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Dual Universe Blasts Off to Alpha & Celebrates with a New Trailer - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited November 2018 in News & Features Discussion

imageDual Universe Blasts Off to Alpha & Celebrates with a New Trailer - MMORPG.com

It's Alpha launch day in Dual Universe and Novaquark is celebrating the milestone with a brand new trailer. Players will be able to explore, participate in the player-driven market system, check out the first iteration of crafting / harvesting and build to their hearts' content during alpha testing.

Read the full story here



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  • BluelinerBlueliner Member UncommonPosts: 158
    Looks interesting, was this a kickstarter game or is it AAA? weird I never heard about it before now.
  • PhaserlightPhaserlight Member EpicPosts: 3,072
    Cautiously optimistic.

    I've seen firsthand what Lua can do; it's apparently a great language.

    Voxels are somewhat passé, and I've read some interesting things about the server architecture.

    I also game on a Mac, because I just roll that way.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • mcrippinsmcrippins Member RarePosts: 1,626
    Very interested in this game, but I definitely have a few questions/concerns.

    1. How well does this CSSC tech work with thousands of players in the same area? I have a nice computer, but I can't imagine something like this working well for the average joe.

    2. I don't know anything about LUA scripting. I'm worried something like this provide advantages to someone who does know this. If they're able to create something via these scripts and sell it or use it against other players to their favor.

    3. Besides creating/building, what else is there to do? I understand this is a sandbox, and I love that about it.. but are there things to hunt? NPCs? Everything I have seen indicates these large worlds are pretty empty.

    I know it's still pretty early in development, but I haven't really seen these questions answered.
  • genova2809genova2809 Member UncommonPosts: 47
    seem's like a polished space engineer feel's bad
  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited November 2018
    I didn't back it because while it'll be very strong on the sandbox aspect, It does appear rather hollow beyond that, giving me the vibe it's one expanded Space Engineers, it would be interesting to play and game loops like realistic trading feel well but then as a subscription-based MMO It's hard to get guilds going with friends/existing communities what is my gripe with the game and doubt of its success/popularity if they insist with this model.
    kikoodutroa8WalkinGlennOctagon7711
  • LaterisLateris Member UncommonPosts: 1,831
    I have been waiting on this game since the first kick starter, glad to see we are now at this point.
  • SlyLoKSlyLoK Member RarePosts: 2,698
    Been looking forward to this one.
  • itchmonitchmon Member RarePosts: 1,999
    It kinda seems like the entropia model without the casino aspect?
    Anyone have insight? Looks interesting.....

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

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  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    This came recently hit my radar I will be watching it as it progresses through Development.   
  • dirtysidedirtyside Member UncommonPosts: 103
    they have to realize there are mmo's out there just like this that can't even keep a player base of 50 ......
  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    dirtyside said:
    they have to realize there are mmo's out there just like this that can't even keep a player base of 50 ......
    Which mmos are just like this?

    Which ones cant keep 50?
    MadFrenchieDavodtheTutt
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    dirtyside said:
    they have to realize there are mmo's out there just like this that can't even keep a player base of 50 ......
    Which mmos are just like this?

    Which ones cant keep 50?
    Agreed, this is a huge sandbox universe being built as a full-on MMORPG from what I've read, not just a multiplayer survival/exploration game.

    I'd like to try this, but would rather spend myoney on completed X4 if it delivers.

    image
  • dreadlordnafdreadlordnaf Member UncommonPosts: 88
    edited November 2018
    Can I punch a tree for resources? It's not true open world if I can't do that...
    itchmonDavodtheTuttKyleran
  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    dirtyside said:
    they have to realize there are mmo's out there just like this that can't even keep a player base of 50 ......
    Which mmos are just like this?

    Which ones cant keep 50?
    Agreed, this is a huge sandbox universe being built as a full-on MMORPG from what I've read, not just a multiplayer survival/exploration game.

    I'd like to try this, but would rather spend myoney on completed X4 if it delivers.
    Off topic a bit..

    So I've played a lot of Elite Dangerous mainly just doing exploration , enjoyed no mans sky but never played an X series game.  

    Being a space sim fan do you think jumping into X4 as a new X series player is fine?  Do the previous "stories" and lore all tie into each other? 
  • Zeppel80Zeppel80 Member UncommonPosts: 74
    Given the projected release date, I didn't even bother watching the trailer. It's about as relevant as a video of what life will be like in 2030.
    DavodtheTutt
  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    Zeppel80 said:
    Given the projected release date, I didn't even bother watching the trailer. It's about as relevant as a video of what life will be like in 2030.
    Umm it's less than two years away...

    But totally the same as life 11 years 1 month from now.  
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    dirtyside said:
    they have to realize there are mmo's out there just like this that can't even keep a player base of 50 ......
    Which mmos are just like this?

    Which ones cant keep 50?
    Agreed, this is a huge sandbox universe being built as a full-on MMORPG from what I've read, not just a multiplayer survival/exploration game.

    I'd like to try this, but would rather spend myoney on completed X4 if it delivers.
    Off topic a bit..

    So I've played a lot of Elite Dangerous mainly just doing exploration , enjoyed no mans sky but never played an X series game.  

    Being a space sim fan do you think jumping into X4 as a new X series player is fine?  Do the previous "stories" and lore all tie into each other? 
    X series has a lot of lore, but I didn't jump into the franchise until the sequels were released.. And it didn't diminish my experience at all.

