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The Path of Exile team has posted that the release of the PlayStation 4 version of the game is being delayed. The team had originally targeted a December released, but the timeline has changed. PoE for PS4 will now be available in February 2019, though it's still possible it may arrive in January instead. Devs indicated that they underestimated the amount of time it would take "to finish the certification process during the busy Christmas period", hence the delay.
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You can see my sci-fi/WW2 book recommendations.
https://www.pathofexile.com/forum/view-forum/722
If the Xbox One version is any indication, I fear the PS4 release ain't gonna be much better.
Maybe they should just stick to one platform, the PC.
Just look at Marvel Heroes and how that turned out in the end.... sigh.
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Because it seems now that PS4 will be forever 3 months late and the novelty of a new League will fade away as when their League starts, everyone is already bored to death on the PC.
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you should not compare it to MH fuckers, they was in debt since David Brevik left... i would say they just kept it under cover like "we are fine nothing happens" then boom we are closing guys,bye...
GGG is owned by Tencent(infinite money generator) and PoE is doing GREAT with PC version in China and worldwide so...
see how different it is compared to MH?
GGG isn't doing any better at the moment and is leaving their Xbox One customers hanging high and dry with ZERO communication.
What use is Tencent and it's infinite money, if that money isn't flowing to GGG and them actually allocating resources to the Xbox One version?
It's not just releasing a game on a new platform. You actually have to maintain it afterwards as well. /shrug
I'd never play it on a console for that reason alone. The mouse just makes it so much easier. They could do some QOL improvements to reduce the clicking like automatic pickup of currency items automatically when they drop.
Like no one is not going to pick up an exalted orb, so may as well just have it automatically go into your inventory or stash.
If you are a hoarder like me, i pick up scrolls of wisdom, last league i had like 1300 scrolls of wisdom lmao . . . . it's sad actually. I did buy a quad tab the other day so my inventory management shouldn't be a problem. I'm so bloody excited for PC. Too bad, I picked up 2 days of work on 12/11 and 12/12 . . . damn, was going to spend those playing and dying.
Cryomatrix
You can see my sci-fi/WW2 book recommendations.
So how does that add up to "easy to play" here? Is there no need for precise movement? Perhaps get to the general area, then stand there and blast away with skills? Or is the game a lot slower paced than it looks in the videos, so that you don't need to be able to move very well? Or perhaps one of those stupidly easy games where you basically can't fail unless you actively try to fail?
Path of Exile is not an easy game on hardcore mode at least (or i just suck at the game). You can die so easily and so many different ways. I've played the game 1400+ hours in hardcore mode and I'm still finding new ways to die. It's quite pathetic and hilarious actually. However, my most common cause of death is hubris. I've died in such unique and pathetic ways, I feel like i'm the only person to have died in that manner. I am like the sports player that hurts themselves sneezing, it's how i die in the game.
Getting back to topic, precise movements with a mouse are important in picking stuff up on a PC. But on a console you can move your character well enough I believe. I can't say i played more than 5-10 minutes on a console.
I still think PC is probably better to play the game than console in terms of movement, but i didn't feel like in the 5-10 minutes i played on console that i was severely limited until i went to trade or manage my inventory/stash.
Cryomatrix
You can see my sci-fi/WW2 book recommendations.
you can set up another button as a move option and hold that down then the character will follow the cursor on screen( no mouse click). I use the my "Q" slot for movement and left click mouse for picking things up because I have nerve damage in my hand and repeated click with index finger hurts after a few minutes. works out perfectly fine gameplay wise
I don't play the console ver but I assume that it works similarly you hold a move button and and use the analog sticks or d pad to move.
a) You've remapped the Q key to mouse click so that pressing Q has the same effect as left-clicking the mouse?
b) When you hold down Q, you move toward the mouse pointer, but when you release it, you stop moving toward the mouse pointer?
c) When you hold down Q with the mouse pointer not moving, you don't move, but if you hold Q and move the mouse pointer, you move in the direction that the mouse is moving?
d) Something else?
Trying to ask search engines mostly finds forum threads arguing about whether or not WASD movement should be an option.
you hold down Q and you character chases the cursor, but you'll stop at where the cursor was last located once you release the button. full 360 degree motion that feels super fluid
also you can make a hard stop if you need too by using any none "movement" tagged skill. you cant attack/cast and move at the same time.
movement skills work similarly(but also modified by attack/cast speed) you'll continually attack/cast at the cursor until you release the button or run out of mana. but you can't make the hard stop.
also monsters with instant death moves telegraph them with amble time. the general best way to avoid them is to use a movement skill to go behind them. every movement skill excluding shield charge will avoid collision.
It's been a little bit since I played it on either so I'll test it out on XBox today and edit this post if I misspoke.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
I think that ultimately, I'll probably just have to try it sometime. I've spent a lot of time playing games like Guild Wars 2 or Neverwinter that are somewhat awkward on a controller, but at least playable.
Thank you for your explanation.
If the latter, then can you do that on a PC, too? Or is this something like TERA, where they'll have a console version, but try to cripple unapproved controllers on the PC version?
I don't have the PC version installed right now, so can't comment aside from it doesn't appear that it has controller support and doesn't support WASD movement (unless this has changed recently and I missed it). I would think, without WASD bindings, trying to emulate the console movement, on something like a Steam controller, would still be a bit off, but that's just me speculating.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence