Healing has always been an interesting element to balance for PVE Healer Class Design because you have to consider many variables. Such as, player health, potency of NPC damage output, frequency of NPC damage output, other mitigation/class defensive abilities ect. I am just looking for player preference in regards of PVE Healer Classes healing output.
I am just going to generalize as many mmorpg's tackle this differently.
Option 1 -- Player Classes and NPC's are equal in power. Player Damage is similar to NPC damage as well as Player Health and NPC health. Healing Output would be equal or close to player damage. *Note* Varying degrees of damage/health range will be dependent on NPC Class/Race.
Option 2 -- Player Classes Damage are weaker than NPC's Damage. Player Health is more than NPC Health. Healing Output would be stronger than Player Damage. *Think EQ*
Option 3 -- Player Classes Damage is stronger than NPC's Damage. Player Health is lower than NPC Health. Healing Output would be lower than Player Damage. *Think Lotro*
*My apologies for not describing this well.*
Comments
I usually enjoy healers because they usually don't need potions and are easier to level with greater survivability.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR