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Star Citizen & SQ4 Roadmap (updated April 8th)

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  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    Alpha 3.4 has released its first build to Evocati testing.

    Patch notes: https://pastebin.com/6fmQSznr
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    New PTU patch adding some bits over the build https://pastebin.com/Zv2fN4LW

    Some bits of the new Lorville location:


  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    PTU 3.4c patch: https://pastebin.com/NU6syfYQ

    Adding the touring of the 600i and the Freelancer variants.


  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    On the last Roadmap update, 3.4 gets a big boost towards its completion this last week.

    • A new mission giver was now added to Lorville's new area standing at 50% completion.
    • Quantum Travel Improvements finished and is now in polish.
    • Patrol Mission improvements finished and is now in polish.
    • Scramble Race improvements finished and is now in polish.
    • Retrieval and Delivery mission improvements finished and is now in polish.
    • FPS Combat smooth locomotion is now finished and is now in polish.
    • Video Comm Improvements finished and is now in polish.
    • Performance Optimization for 3.4 is also now finished and in polish.

    Aside from 3.4, relevant the devs moving to work on the Arccorp planet city Area 18.


  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    Star Citizen Alpha 3.4 has left Evocati, is now been released into the wave-1 PTU!

    https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-4-0-ptu-1020593-patch-notes

  • VrikaVrika Member LegendaryPosts: 7,882
    Roadmap updated:

    Object Container Streaming improvements were delayed to patch 3.5. Everything in patch 3.4 is now in polishing stage, so there shouldn't be any more changes before release.
     
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    Being Speculated that next week we might see at once SQ42's Roadmap:


    It was said it would come in December, with the roads hint it's why it's being said this is the dev roadmap on what's left to do for the SP Campaign.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    Alpha 3.4 continues on PTU updates that are now open to all the backers, with the approach of Christmas its release has to be pushed on the next days before the studios close for the holiday break until next year.

    With Arccorp City planet already on works showing improved city landscape from its original showcase: https://v.redd.it/lz3pjsenx5421/DASH_9_6_M?source=fallback

    And work on Microtech biomes such as cold forests, more earth-like.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    Have updated the main OP to cope with the SQ42 Tab on the roadmap page.

    https://robertsspaceindustries.com/roadmap/board/2-Squadron-42

    Should follow with the weekly updates (if they also do SQ42 weekly) here as well.
    Erillion
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
  • KefoKefo Member EpicPosts: 4,229
    Max I normally stay out of this topic cause you posting info is good but I just have to lol at Q2 2020. Who’s taking bets on q4 2021 or q1/2 2022
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    Kefo said:
    Max I normally stay out of this topic cause you posting info is good but I just have to lol at Q2 2020. Who’s taking bets on q4 2021 or q1/2 2022
    It's not something that surprises me, because SQ42 and SC share engine, when you look at how raw one is on mechanics it's representative of the other, so already transpired there's still severe iterations needed on mechanics to have it go.

    Whelp means this thread will be around few more years :D 
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    Kefo said:
    Max I normally stay out of this topic cause you posting info is good but I just have to lol at Q2 2020. Who’s taking bets on q4 2021 or q1/2 2022
    It's not something that surprises me, because SQ42 and SC share engine, when you look at how raw one is on mechanics it's representative of the other, so already transpired there's still severe iterations needed on mechanics to have it go.

    Whelp means this thread will be around few more years :D 
    A few more years at least lol
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    Alpha 3.4 has been released:
    https://robertsspaceindustries.com/comm-link/transmission/16915-Star-Citizen-Alpha-34-Available

    Now with the Christmas break and all, development updates are to resume after the first week of 2019, the roadmap will get its review then (so it expands beyond Q2 2019 too).
    Babuinix
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    Alpha 3.4.1 has been released:
    https://robertsspaceindustries.com/comm-link//16920-Star-Citizen-Alpha-341

    Wave of fixes, most specifically VOIP/FOIP working again.
    Erillion
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    The roadmap update graph updated:
    https://docs.google.com/spreadsheets/d/1KBzAM9HSrOUdcsgxhiJwajova98uh6h8oynn3mrXoUQ/edit#gid=459330864

    It also includes SQ42 data being tracked weekly, as for 3.5 for now task-wise around the 40%'s, further update reviews most likely in January now.
  • BabuinixBabuinix Member EpicPosts: 4,259
    Star Citizen RoadMap

    Squadron 42 RoadMap
  • VrikaVrika Member LegendaryPosts: 7,882
    Roadmaps updated:

    Only a few changes.

    RSI was supposed to finish 8 aims releated to different SQ 42 missions in Q4 2018. They finished only 2, and 6 are still unfinished. Doesn't look good for their estimated 2020 release date.
    Odeezee
     
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    edited January 2019
    The roadmap updates graph:



    3.5 adds extra tasks to Arccorp's moons while Accorp landing zone city faces decent progression, not much change otherwise.




    SQ42 completes the intended Q4 2018 features with most of the chapter levels from Q4 awaiting completion.

    Roadmap review with the 3.7 and 3.8 milestones is to be finalized in one of the next updates.



    SC also updating with bug-fixing patch 3.4.2 https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-4-2-ptu-1034140-patch-notes
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    Roadmaps have updated, there has been a large number of changes on Gameplay features.

    All new Gameplay features added to 3.5:

    • Heat Systems

    • AI Bounty Hunting in Environmental Missions

    • Vehicle Scanning HUD Improvements

    • AI Distress Beacons

    • Vehicle Radar v2

    • Quantum Travel Improvements

    • Vehicle Scanning Improvements

    • Ship System Degradation Improvements

    • Vehicle Tech Updates v1

    • Groups System Improvements v4

    • VOIP & FOIP Improvements v3

    • Bounty Mission NPC Improvements

    • Distortion Damage Improvements

    • Gimbal Weapons Improvements v1

    • Extending Delivery Missions To ArcCorp 

    With that review on Gameplay Reputation/Law, Salave and Escort Service Beacons have been delayed, upcoming review of Q2-Q4 will determine milestone. Two ships that were not actively in-dev have been also pushed back.

    Core Tech also got revamp. Five features have been removed : Parallel Network Jobs, Lobby Refactor, both OCS improvements, and the Organic Shader are gone. Two new features have been added, Asynchronous Disconnection Refactor, which is supposed to "improve efficiency and usability of the asynchronous disconnection code". And a second one related to OCS called Network OCS Stall Fixes, which fixes "network-related processing stalls during entity binding/unbinding as a result of Bind Culling and OCS."
  • NorseGodNorseGod Member EpicPosts: 2,654
    edited January 2019
    Bummer
    Post edited by NorseGod on
    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • VrikaVrika Member LegendaryPosts: 7,882
    MaxBacon said:
    Roadmaps have updated, there has been a large number of changes on Gameplay features.

    All new Gameplay features added to 3.5:

    • Heat Systems

    • AI Bounty Hunting in Environmental Missions

    • Vehicle Scanning HUD Improvements

    • AI Distress Beacons

    • Vehicle Radar v2

    • Quantum Travel Improvements

    • Vehicle Scanning Improvements

    • Ship System Degradation Improvements

    • Vehicle Tech Updates v1

    • Groups System Improvements v4

    • VOIP & FOIP Improvements v3

    • Bounty Mission NPC Improvements

    • Distortion Damage Improvements

    • Gimbal Weapons Improvements v1

    • Extending Delivery Missions To ArcCorp 

    With that review on Gameplay Reputation/Law, Salave and Escort Service Beacons have been delayed, upcoming review of Q2-Q4 will determine milestone.
    Basically they've delayed new gameplay features, and are instead making improvements to their existing systems.


    Important new stuff we'll be getting in 3.5:
    -Playable female characters
    -ArcCorp and its moons
    -New flight model
    NorseGod
     
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    edited January 2019
    Vrika said:
    Basically they've delayed new gameplay features, and are instead making improvements to their existing systems.


    Important new stuff we'll be getting in 3.5:
    -Playable female characters
    -ArcCorp and its moons
    -New flight model
    Yes, it's also strong feedback from people to flesh out more what's already there, especially the mission systems, ship systems/flight model and AI that need much attention.

    On other bits specific to 3.5, the travel times to face reduction:


    Also the hard surface shader improvements set for 3.5:


    Post edited by MaxBacon on
  • KefoKefo Member EpicPosts: 4,229
    https://www.reddit.com/r/starcitizen/comments/ais739/no_bamboozles_2019_roadmap_edition/

    An interesting post predicting what % of a feature will be cut and what new stuff will be added in upcoming patches based on previous patches. Major takeaway is if the trends hold true more than half of 3.6 and 3.7 planned features will be replaced and more than 2/3 of the features for 3.8 will be replaced with something else.
    Vrika
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    Last SC roadmap update: 



    Last SQ42 roadmap update:



    Beyond direct roadmap feeds, peak at UI for elevators:

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