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After Saga of Lucimia 'Friends & Family' Event, New Sizzle Reel Arrives - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited November 2018 in Videos Discussion

imageAfter Saga of Lucimia 'Friends & Family' Event, New Sizzle Reel Arrives - MMORPG.com

The Saga of Lucimia team took part in a "friends and family" event earlier this week and has posted a "sizzle" video of some of the event's best moments. In addition, a bevy of screenshots have been released across SoL's social media channels.

Read the full story here


RenfailMadFrenchieAmathe
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Comments

  • RenfailRenfail Member EpicPosts: 1,638
    Thanks for posting :)
    SBFordThupliPhrytweedledumb99
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • TEKK3NTEKK3N Member RarePosts: 1,115

    Renfail said:

    Thanks for posting :)



    What Engine are you using?
    Footage seems a bit too foggy, is there a reason for it?
  • RenfailRenfail Member EpicPosts: 1,638
    TEKK3N said:

    Renfail said:

    Thanks for posting :)



    What Engine are you using?
    Footage seems a bit too foggy, is there a reason for it?
    Atmospheric effects. So yes, there is a reason for it. 
    Thuplitweedledumb99
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    TEKK3N said:
    Renfail said:
    Thanks for posting :)
    What Engine are you using?
    Footage seems a bit too foggy, is there a reason for it?
    Sorta like an impressionist painting. :)
    TEKK3NConstantineMerus


    ¯\_(ツ)_/¯ 


  • ScotScot Member LegendaryPosts: 22,824
    Family? Is there no place you can get away from them? :)
    AlbatroesRenfailbobbymcswansonKyleranShaighPhryConstantineMerustweedledumb99
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671

    Scot said:

    Family? Is there no place you can get away from them? :)



    This make sense as to why everyone always say games are more fun with friends but never say family lol.
    RenfailAmatheScotPhrytweedledumb99
  • ThupliThupli Member RarePosts: 1,318
    First footage I have watched of this game. I like it!
    bobbymcswansontweedledumb99
  • WizardryWizardry Member LegendaryPosts: 19,332
    Well i feel this is done too often in games,the fog and lacks depth in view.
    It so happens that is what Vanguard was trying to do,be the first game to give us better longer viewscapes but of course ended up lagging on most machines.

    Personally i won't like everything in fog,it does nothing for my immersion/gameplay unless it is like once in a blue moon.Believe it or not,sometimes simple global lighting works best just because you can see everything better.Now of course,as i mentioned here and there,subtle changes add a nice effect but wouldn't want that fog 24/7.

    What i see so far looks good enough,game play is most important to me as long as i don't see cartoon graphics.

    Are the houses going to have doors or is there little to no animation in the world?

    I think Elloa should be a character in game with that awesome sexy voice lol.
    Renfail

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • RenfailRenfail Member EpicPosts: 1,638
    Thupli said:
    First footage I have watched of this game. I like it!
    Make sure you go back and watch the past 3-4 years of footage so you can see the progress :) We've come a long way, and still have a long way to go!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    Wizardry said:


    Are the houses going to have doors or is there little to no animation in the world?


    We'll more than likely be working with a LOTRO / EQ2 style. That is, any building with a door on it may either be a static door, or it may be interactable. If you can interact with it, you will click it and then be transported to the interior. 

    That could change, but that's how we're doing things now (see our existing tavern in the test videos; you click the door to enter/exit). 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • ThupliThupli Member RarePosts: 1,318

    Renfail said:


    Thupli said:

    First footage I have watched of this game. I like it!


    Make sure you go back and watch the past 3-4 years of footage so you can see the progress :) We've come a long way, and still have a long way to go!



    It is more than the graphics. I liked the stamina/ weight thing with armor. I liked the danger presented.

    Is most of the grouping built for 5 man parties? I've always hoped that some games would gear for duoing and trioing content.
    Renfail
  • RenfailRenfail Member EpicPosts: 1,638
    Thupli said:

    Renfail said:


    Thupli said:

    First footage I have watched of this game. I like it!


    Make sure you go back and watch the past 3-4 years of footage so you can see the progress :) We've come a long way, and still have a long way to go!



    It is more than the graphics. I liked the stamina/ weight thing with armor. I liked the danger presented.

    Is most of the grouping built for 5 man parties? I've always hoped that some games would gear for duoing and trioing content.
    I'd say roughly 10% is for solo/duo, 15% is group-only (dungeons for 8-man groups and raids for multi-group content), and the other 75% is made up of content that can be tackled by groups of 3 - 6 players. 
    Thupli
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    Rhoklaw said:
    I'm actually quite impressed with the visualization. In an age where everyone screams for crystal clear top end graphics, I find this to be a much more relaxing approach. I think the word I'm looking for is natural, but at the same time, fantasy. A job very well done.
    We're aiming for fantasy but not hyper-realism. Thanks!
    [Deleted User]
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • AmatheAmathe Member LegendaryPosts: 7,630
    This looks really, really good.
    Renfail

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • RenfailRenfail Member EpicPosts: 1,638
    edited November 2018
    Amathe said:
    This looks really, really good.
    Thanks! 

