, its a small percentage of players thats split even further by the type of PVP they enjoy playing which also makes it difficult for PVP games to cater to, which is perhaps why so few of them ever succeed. Eve Online is perhaps the most successful and we are only talking 200-300,000 players worldwide. ;)
    Played EVE for 10 yrs but you can break that down even more though as how many of those lets say 200k unique accounts (since having multiple accounts is normal) actually play in low or null sec?  You bust down that player count even more.  The pvp crowd crown jewel that was UO is another example because as much as they hated Trammel how many went to those servers when launched because they were not fond of the full loot open pvp environment.  Not sure of percentages but since pvp players claim it killed UO then would wager it was a large amount.

    In an MMO environment a game where pvp is open everywhere has shown time and time again that it will have a very small population and most of it wondering why no one plays it......
    Octagon7711
  • BionicFoxBionicFox Member UncommonPosts: 9
    Finally a proper PVP focused mmo!
    craftseeker
  • ThaneThane Member RarePosts: 3,335
    edited December 2018
    "SWG, the real sandbox mmo". rofl, you DO remember how your real sandbox ended?

    as a WoW clone.

    do the lightjump!

    "I'll never grow up, never grow up, never grow up! Not me!"

  • PhryPhry Member LegendaryPosts: 10,749
    Thane said:
    "SWG, the real sandbox mmo". rofl, you DO remember how your real sandbox ended?

    as a WoW clone.

    do the lightjump!
    True, you can't turn a Sandbox game into a Themepark game without breaking it, either way SWG was a Sandbox game that worked and that was nearly 2 decades ago, kind of sad that there hasn't really been another Sandbox game since then, but SWG did kind of set the standard of what a true sandbox game should have and what they should not have, one of which is that sandbox games don't have levels. ;)
  • ErevusErevus Member UncommonPosts: 94
    Just implement a "storm wall" and you're good to go.
    Why on earth u want to make a PvP game but with PvE elements when all that your player base
    will ever want is to kill each other ? duh
    Phry
    "We do not stop playing because we grow old. We grow old because we stop playing"

    Benjamin Franklin
  • ThaneThane Member RarePosts: 3,335
    edited December 2018




    flizzer said:


    No PvE servers no thanks :(




    PvE players like myself will stay away from this game so why even include safe zones. MIght as well appeal to your PvP audience and do away with them completely.






    Totally agree. PvP-centric games crash fast.



    you mean, unlike pve games? lol.

    Regnor said:



    flizzer said:


    No PvE servers no thanks :(




    PvE players like myself will stay away from this game so why even include safe zones. MIght as well appeal to your PvP audience and do away with them completely.






    Yep, that rules me out too. There are so many other PvP games, I don't know why they thought they would be bringing something new to the table with yet another PvP game, but my wife and I have plenty of other PvE choices.



    uh and you answered your own question here :) your logic is so fucking inferior, it ain't even fun telling you anymore - i will do it anyway

    question: "I don't know why they thought they would be bringing something new to the table with yet another PvP game"
    answer: "but my wife and I have plenty of other PvE choices."

    you see it now? was in the same bloody sentance dude....
    plain and simple: you are not the target audience, go play your plenty pve games.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • PhryPhry Member LegendaryPosts: 10,749
    erevus said:
    Just implement a "storm wall" and you're good to go.
    Why on earth u want to make a PvP game but with PvE elements when all that your player base
    will ever want is to kill each other ? duh
    Because having a larger playerbase = money? trivial reasons like that i guess  :p
  • ErevusErevus Member UncommonPosts: 94
    edited December 2018
    Phry said:
    erevus said:
    Just implement a "storm wall" and you're good to go.
    Why on earth u want to make a PvP game but with PvE elements when all that your player base
    will ever want is to kill each other ? duh
    Because having a larger playerbase = money? trivial reasons like that i guess  :p

    Ohh i see, u just categorize your game as an MMO/Sandbox/Survival/RPG/Strategy/FPS/Tactics and see how many fishes can you get.
    "We do not stop playing because we grow old. We grow old because we stop playing"

    Benjamin Franklin
  • Octagon7711Octagon7711 Member LegendaryPosts: 8,773
    Everyone has a different vision of how PvP should be in order to be considered good.  An open world PvP game looks great until they get into details, then the vision goes out the window for a lot of players and you end up with a reduced crowd.  The greater the variety they offer and the better the combat styles, the better they will probably do.  

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

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