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Bill Murphy - Fallout 76 May Be the Sandbox MMO We've Been Waiting For - MMORPG.com

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Comments

  • M.D.33M.D.33 Member UncommonPosts: 47
    edited November 2018
    The PC-Version is a total mess, framerate issues, bad keybinds, missing options, no push to talk, glitches, bugs and the grafics looks dated in general, the combat is clunky, the game is not fluid with mouse and keyboard its awful, Fallout 76 should be early access max 30$€ on Steam.
    And no its not a real Beta two weeks prior to release, its marketing bullshit and in 2018 only 24 people per Server, for real, we are going backwards every year and Iam so sick of it, do you a favor and cancel your preorder and wait some month, at the moment this game is not worth the price of a complete AAA game like RDR2.
    uriel_mafessPhryd_20
  • uriel_mafessuriel_mafess Member UncommonPosts: 138
    edited November 2018
    Most of the people we have played the "beta" (actually this is final release) know this game is not nowhere near great by any standards. Even die hard fans and non criteria guys cant give it more than a 7,5. Seasoned players would have trouble to even rise it analisis to 7.

    Its like playing FO4 without NPCs nor main quests. After 2 hours the only purpose of playing it had become leveling and getting cards to improve skills/get perks for.... nothing.

    This should have been a 20$ "expansion" (actually is more like a "contraction") for FO4. 3 months in 3/4 of the players will have left and they will try BR mode. After a few necromancy attempts server will shut down by early 2021.
  • PhryPhry Member LegendaryPosts: 11,004
    M.D.33 said:
    The PC-Version is a total mess, framerate issues, bad keybinds, missing options, no push to talk, glitches, bugs and the grafics looks dated in general, the combat is clunky, the game is not fluid with mouse and keyboard its awful, Fallout 76 should be early access max 30$€ on Steam.
    And no its not a real Beta two weeks prior to release, its marketing bullshit and in 2018 only 24 people per Server, for real, we are going backwards every year and Iam so sick of it, do you a favor and cancel your preorder and wait some month, at the moment this game is not worth the price of a complete AAA game like RDR2.
    Its a game that uses a game engine thats based on gamebryo, its not very good by modern standards, and tying the games physics to the framerate was probably the worst thing they could do.
    The game is only a 'beta' in so much as its a stress test. 
    If anything its probably better to get this game on console than on PC, which is unsurprisingly the worst version of the game with all the issues. In a years time the PC version might be worth getting, maybe. :/
    d_20
  • SignexSignex Member UncommonPosts: 318
    Game just got a huge update, still waiting for patch notes.
    AMD Ryzen 5800X3D - Gigabyte Aorus RTX 3080 10G Master - 16GB RAM
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,173
    Phry said:
    M.D.33 said:
    The PC-Version is a total mess, framerate issues, bad keybinds, missing options, no push to talk, glitches, bugs and the grafics looks dated in general, the combat is clunky, the game is not fluid with mouse and keyboard its awful, Fallout 76 should be early access max 30$€ on Steam.
    And no its not a real Beta two weeks prior to release, its marketing bullshit and in 2018 only 24 people per Server, for real, we are going backwards every year and Iam so sick of it, do you a favor and cancel your preorder and wait some month, at the moment this game is not worth the price of a complete AAA game like RDR2.
    Its a game that uses a game engine thats based on gamebryo, its not very good by modern standards, and tying the games physics to the framerate was probably the worst thing they could do.
    The game is only a 'beta' in so much as its a stress test. 
    If anything its probably better to get this game on console than on PC, which is unsurprisingly the worst version of the game with all the issues. In a years time the PC version might be worth getting, maybe. :/
    I can only confirm that the console versions are in pretty good shape.  Not without bugs, as no bethesda game ever is, but I only had a single crash, framerates are relatively good for me, and the biggest glitch I've found has got to be that sometimes enemies are stuck in the ground, to a wall or just nonresponsive, which happens rarely but the further away from the starting area I get, the more often I've seen it. 

    Nothing that's stopping me from playing, but I'm sure there's going to be a lot of issues with the PC version. It would also explain a lot of why we get so many complaints here, PC players have felt like second class citizens on many cross platform releases in recent years.



  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Fallout has such well received lore with historical breadcrumbs why would they not reward players for connecting dots and dropping some narrative into the mix.

    When you just plop players into a world and say "go be you" this is what you will get:


    YashaX
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • Gobstopper3DGobstopper3D Member RarePosts: 965
    Most of the reviews I have read have said, playing with friends is fun, but playing alone is meh.  The biggest gripe, besides the bugs was the combat felt clunky and in a shooter, that isn't a good thing.