    We've still got a long way to go as far as animations, spell effects, and many other "polish" features go, but our core combat system is now in place, and we're starting to work on some optimization and balance these days. 

    Crafting + questing are next on the agenda, and are on the schedule for Release 12 in early 2019 (tentatively March).

    Still more tweaking to come; we're a long way from a launched, polished product. But we're getting there!
    Thuplimmolou
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    Big thumbs up for what you are doing here.

    At some later stage, I am definitely going to buy this game even if it was only to support you. I believe I am gonna like the game though :).
    We'll be here :) 
    [Deleted User]
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    edited November 2018
    Looks good. Some of the names wouldnt pass muster.
    Slapshot1188Renfailmmolou
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • bcbullybcbully Member EpicPosts: 11,838

    Thupli said:

    First footage I have watched of this game. I like it!




    Thupli said:

    First footage I have watched of this game. I like it!



    Did you notice you saw nothing in the way of combat?

    By the comments like yours I thought I’d see how far they’ve come from their test earlier this year which featured the worst desynced combat the genre has seen.

    Mind sharing a vid with some type of player/npc interaction?
    Renfailmmolou
    "We see fundamentals and we ape in"
  • ScotScot Member LegendaryPosts: 22,824
    edited November 2018


    Looks good. Some of the names wouldnt pass muster.



    The mist seemed excessive to me but otherwise it looked really good. Some of the names, well I guess you don't want to have to explain to your mum or whoever why a name is not a proper roleplaying name. They probably already think you are not mainstream enough. :)
  • RenfailRenfail Member EpicPosts: 1,638
    edited November 2018
    Looks good. Some of the names wouldnt pass muster.
    Yep, we aren't really worried about names at present unless they are blatantly offensive because characters are frequently wiped and we aren't dealing with a live community. 

    To-date, we've only had to force a couple of players to change their names. 

    But seriously, we're doing a thread derail AGAIN over naming policies? Let's keep things on track, please. 
    mmolou
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    bcbully said:



    Did you notice you saw nothing in the way of combat?

    By the comments like yours I thought I’d see how far they’ve come from their test earlier this year which featured the worst desynced combat the genre has seen.

    Mind sharing a vid with some type of player/npc interaction?

    It's a pre-alpha. Things like combat pacing, animations, abilities, and the like, are a long, long way from being finalized or polished. Come back after our launch if you want to judge us based on existing, polished, launched titles. 
     


    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • ScotScot Member LegendaryPosts: 22,824
    Back on track then, is a camp scene now going to be obligatory now RDR has popularised "camps"? :)

    I am actually all for anything that makes people congregate and interact, some sort of camping system with benefits (gamers love to think they are getting some in game benefit) could be something to think about?

  • RenfailRenfail Member EpicPosts: 1,638
    edited November 2018
    Scot said:
    Back on track then, is a camp scene now going to be obligatory now RDR has popularised "camps"? :)

    I am actually all for anything that makes people congregate and interact, some sort of camping system with benefits (gamers love to think they are getting some in game benefit) could be something to think about?

    We're shooting for the Star Wars Galaxies mechanics related to battle fatigue and wounds. And we had this in the works long before RDR came along :) 

    Taverns are the first places. Long-term, camps will be placeable by characters ala Lord of the Rings Online, so long as they have the requisite player-crafted reagants to make campfires in the first place. 

    Also, long-term, players with high-level First Aid will be able to use salves/potions/bandages/etc. to remove wounds from players. 

    However, battle fatigue will ONLY be removable at campfires or taverns. 

    This is part of our long-term goal of having taverns be our "hot spot" for player congretation in between adventuring sessions out in the wild.


    PhrymmolouSovrathMadFrenchieThupliScot[Deleted User]Lokero
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    @Renfail -- Not sure if you knew or not, but you can quote multiple posts into a single one and then address each in turn. It's not a huge deal, but it's a handy way to respond to a lot of posts at one go.

    Carry on!
    SlyLoKThupli


    ¯\_(ツ)_/¯ 


  • RenfailRenfail Member EpicPosts: 1,638
    SBFord said:
    @Renfail -- Not sure if you knew or not, but you can quote multiple posts into a single one and then address each in turn. It's not a huge deal, but it's a handy way to respond to a lot of posts at one go.

    Carry on!
    It's all good :) 

    I actually do that from time to time, but I typically prefer to give each individual their own unique answer. 

    However, given that there has been a lot of repeat questions/etc. lately, I may start combining more frequently =P
    Tim "Renfail" Anderson | Wandering Hermits Patreon
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