Quantcast

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Lord of the Rings Online: Legendary Servers Reignite A Legendary Community - MMORPG.com

135

Comments

  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    McGamer said:
    I was interested in this new server, but not when it was made clear the P2W cash shop is still accessible to those on the new server. Forget it, SSG can just fade away for all I care now. I will wait for the next version of LotR mmo in development.
    Please explain what is P2W in lotro.  I'll wait.
  • WaanWaan Member UncommonPosts: 103
    I wanted to give it a go yesterday, but damn the installer is so slow.
  • MaurgrimMaurgrim Member RarePosts: 1,271
    You had to play carefully in the beginning if you wanted to that undying achievement.
    You needed to get to lvl 20 without dying, today that's easy but back then at launch it was hard, I had to reroll one time, I died at lvl 19 by falling off a cliff :/
    Was fun back then when everything was little more challenging and there were group quests, so I might try this one out again.
    TorvalPhry
  • TorvalTorval Member LegendaryPosts: 20,018
    Po_gg said:
    Scot said:
    The review talks of the huge economic advantage buying these gives, that must be unbalancing for gameplay.
    Viper's right, mostly. The huge advantage and unbalance is kind of an overstatement, the most the hobbit gifts bring to the economy is inflation (as I think I wrote after the mechanic's arrival to the game).
    Namely it can give randomly a pretty hefty amount of gold/silver compared to the character's actual level and position in the game. Like you are level 10, still in the first zone, have about 50 silver total in the pocket from gameplay, and the slotmachine says to you: welcome to this day's login reward, here take this 600 silver... and the next day slaps 400 more onto it, thanks to the RNG. (that actually happened with me a few years ago on a fresh alt)

    But besides the money there's nothing really inbalanced in the drops, especially since most drops are scaled to level, and a lot of the drops aren't even in the drop table before level 50, so not on the legendary server yet.
    The daily reward can give xp boosts, level scaled consumables, and level scaled gear, which is actually pretty decent for the current level, on par with the best available crafted gear.


    Of course that's just my take, and it was interesting to read a different viewpoint in the article, like the journeyman trait, I just said a few days ago that it's maybe the least important purchase :smile:  Always nice to see other opinions, I personally don't see the daily hobbit present a big dealbreaking issue, and don't think a veteran would need the journeyman...

    For "The right thing to do here would be to disable Hobbit Gifts entirely and make Mithril Coin balance account wide like LP.", I'm fairly sure it won't happen.
    Turbine Points (maiden name of LotRO Points) were account-wide, and also were tied to xsolla. Turbine added MC as an independent microtransaction currency which can be used outside of the cash shop, integrated into most game mechanics. Making it server bound was just an icing on the cake to them, for making it harder to farm and piling up. They will never make it account bound wide...
    Some lifers with a lot of LP dumped a few hundred MC into the hobbit gifts and have a lot of gold and boosts. They're far ahead of everyone else and using that advantage to make more money on the AH.

    It's not a game breaking impact, but it is there and noticeable. Spending a lot of money in game on the Legendary servers can still provide a big advantage and that shouldn't be part of this sub-only setup.

    One potentially great aspect of this, for SSG, is functioning as an LP drain for older lifetime accounts.
    ScorchienJeroKaneScot
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • NeblessNebless Member RarePosts: 1,458
    edited November 2018
    double post - delete

    Post edited by Nebless on

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO - GnH (beta tester) - SWToR - Neverwinter

  • NeblessNebless Member RarePosts: 1,458


    Anyone know if these new servers have shredded the population on the main servers? I'm having a break from the game at the moment but I'd hate for these servers to ruin the main game.

    I suppose they could improve main server population if they pull enough back to the game and they get fed up of waiting for content releases.



    I'm on Landy and it doesn't seem like it. Still seeing players that say they play on one of the new one's part of the time and then come back to Landy to play. I've checked out some of the hub spots and still see other players and chat seems to be just as strong as always.

    One of the comments that does show up in chat alot is how we're experiencing less lag on Landy since the new servers opened so I'd have to say the pop did drop some.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO - GnH (beta tester) - SWToR - Neverwinter

  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    edited November 2018
    Torval said:
    Po_gg said:
    Scot said:
    The review talks of the huge economic advantage buying these gives, that must be unbalancing for gameplay.
    Viper's right, mostly. The huge advantage and unbalance is kind of an overstatement, the most the hobbit gifts bring to the economy is inflation (as I think I wrote after the mechanic's arrival to the game).
    Namely it can give randomly a pretty hefty amount of gold/silver compared to the character's actual level and position in the game. Like you are level 10, still in the first zone, have about 50 silver total in the pocket from gameplay, and the slotmachine says to you: welcome to this day's login reward, here take this 600 silver... and the next day slaps 400 more onto it, thanks to the RNG. (that actually happened with me a few years ago on a fresh alt)

    But besides the money there's nothing really inbalanced in the drops, especially since most drops are scaled to level, and a lot of the drops aren't even in the drop table before level 50, so not on the legendary server yet.
    The daily reward can give xp boosts, level scaled consumables, and level scaled gear, which is actually pretty decent for the current level, on par with the best available crafted gear.


    Of course that's just my take, and it was interesting to read a different viewpoint in the article, like the journeyman trait, I just said a few days ago that it's maybe the least important purchase :smile:  Always nice to see other opinions, I personally don't see the daily hobbit present a big dealbreaking issue, and don't think a veteran would need the journeyman...

    For "The right thing to do here would be to disable Hobbit Gifts entirely and make Mithril Coin balance account wide like LP.", I'm fairly sure it won't happen.
    Turbine Points (maiden name of LotRO Points) were account-wide, and also were tied to xsolla. Turbine added MC as an independent microtransaction currency which can be used outside of the cash shop, integrated into most game mechanics. Making it server bound was just an icing on the cake to them, for making it harder to farm and piling up. They will never make it account bound wide...
    Some lifers with a lot of LP dumped a few hundred MC into the hobbit gifts and have a lot of gold and boosts. They're far ahead of everyone else and using that advantage to make more money on the AH.

    It's not a game breaking impact, but it is there and noticeable. Spending a lot of money in game on the Legendary servers can still provide a big advantage and that shouldn't be part of this sub-only setup.

    One potentially great aspect of this, for SSG, is functioning as an LP drain for older lifetime accounts.
    Do you have any proof of this or just repeating what you read in world chat and the forums? 

    Why would a lifer spend all their points on hobbit gifts a week in? They still need to purchase all the xpacs, there will be far more rewarding items available once legendary items drop plus cosmetic items.  Sure they get DLCs but not xpacs.  The truth is They are not wasting all their points on hobbit prizes.  it's not as big of a deal as your attempting to make.  I've leveled up all my crafting by farming mats and buying stuff from the AH.  Sure some idiot has some stuff priced to high but the majority of the items are well within the reach for everyone playing the game.

    Let this be a lesson you shouldn't believe everything you read.  
  • kingkaturakingkatura Member UncommonPosts: 1
    So to get things straight.. You believe that free gifts should be taken out, and only p2win stuff should be left in? I haven't played in forever but. If daily hobbit gifts are only for paying players then yes i would agree. If they are not, Then you have it bass backwards and should take your hat off your tookess and place it back on your head.. As is the game is locked behind a pretty big paywall as it is. I am a Hardcore gamer not a writer who works on a editorial so our views probably differ because i actually play games. But p2w features always spell out big shte... (bnotice how i had to spell out pay to win the first time in case you had no clue what p2w stood for? :p )
  • TorvalTorval Member LegendaryPosts: 20,018
    So to get things straight..

    I haven't played in forever

    I am a Hardcore gamer not a writer who works on a editorial so our views probably differ because i actually play games
    So do you play games or haven't you played in forever? Which is it?

    Just so you know where we actually stand. I've been playing since early 2007 and have thousands of hours in the game and have played in forever. This has probably been my most played longest running MMO. Now you don't have to make things up about me because my opinions make you unfomfortable.

    The hobbit gifts are bad overall. They're bad for the game play loop. They're worse because players can throw Mithril Coins at them until they're padded. They most certainly shouldn't be part of a subscription only service on a Legendary server trying to recapture the vanilla flavor.

    Mithril Coins are bad for many reasons. In this specific case they shouldn't be on the sub only server. Those things they unlock should be obtained through game unlocks or in game gold. Since players couldn't rake in mass gold with hobbit gifts early on it would take game play and cooperation to earn them.

    I'd go so far as to say our veteran rewards mostly shouldn't be there either. Keep the frames, titles, and fireworks, but no extra gear goodies, mounts, or riding skills. Storage should be unlocked through game play as well. I have over 600 slots of storage right off the bat and +78% riding speed.

    Those may not all be realistic, but the first two can be severely curtailed which is my suggestion for the future, if they do this again.
    ceratop001blueturtle13
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • ceratop001ceratop001 Member RarePosts: 1,594
    I shall craft gear and protect the shire with my life.
    Torvalblueturtle13
     
  • AethaerynAethaeryn Member RarePosts: 3,104
    Torval said:
    So to get things straight..

    I haven't played in forever

    I am a Hardcore gamer not a writer who works on a editorial so our views probably differ because i actually play games
    So do you play games or haven't you played in forever? Which is it?

    Just so you know where we actually stand. I've been playing since early 2007 and have thousands of hours in the game and have played in forever. This has probably been my most played longest running MMO. Now you don't have to make things up about me because my opinions make you unfomfortable.

    The hobbit gifts are bad overall. They're bad for the game play loop. They're worse because players can throw Mithril Coins at them until they're padded. They most certainly shouldn't be part of a subscription only service on a Legendary server trying to recapture the vanilla flavor.

    Mithril Coins are bad for many reasons. In this specific case they shouldn't be on the sub only server. Those things they unlock should be obtained through game unlocks or in game gold. Since players couldn't rake in mass gold with hobbit gifts early on it would take game play and cooperation to earn them.

    I'd go so far as to say our veteran rewards mostly shouldn't be there either. Keep the frames, titles, and fireworks, but no extra gear goodies, mounts, or riding skills. Storage should be unlocked through game play as well. I have over 600 slots of storage right off the bat and +78% riding speed.

    Those may not all be realistic, but the first two can be severely curtailed which is my suggestion for the future, if they do this again.
    I've just chosen to play without using them or the XP boost item.  I am enjoying it.  I don't really care about the market etc so much . . although now I am wondering why this server is any better :)  It did get me playing again though :)
    Torval

    Wa min God! Se æx on min heafod is!

  • DeadSpockDeadSpock Member UncommonPosts: 385
    Rhoklaw said:
    Why are people complaining about a cash shop in what is mostly a PvE game? You don't even need to use the cash shop for anything really, if you have the subscription. Think people don't understand the problem with cash shops are in PvP focused MMOs, not PvE.
    Problem is why play on the sub new server vs f2p old server? I'll tell you why so you have people to play with all start fresh meaning all near same level but with cash shop exp bonus that is pointless. Also stats boost items from cash shop. The f2p can have shop all day no one cares but a sub server should be free of cash shop whats so hard to understand?
    TorvalJeroKanemmolouAethaeryn
  • TorvalTorval Member LegendaryPosts: 20,018
    I'm not skipping the hobbit gifts because I think they should be gone. I'll use the game systems offered however it works out for me within the parameters of the game. The opinion about hobbit gifts and mithril coins is just that, feedback where I think it would improve the game experience.

    When playing I collect my gifts daily and I buy universal crafting tools. I unlock things with my LP and I have MC.

    I'm advocating for better server rules, not telling people how they should play or throwing shade at people for throwing money at the game when it allows them to. Just want to be clear about that because I hate when people tell me how I'm supposed to game so I'm not going to either.
    gervaise1
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,956
    The only problem I'm having is needing to grind, since the quest levels far outpace character level very quickly. The XP penalty needs to be reduced from 40% to about 20%. 

    I'm also remembering why I quit around Moria. The quest design is terrible. Go to this area, do a couple quests. Go back, turn in, get another quest that sends you back across the zone. Not multiple quests, just ONE. Head back, turn in, get another quest for the same area you did the prior quest in. Even with a mount, it's just painful. 
    Torval

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • TheocritusTheocritus Member EpicPosts: 7,695
    I just have no desire to play this again, no matter how nicely the new package is...I need an entirely new game....Rebooting this and WoW just don't do it for me.
    Torvalblueturtle13
  • NeblessNebless Member RarePosts: 1,458
    I'm also remembering why I quit around Moria. The quest design is terrible. Go to this area, do a couple quests. Go back, turn in, get another quest that sends you back across the zone. Not multiple quests, just ONE. Head back, turn in, get another quest for the same area you did the prior quest in. Even with a mount, it's just painful. 
    Quest giver: Travel to the other side of the map, sneak into the Orc camp and steal a bunch of axes.
    Me: OK I'm back here you go
    Quest giver: You know, while you were there you should have picked up any plans laying around, better go back.

    I hear you Solar.  About the only one I've found that doesn't have you do that is SWToR & STO where you can check in via holo net / Comms.  They can get away with it, for the rest I guess we just get to travel alot.  I would love the option of just getting all the quests if I wanted up front, would make it alot easier.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO - GnH (beta tester) - SWToR - Neverwinter

  • JeroKaneJeroKane Member RarePosts: 6,335
    edited November 2018
    The only problem I'm having is needing to grind, since the quest levels far outpace character level very quickly. The XP penalty needs to be reduced from 40% to about 20%. 

    I'm also remembering why I quit around Moria. The quest design is terrible. Go to this area, do a couple quests. Go back, turn in, get another quest that sends you back across the zone. Not multiple quests, just ONE. Head back, turn in, get another quest for the same area you did the prior quest in. Even with a mount, it's just painful. 


    It was a similar issue back at launch, where you were forced to go to other Race areas to find quests on level to level up.

    Over the years they fixed this by streamlining the XP curve, remove a bunch of redundant quests and revamped the zones to make it more Solo friendly, since the playerbase is sitting at the top. Just how themepark games evolve.


    And this is my main pet peeve with the Legendary servers at the moment. They try to make it how it was back at launch by putting a 40% XP penalty on the server and then having a clueless dev starting to turn some random knobs straight on the live servers to try to make the game difficult again, creating a ton of issues that suddenly pop up and were unintended! No s hit! :(

    The old zones have just been revamped too much during the Turbine years, to streamline the leveling experience and make it Solo friendly due to low population in those zones, that you cannot simply fix that with a simple 40% XP penalty and turn some random knobs on enemy mob difficulty! /shrug

    They should have just left it the way it was and instead focus on the low level instances and the RAID. Fix the difficulty in there, since it's safer and contained within the instance and update the loot inside instances! 
    https://www.lotro.com/forums/showthread.php?668914-The-Rift-Raid-3-man-instance

    So what, if people level a bit fast in the old zones. There is only 4 months between each expansion unlock and there is plenty of stuff to do at the old endgame levels, like instances, RAID and a lot of factions you can grind to unlock mounts, unique gear, etc. Like Forochel, Angmar and Evendim.

    Back in the day I never had the time to do those factions, since Evendim and Forochel were released later and by the time I was halfway in the reputation grind, Moria expansion released and I moved on in Moria and never went back to the old zones.

     
    Post edited by JeroKane on
  • Po_ggPo_gg Member EpicPosts: 5,215
    Nebless said:
    I hear you Solar.  About the only one I've found that doesn't have you do that is SWToR & STO where you can check in via holo net / Comms.
    And TSW while it was here, and Wildstar for the short time it is still here, etc.  :smile: 
    Quite a handful of games use(d) remote quest handling. LotRO has it in a few places as well now, after the zone revamps (mostly for kill quests), also for festival and event quests.

    Solar, Moria was revamped and streamlined years ago. Personally I liked the good old clunky version more, but if your issue was the design, you might want to give it a second chance when the server gets there a few months later.
    Torval said:
    The hobbit gifts are bad overall. They're bad for the game play loop. They're worse because players can throw Mithril Coins at them until they're padded.
    That's two-fold. I don't like the mechanic either, but besides the inflation part I simply don't see it as that huge of an issue as the article painted it.
    Getting an on-level consumable once a day is nothing, getting a piece of on-level gear means more but still, you can also get one as a gift from a crafter friend or kinmate any time, plus you will outlevel it soon anyways.
    The xp boosts might give a short timed advantage, in case you think reaching the cap faster has any value (I don't, I like to level not to grind at the endgame).
    Even in that case, the first players reached 50 very soon after the server started, just like they do with all similar new server experiments (I remember on the first Saga server in AoC players reached level 80 in a day), and the absence of hobbit gifts would've done nothing to hinder those fast levelers.

    In short I think as a login reward system the gifts are no worse than any other games' login reward systems, and clearly not gamebreaking or inbalanced. But that's just my take.

    However, the gambling part is the real ugly part of the system, I agree on that. Turbine/SSG making money on people with gambling issues is what makes the slotmachine a harmful mechanic, but still, not harmful to the game itself, but for those few gambling players.
    For any other (more sane) players it is clear that spending money on the slotmachine is unwise at least. They can get any items from the droplist directly from the store as well, it is pointless to feed money into the RNG-machine and waiting for a lucky roll. For example a mentioned fast-leveling player can get the xp boosts directly from the store cheaper, than spinning the slotmachine for hours.
    That part should be removed from the system. Won't be, of course, since it makes them money, that's why it is there the first place.
    Scot
  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    edited November 2018
    JeroKane said:
    The only problem I'm having is needing to grind, since the quest levels far outpace character level very quickly. The XP penalty needs to be reduced from 40% to about 20%. 

    I'm also remembering why I quit around Moria. The quest design is terrible. Go to this area, do a couple quests. Go back, turn in, get another quest that sends you back across the zone. Not multiple quests, just ONE. Head back, turn in, get another quest for the same area you did the prior quest in. Even with a mount, it's just painful. 


    It was a similar issue back at launch, where you were forced to go to other Race areas to find quests on level to level up.

    Over the years they fixed this by streamlining the XP curve, remove a bunch of redundant quests and revamped the zones to make it more Solo friendly, since the playerbase is sitting at the top. Just how themepark games evolve.


    And this is my main pet peeve with the Legendary servers at the moment. They try to make it how it was back at launch by putting a 40% XP penalty on the server and then having a clueless dev starting to turn some random knobs straight on the live servers to try to make the game difficult again, creating a ton of issues that suddenly pop up and were unintended! No s hit! :(

    The old zones have just been revamped too much during the Turbine years, to streamline the leveling experience and make it Solo friendly due to low population in those zones, that you cannot simply fix that with a simple 40% XP penalty and turn some random knobs on enemy mob difficulty! /shrug

    They should have just left it the way it was and instead focus on the low level instances and the RAID. Fix the difficulty in there, since it's safer and contained within the instance and update the loot inside instances! 
    https://www.lotro.com/forums/showthread.php?668914-The-Rift-Raid-3-man-instance

    So what, if people level a bit fast in the old zones. There is only 4 months between each expansion unlock and there is plenty of stuff to do at the old endgame levels, like instances, RAID and a lot of factions you can grind to unlock mounts, unique gear, etc. Like Forochel, Angmar and Evendim.

    Back in the day I never had the time to do those factions, since Evendim and Forochel were released later and by the time I was halfway in the reputation grind, Moria expansion released and I moved on in Moria and never went back to the old zones.

     
    Funny story...

    A few friends play Rift and I was doing a search on lotro vs rift to compare the games.  A thread from 2016!! Came up and you know who the most vocal complainer was?  Even telling people dont start playing lotro "because the license expires at the end of the year"! 

    Well it was you glad to see you are still chugging along going on over two years now lol.

    I personally love the slower leveling and everyone in my guild so far has nothing but positive things to say...well except the pvmp folks.  
  • JeroKaneJeroKane Member RarePosts: 6,335
    edited November 2018
    JeroKane said:
    The only problem I'm having is needing to grind, since the quest levels far outpace character level very quickly. The XP penalty needs to be reduced from 40% to about 20%. 

    I'm also remembering why I quit around Moria. The quest design is terrible. Go to this area, do a couple quests. Go back, turn in, get another quest that sends you back across the zone. Not multiple quests, just ONE. Head back, turn in, get another quest for the same area you did the prior quest in. Even with a mount, it's just painful. 


    It was a similar issue back at launch, where you were forced to go to other Race areas to find quests on level to level up.

    Over the years they fixed this by streamlining the XP curve, remove a bunch of redundant quests and revamped the zones to make it more Solo friendly, since the playerbase is sitting at the top. Just how themepark games evolve.


    And this is my main pet peeve with the Legendary servers at the moment. They try to make it how it was back at launch by putting a 40% XP penalty on the server and then having a clueless dev starting to turn some random knobs straight on the live servers to try to make the game difficult again, creating a ton of issues that suddenly pop up and were unintended! No s hit! :(

    The old zones have just been revamped too much during the Turbine years, to streamline the leveling experience and make it Solo friendly due to low population in those zones, that you cannot simply fix that with a simple 40% XP penalty and turn some random knobs on enemy mob difficulty! /shrug

    They should have just left it the way it was and instead focus on the low level instances and the RAID. Fix the difficulty in there, since it's safer and contained within the instance and update the loot inside instances! 
    https://www.lotro.com/forums/showthread.php?668914-The-Rift-Raid-3-man-instance

    So what, if people level a bit fast in the old zones. There is only 4 months between each expansion unlock and there is plenty of stuff to do at the old endgame levels, like instances, RAID and a lot of factions you can grind to unlock mounts, unique gear, etc. Like Forochel, Angmar and Evendim.

    Back in the day I never had the time to do those factions, since Evendim and Forochel were released later and by the time I was halfway in the reputation grind, Moria expansion released and I moved on in Moria and never went back to the old zones.

     
    Funny story...

    A few friends play Rift and I was doing a search on lotro vs rift to compare the games.  A thread from 2016!! Came up and you know who the most vocal complainer was?  Even telling people dont start playing lotro "because the license expires at the end of the year"! 

    Well it was you glad to see you are still chugging along going on over two years now lol.

    I personally love the slower leveling and everyone in my guild so far has nothing but positive things to say...well except the pvmp folks.  
    Ehh what?  Do you even play LOTRO or have ever played it? Are you trying to be funny or what?

    You do know that The RIFT is one of the earlierst RAIDs in LOTRO and now the current Endgame again on the Legendary Servers!  LOL!  We are not talking about Rift the game. /seriously facepalm
    https://lotro-wiki.com/index.php/The_Rift_of_Nûrz_Ghâshu


    Also. You have to agree they rushed the Legendary Server out of the door, without putting too much thought in it. :-1: 

    They should have waited at least a month longer and take the proper time preparing on the Bullroarer test server and test their intended pre-level50 combat difficulty changes until it actually works as it should! Not to mention taking the time to fix the itemization issues with specific crafting gear and (instance) loot.
    https://www.lotro.com/forums/showthread.php?668955-Yet-Again-Itemization-fails-to-be-updated-to-meet-balance-changes

    It's pretty obvious they don't even have QA anymore and you just don't mess with such drastic changes straight on the live servers where your paying customers are!
    As believe it or not! There are still players playing on the other Live servers who are now experiencing the fallout of SSG desperate attempt of rush fixing pre-level50 content difficulty and as unexpected result screwing over players in the high levels on other servers.
    https://www.lotro.com/forums/showthread.php?667997-Incoming-damage-currently-based-on-percentage-rather-than-rating-needs-to-be-fixed


  • AethaerynAethaeryn Member RarePosts: 3,104
    I will say this. .the community for the most part is fantastic. from what I have seen. 
    Po_gg

    Wa min God! Se æx on min heafod is!

  • SovrathSovrath Member LegendaryPosts: 28,660
    edited November 2018
    JeroKane said:


     
    Funny story...

    A few friends play Rift and I was doing a search on lotro vs rift to compare the games.  A thread from 2016!! Came up and you know who the most vocal complainer was?  Even telling people dont start playing lotro "because the license expires at the end of the year"! 


    Ehh what?  Do you even play LOTRO or have ever played it? Are you trying to be funny or what?

    You do know that The RIFT is one of the earlierst RAIDs in LOTRO and now the current Endgame again on the Legendary Servers!  LOL!  We are not talking about Rift the game.


    I think you just did what you are accusing him of doing.

    He wasn't taking any reference of "The Rift" from Lord of the Rings Online he was actually saying:

    "A few friends play Rift ..."

    And his whole point was that he discovered an old post of yours.
    TorvalItstimetodeal
  • ItstimetodealItstimetodeal Member UncommonPosts: 284
    edited November 2018
    JeroKane said:
    JeroKane said:
    The only problem I'm having is needing to grind, since the quest levels far outpace character level very quickly. The XP penalty needs to be reduced from 40% to about 20%. 

    I'm also remembering why I quit around Moria. The quest design is terrible. Go to this area, do a couple quests. Go back, turn in, get another quest that sends you back across the zone. Not multiple quests, just ONE. Head back, turn in, get another quest for the same area you did the prior quest in. Even with a mount, it's just painful. 


    It was a similar issue back at launch, where you were forced to go to other Race areas to find quests on level to level up.

    Over the years they fixed this by streamlining the XP curve, remove a bunch of redundant quests and revamped the zones to make it more Solo friendly, since the playerbase is sitting at the top. Just how themepark games evolve.


    And this is my main pet peeve with the Legendary servers at the moment. They try to make it how it was back at launch by putting a 40% XP penalty on the server and then having a clueless dev starting to turn some random knobs straight on the live servers to try to make the game difficult again, creating a ton of issues that suddenly pop up and were unintended! No s hit! :(

    The old zones have just been revamped too much during the Turbine years, to streamline the leveling experience and make it Solo friendly due to low population in those zones, that you cannot simply fix that with a simple 40% XP penalty and turn some random knobs on enemy mob difficulty! /shrug

    They should have just left it the way it was and instead focus on the low level instances and the RAID. Fix the difficulty in there, since it's safer and contained within the instance and update the loot inside instances! 
    https://www.lotro.com/forums/showthread.php?668914-The-Rift-Raid-3-man-instance

    So what, if people level a bit fast in the old zones. There is only 4 months between each expansion unlock and there is plenty of stuff to do at the old endgame levels, like instances, RAID and a lot of factions you can grind to unlock mounts, unique gear, etc. Like Forochel, Angmar and Evendim.

    Back in the day I never had the time to do those factions, since Evendim and Forochel were released later and by the time I was halfway in the reputation grind, Moria expansion released and I moved on in Moria and never went back to the old zones.

     
    Funny story...

    A few friends play Rift and I was doing a search on lotro vs rift to compare the games.  A thread from 2016!! Came up and you know who the most vocal complainer was?  Even telling people dont start playing lotro "because the license expires at the end of the year"! 

    Well it was you glad to see you are still chugging along going on over two years now lol.

    I personally love the slower leveling and everyone in my guild so far has nothing but positive things to say...well except the pvmp folks.  
    Ehh what?  Do you even play LOTRO or have ever played it? Are you trying to be funny or what?

    You do know that The RIFT is one of the earlierst RAIDs in LOTRO and now the current Endgame again on the Legendary Servers!  LOL!  We are not talking about Rift the game. /seriously facepalm
    https://lotro-wiki.com/index.php/The_Rift_of_Nûrz_Ghâshu


    Also. You have to agree they rushed the Legendary Server out of the door, without putting too much thought in it. :-1: 

    They should have waited at least a month longer and take the proper time preparing on the Bullroarer test server and test their intended pre-level50 combat difficulty changes until it actually works as it should! Not to mention taking the time to fix the itemization issues with specific crafting gear and (instance) loot.
    https://www.lotro.com/forums/showthread.php?668955-Yet-Again-Itemization-fails-to-be-updated-to-meet-balance-changes

    It's pretty obvious they don't even have QA anymore and you just don't mess with such drastic changes straight on the live servers where your paying customers are!
    As believe it or not! There are still players playing on the other Live servers who are now experiencing the fallout of SSG desperate attempt of rush fixing pre-level50 content difficulty and as unexpected result screwing over players in the high levels on other servers.
    https://www.lotro.com/forums/showthread.php?667997-Incoming-damage-currently-based-on-percentage-rather-than-rating-needs-to-be-fixed


    What are you babbling about? I was just throwing out a simple comment.  I left it at that but if you want to be a prick so can I.

     I said I had some friends who play Rift THE VIDEO GAME after the recent uncertainty over at Rift they moved over to lotro because of the Legendary server.   I looked up Rift vs Lotro and I found this...

    https://forums.mmorpg.com/discussion/455854/rift-vs-lotro/p1

    Jerokane 2016

    "Though at this time, I would think twice about investing in LOTRO. It has a huge amount of content, so will require a hefty time Investment (which is a plus in my book), but with the License expiring next year.... I would not start on this game now, just to have it shut down next year.

    The population is just too low to warrant an expensive License renewal. So chances are very high it will get shutdown next year"

    Back in 2016 you were bitching and crying about lotro.  You projected it would be closing and were wrong.

    It's so funny how Lotro can put out Mordor and Update 23 with no staff.  You keep repeating the same trash, lotro will keep moving along.  

    You've been bitching and crying about lotro for years give up dude you lost lotro isnt going anywhere and these legendary servers are a huge success for the game.  

    Btw I take back my offer to play together way too many positive people around in game to be brought down by some doom and gloomier.  
    JeroKane
  • JeroKaneJeroKane Member RarePosts: 6,335
    edited November 2018
    What has that to do with this discussion? Including talking about the game Rift?

    But ok...since you brought up a two year old post, I'll bite:

    Everyone was speculating it at that time, since Turbine was in financial turmoil, laid off a lot of it's staff and was running LOTRO into the ground with terrible updates. ( The cluster feck up called Helm's Deep expansion was the last expac I bought... still came back the years after from time to time to check the status of the game, but that was it.).

    The last hobbit movie had also wrapped up two years earlier ( 2014 ), so there hadn't been any media coverage on the LOTR IP for 2 years either. Since everything that was allowed to be filmed had now been done. It was finished.

    So it wasn't really off the mark to think that there would be any reason they (WB) would pay up for a license renewal on a 10 year old game that wasn't doing so well at that time. Also seeing how they were treating the game at that time, with the little staff that was left.
    It was also more than made clear that Turbine was going to focus on Mobile game development!

    The sudden formation of Standing Stone Games and both LOTRO and DDO transitioning to it came as a surprise to everyone, including many gaming journalists.

    So don't be a sudden ass about it, since it was a legitimate concern to have at that time.

    That you have to drag up a two year old post as defense in today's discussion says enough.

    Have a nice day!


    ---------------------------------------------------


    PS. I am not dooming and glooming at all, since I am paying VIP and playing on the Legendary server aren't I? Tjeez!


    I am allowed to be highly critical in how they handled the last patch, that caused a lot of problems to players (especially in high levels) and that they are then so arrogant and blind to leave it as is on the Live servers until they one day can figure out what went wrong and how they can fix it!

    Sorry, but any other "decent" game studio would have immediately deployed a hotfix to roll back these changes and then gone back to the drawing board and run more tests in a TEST environment to figure things out!

    LOTRO is not some new game that is in BETA stage, but a LIVE service people PAY for! /shrug
    Post edited by JeroKane on
  • Po_ggPo_gg Member EpicPosts: 5,215
    JeroKane said:
    The sudden formation of Standing Stone Games and both LOTRO and DDO transitioning to it came as a surprise to everyone, including many gaming journalists.
    Even more surprise was that the team (now renamed to SSG) didn't want to take AC with themselves, while WB said they don't want MMOs anymore just mobile and "regular" games, so AC found itself closed suddenly, almost overnight.
    JeroKanekitarad
Sign In or Register to comment.