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There’s one aspect of GW2 which is a recurring problem for me and it’s the churn and burn nature of the new zones we get with each living story episode. Often if I don’t get everything I want done in a zone it can be prohibitively difficult to go back and get these things done. Honestly, it’s not just related to the new content either, events in the core Tyria maps can also provide challenges. I’ll illustrate this using the roller beetle collection.
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I had a similar issue with a Legendary bounty to complete the griffon collection. I ended up lucky to get into the map at the same time as a groups that does bounties eventually.
GW2 is simply suffering the same thing as all themeparks MMOs suffer from: if you aren't with
the lemmings, I mean the core pack, you will be left behind.I'm not sure I support that idea. You need to get in a guild and find some regular people to play with instead.
Once I got the beetle, never used it after that day. I do used mostly the Griffon and Sand Hound a lot and the Skimmer comes in handy going over water at times. Hated the Griffon quest at first but was worth it for the benefits.
The holidays is probably a bad time to do such content as nearly every MMO out there now try to get players to play their game and so are offering a ton of perks.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
1) Cheap design all around: Horrible character design (one of the most unsexies women design ever, their beasts are well done, buthumans just .... bleh. And this was coming from the company that revolutionized "human only" design and combat games. Just play any of their previous titles and look at their art direction...it all went cartoony poo poo).
Sure there is a cool looking stone arcade on the mountain side...you go up to it, its just a 2D image spray painted behind an invisible wall you can't go between teh arcades you just bounce off. Of course they have "go to this mountain and climb" interaction, but if you really start exploring it is carrot on stick, the world is STALE. (insert mailboxes and NPCs that have the same "just roll off" effect and therefore begs the question: why even have them if they are useless?)
The biggest: Laziness. Anyone ever just stop to ask self as you are following a main story arch, and have to take a few days off to level grind before next story arch boss fight, WHY there are tons of unrelated content to slag through? "Your following a band of pirates that kidnapped ap rincess....oh but for a few days go explore and killa bunch of outposts that have ghost npc's"...and these ghost NPC's are no other than copy and paste TOWNSMAN assets, and they literally JUST made them transparent...same movements, etc...EXCEPT....EXCEPT! When you target them, their Avatar at top is not transparent, it is literally THE SAME FLESHED OUT STANDARD NPC MODEL they forgot or too lazy to "turn transparent". This is F2P level stuff (and this is of course before core game went F2P)...
There is more but already tl;dr
2) Zerg pvp, llack luster. couldn't capture 1/4 of what old school wow pvp thrills had.
3) ARthritis combat because 1-3 over and over and over and over....I get it if your also ona progression stage where harder maps require more dodge and spam...but when your going through ANY STAGE with scaled content, EVERY fight is like a mini boss fight...dodge, dodoge, etc... It should just be: 1 and dead, since I over level it. I understand you want that "realism" of "every monster can kill" or that "fair" "op players can't carry low players"...but you sacrafice realism the moment you create a fantasy game and mentioned above, crap world design, and you throw out out the pulling idea when the entire "everyone is equal" gets pulled in groups: resulting in pulling.
4) menus, fast travel, and other useless fluff. Hence the reason people only get mounts "for that one expansion". Remove the diamonds to teleport every inch, and you have a real reason for mounts now...
And a side point: This website for perma banning me back int he day when this game was so over fan boied, you can smell it through the monitor. One critic or one point to show the slobbering kids that this game was not a wow killer and you got perma banned here. It was bad. Sad. And pretty funny to see the state it is now XD. Sadly, although pretty much a different Genre, the original GW is still their shinning gem
Passionate.
But.. completely disagree with everything you said except 2).
Got to comment properly on this one though...
Mounts? You haven't played the game lately and you don't have Path of Fire. The mounts in GW2 are the best iteration of the feature in any game, ever. The mounts are an absolute requirement for progression in the new zones, are a joy to use and add so much to the experience of playing in the old zones that it completely changes the feel of the game. I expect you saw the mounts, assumed they are like mounts in others games without knowing what you're talking about and decided to slag them off based on your incorrect opinion of them. They are NOT just a speed boost.
Get the game, ride the mounts, eat your words... or please stop commenting about things you don't understand.
This is what Anet wanted, this was their design direction, and that was the group and community they wanted to cater to.
You can't fix getting what you wanted.
And the other hand, maybe you need some big event or some big Hunt and there are not squads in the lfg in this moment, but this is one of the reasons why people spends Gold to get the commander tag.
In my experience, buy the commander tag was one of the better things i have done in gw2. You can call a lot of people from every server, explain the event for your squad, and everybody Will follow everywhere (even if you jump to the void, the people Will follow you with no sense hahah thats a funny fact that every comm knows xD).
Every commander plays a very important rol in the game, a success or a fail events depends in a big part of the commander.
If there's any event that I need help with I just link the nearest waypoint in the map chat and say something like "Champ to the west". After about a minute people start showing up.
Every time you make these statements, it comes across as entitled whining. Other people exist and want content which appeals to them. Them putting a handful of developers out of their pool of hundreds of developers towards optional raiding content doesn't remove the incredible breadth of casual content that the game already has, nor has it stopped them from producing large, high quality casual maps every few months.
You still have what you want, but you're also throwing a fit because a small group of other people are now able to mind their own business and play content that appeals to them separately of your experience. The game doesn't have to only cater to you in order to cater to you.
Done my Beetle collections in like 2 days of casual playing in the evenings.
Do a Bounty Hunt? Ugh, sooo hard. You *definitely can't* solo any champs and if you really can't - you need like 3 people.
Kill an Anomaly? It spawns every 2 hours + 20mins. If you're not playing on dead hours - it can be done easily.
Stop QQing.
Game doesn't require for you to do anything - boohoo game is soo hollow, nothing to do.
Game requires some minimal effort from you - boohoo why do I need to do this, why you just can't give me this for free?
A full revision to Fractals, and even a few World Bosses got revised to appeal to the hard core crowed, this is NOT some little off in the way side with your private thing, this encroached into the entire game.
Coupled that with Anets approval and support of DPS programs.. they went and catered to the hardcore crowed. No matter how much you can cry and lie about it otherwise, that is the truth.
Dont know about you but im talented enough in creating Female Characters that I dont have that issue. But yes the Female preset faces are horrible but theres always a way.
Fact is, I stopped playing HoT maps entirely because they are mindless, boring, turn-your-brain off zerg fests. Especially Dragon's Stand.
World bosses in Heart of Thorns aren't out of line with existing ones and aren't even the most difficult bosses in the game (hello Triple Trouble.)
Fractals needed a revision. Badly. And said revision made it more accessible to those with shorter play sessions (like myself), not less.
And people should be banned for using dps meters with their private groups and guilds? Give me a break. I'm not a user of one of these programs, but they're highly useful for guilds seeking to improve their rotations.
The only lying and crying here is on your end. The only fault on my end was a hyperbole about it representing 1% of the game's content. Fact is, it's still a minority, and that minority shrinks in scale each time a new map is added.
With HoT, Anet and GW2, went the direction of catering to the Hardcore player base. The entire expansion was designed with hard, punishing, and complex maps, to keep average and casual players out them.
This included, be limited to being able to get Elite Specs, or Mastery Lines, as you were required to grind HoT content for the EXP to progress them.
So a massive part of your character's development was taken from you, unless you opted to run very complex and convoluted maps, that were filled to bursting with mobs that requited meta builds to be able to kill with any efficiency. This in short killing most if not all casual solo play in HoT.
Couple that with Long running Dynamic Events that required coordinated group effort to work, to unlock and open up areas of the map, made basic map completion in these areas near to impossible for a casual player.
The mastery Line "Gliding" which they added to the Core Game, was a HoT only line, so if a player wanted to progress that, they needed to farm HoT.
in Short, the Entire HoT expansion was for Hard Core Players, and that is not even touching the Raids.
They also added levels to Fractals, increased the difficulty of fractals, added in a mastery line for fractals.
Put in several legendary Items, that required max level Fractal completion to get, which again, limited the casual player.
They increased the Difficulty and Complexity of some of the Core World Bosses to be more Hard Core directed, this directly affecting the base game.
They destroyed dungeon rewards in such a way that they would not be appealing to the casual player anymore, and only a hardcore player most likely with a static group to do quick clears of full Dungeon Rations would be able to get decent rewards again, this in effect killing the casual dungeon pug scene.
The the story mode dungeons are getting progressively harder as the game goes on, making them more and more discouraging to the casual player.
Most new "Casual" maps are really just hard core meta farming maps, often run by hard core players, and once the meta dies, so to does the rest of the map.
So.. No.. it was not some small 1% of the game that people continually tell lies about.. Anet revised whole game, on many levels to be for the hardcore player.
This is what they wanted.. they can reap what they sow.
It's sad really, they had a good thing going but lost the real talent in the team early on.
Awww what a cutie you are... There is nothing hardcore with HoT. Every single thing in that expansion except raids are pretty casual and soloable. But you couldn't even do that. So it is clear that you are the problem here not the game. So you should take your own advice and perform that by yourself. Maybe that can fix your sucking problem and you can actually become a decent gamer?
I mean hell..
Lets look at this: Your Words:
Now.. I want you to read how stupid this "correction" is.
I say: Heart of Thorns was Difficult Hardcore Content.
You say: No, you're wrong, Hear of Thorns is Difficult Hardcore Content
Do you honestly realize how stupid you look?
Lets look at your other winner for the day.
Do you even play this game? Gliding is in Core and HoT, and is a HoT only Mastery. You are not Correcting anyone, you are just spouting some ignorance and trying to justify the game moving into a hard core direction.. spare me your stupid at this point.
Now, Obviously you gotta be a special kind of stupid not to figure it out.. if you are a hardcore player and like the changes.. that the game is catering to you.
Is the late game of any video game ever made hardcore? Are the difficult later levels in Candy Crush hardcore. Fucking no, because hardcore and difficult are two separate concepts. Yes, even casual mobile games progress in difficulty because people, even casual people, like to be engaged in what they are playing.
Do you even realize how fucking stupid you sound? Go on. Tell me with a straight face that Dragalia Lost or Fire Emblem Heroes on Mobile have difficult levels at the endgame because they're hard core.
I am Obviously a Casual.
You are a Obviously a Hardcore.
If you like the changes and I do not.. you would need to be dumber then donkey shit not to realize that the game is catering to Hardcore players with those changes.
and as opposed to doing the mature thing, which would have been moving on to another game that was your skill bracket, you just stayed around and cried.. and cried.. and cried that the game needed to be made harder to make you happy.. screwing over the casuals that were enjoying it..
The only entitled brat in this discussion is you, and people like you, that come into games and ruin them.