    The games truly give you the freedom to dive into the lore as much or as little as you like.  And since it's such a fully fleshed out universe, coming into it late is more like watching the first Star Wars movie released without having ever seen or experienced any info regarding those races and nations; intriguing more than anything else because it screams "there's a real reason for each of these faction/characters acting as they do."
    Itstimetodeal

    image
  • AlomarAlomar Member RarePosts: 1,299
    This is what SC could and should have been, TLDR a game that will actually launch.
    DavodtheTuttKyleran
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • KnyttaKnytta Member UncommonPosts: 414
    edited November 2018
    The game looks as it has lots of good features but there are issues. FFA PvP and no NPCs of any kind. One PvP safe claim close to the Arkship, 2 (the second one placeable anywhere I think) if you got the backer one (dunno if they will be buyable later). No regenerating resources. The game as they describe it now makes EvE look like a softcore game. The creative parts of the game sounds wonderful but "emergent gameplay" requires a lot of sheep and I am afraid that a lot of the builders and creative players will have a rough time. The PvP part will be tested 2nd part of 19 and that will be VERY interesting to see.

    Chi puo dir com'egli arde é in picciol fuoco.

    He who can describe the flame does not burn.

    Petrarch


  • GutlardGutlard Member RarePosts: 1,019
    I've been watching this game also, and it seems interesting. I just hope there's enough meat there to enjoy. I've been in a lot of high fantasy MMORPG's recently, and could use a good sci-fi/tech MMORPG to clense the pallet. I'd even take a themepark sci-fi/tech game at this point. Too bad about Wildstar. :(

    Gut Out!
    MadFrenchie

    What, me worry?

  • DavodtheTuttDavodtheTutt Member UncommonPosts: 415
    edited November 2018

    mcrippins said:

    Very interested in this game, but I definitely have a few questions/concerns.



    1. How well does this CSSC tech work with thousands of players in the same area? I have a nice computer, but I can't imagine something like this working well for the average joe.



    2. I don't know anything about LUA scripting. I'm worried something like this provide advantages to someone who does know this. If they're able to create something via these scripts and sell it or use it against other players to their favor.



    3. Besides creating/building, what else is there to do? I understand this is a sandbox, and I love that about it.. but are there things to hunt? NPCs? Everything I have seen indicates these large worlds are pretty empty.



    I know it's still pretty early in development, but I haven't really seen these questions answered.



    They've been testing their single-shard technology for ability to handle very high numbers in close proximity since the early days. That's one of the basics they wanted to nail down before getting into other stuff. Yeah, there may definitely be an advantage to having serious brainpower in this game (finally! now that I'm getting senile while waiting for it...) and it definitely will not be the game for those who are looking for the same old KILL CRITTERS and GET COOKIE-CUTTER MISSIONS FROM NPCS and LOTSA LOOT and LEVELING UP to WIN THE END GAME that all the other MMORPGS have, so too bad if that's what you're looking for.
  • DavodtheTuttDavodtheTutt Member UncommonPosts: 415


    I'd like to try this, but would rather spend myoney on completed X4 if it delivers.


    I saw X4 listed on Steam and started to get excited, but then (as I recall) I saw it was going to be single-player or "play with friends" limited multiplayer. Sort of like No Man's Sky but it doesn't look like it will have the world ecosystems. More space stuff and lots of NPC stuff.
  • DavodtheTuttDavodtheTutt Member UncommonPosts: 415

    Knytta said:

    The game looks as it has lots of good features but there are issues. FFA PvP and no NPCs of any kind. One PvP safe claim close to the Arkship, 2 (the second one placeable anywhere I think) if you got the backer one (dunno if they will be buyable later). No regenerating resources. The game as they describe it now makes EvE look like a softcore game. The creative parts of the game sounds wonderful but "emergent gameplay" requires a lot of sheep and I am afraid that a lot of the builders and creative players will have a rough time. The PvP part will be tested 2nd part of 19 and that will be VERY interesting to see.



    I think the key may be the fact that they're not just giving out powerful fighter ships. Those who want to be truly powerful PvP forces will need to build little corporate empires that include (and protect) the creative/building types to make those powerful ships for them. At least, that's what I presume is the theory they are working with. If you like to play the lone wolf, you might be out of luck. The non-respawning resources shouldn't be a problem if the universe is as large as it sounds, power is unlimited (sci-fi tech?) and the other resources can be recycled. At some point players may re-discover long-abandoned ships or whole cities and mine or rebuild them. I'm hoping there will be good rationales behind the locations of various resources, open-ended crafting based on resource properties, and interesting and useful ecosystems with farming ... eventually anyway. Can't go around killing other players on an empty stomach, so you gotta protect those farmers and the scientist/engineers designing and building the defense systems. Just want to go on missions? Sign up with one of those Big Boys and see what they want you to do.
  • mcrippinsmcrippins Member RarePosts: 1,626


    They've been testing their single-shard technology for ability to handle very high numbers in close proximity since the early days. That's one of the basics they wanted to nail down before getting into other stuff. Yeah, there may definitely be an advantage to having serious brainpower in this game (finally! now that I'm getting senile while waiting for it...) and it definitely will not be the game for those who are looking for the same old KILL CRITTERS and GET COOKIE-CUTTER MISSIONS FROM NPCS and LOTSA LOOT and LEVELING UP to WIN THE END GAME that all the other MMORPGS have, so too bad if that's what you're looking for.
    In regards to 'critters' and cookie-cutter missions, that's not what I was referring to. I'm talking about killing a deer and harvesting it's resource and having that resource have value. Not going from quest hub to quest hub. Nor did I mention anything about leveling. I'm saying the worlds look empty. No creatures or fauna seem to exist.
    DavodtheTutt
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