    All in all the verdicts have been fun for a short time, but nothing worth investing any significant time into and not worth the $60 price tag.

    I decided long ago I wsn't buying it, but I still follow it hoping it will actually turn out to be enjoyable, but nothing they have shown or I have read has changed my mind about it.
    d_20

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • SamhaelSamhael Member RarePosts: 1,495
    In regards to the title... we've been waiting for a sandbox MMO? I sure haven't. Those things are a dime a dozen. F76 is likely going to be a bug-heavy but more graphically polished offering that holds zero interest for me.
  • TillerTiller Member LegendaryPosts: 11,125
    Nyctelios said:
    Again, not a MMO. It does not take away the fun to be had with other players.

    I purchased it and played the B.E.T.A. Won't suggar coat it and have nothing new to add: It is one of the most fun and exciting experiences... when it works.

    Nobody shot nor exploited me or the quests I was doing - the other way around actually, people helped me and followed their own path.

    But, no. Not a MMO.
    What is the definition of Massively these days? 10 players in one area? 100? 1000? It's multiplayer, it's online, not really a roleplaying game in the sense of deep PVE story quests that most players might be used to, but I guess you could call running around firing weapons in a game role playing if you choose.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,173
    Tiller said:
    Nyctelios said:
    Again, not a MMO. It does not take away the fun to be had with other players.

    I purchased it and played the B.E.T.A. Won't suggar coat it and have nothing new to add: It is one of the most fun and exciting experiences... when it works.

    Nobody shot nor exploited me or the quests I was doing - the other way around actually, people helped me and followed their own path.

    But, no. Not a MMO.
    What is the definition of Massively these days? 10 players in one area? 100? 1000? It's multiplayer, it's online, not really a roleplaying game in the sense of deep PVE story quests that most players might be used to, but I guess you could call running around firing weapons in a game role playing if you choose.
    I honestly think it'll be more of a roleplaying game than most other games. Whereas in other games you are often stuck with whatever role they choose for you, in this game, you get to play any role you choose, and they do a pretty good job of giving you clothing and gear to fulfill those objectives if you choose.  

    I have some ideas of what I want to do once the game goes live.



  • d_20d_20 Member RarePosts: 1,878
    Watched a few video impressions and spent some time reading through the inevitable pvp/pve server debate in the forums and will wait for after launch before I decide whether to spend money on this one. I have concerns about the gunplay in this one based on what I've seen in the videos.


  • RateroRatero Member UncommonPosts: 440
    As a solo player I can tell you that Fallout 76 can still give you the normal "feel" of the other Fallout games but it is a bit more lonely since there are no human type NPC's to interact with. The world events seem to happen quite often and at first it's great but it gets meh after you see the same event pop several times in one game play. The world events should be a bit more on the uncommon side I think.

    I like how the S.P.E.C.I.A.L system works but I think that how some of the Perk cards are locked behind a character level wall is a bit much. Also, some weapons you find can be locked behind a player level wall which I dislike. If I find a new weapon I feel that I should be able to use it right then.

    The biggest problem I have with FO76 is that are limited to having only 400 pounds in your stash. After you just a few hours playing you'll become encumbered to the point where your AP's drop by just moving around and your stash is totally full so you cannot put anything else in it. Once Bethesda fixes the stash problem this game will become much more pleasant to play.
    maskedweasel

  • LheiahLheiah Member UncommonPosts: 190
    Is there an in game economy? Can crafters specialize so folks will seek you out? What's the sandbox part? I've pre-ordered, but schedule hasn't allowed me to jump in yet.
  • klash2defklash2def Member EpicPosts: 1,949
    edited November 2018
    Great article (Gonna check it out on launch)

    But Here we go again. This whole thing on what gets to be called MMO

    Destiny, Division, Fallout76, Anthem, Star Citizen, Elite Dangerous, Warframe are MMO-Lites, not full fledged MMOs,  but so close to it you have to acknowledge it. The only difference with those games and "traditional" MMOs is the players per shard. That's it. It's not enough to disregard what it is doing at the heart of it. MMO is much more than "Massively".

    The future of the MMO is in the MMO-Lite games, not an EQ style game. That's done.  Every time someone tries to bring back "The Golden Age" they fail quickly or the project never releases. Gamers today are just not interested in traditional MMOs. I'm guessing there will be way more MMO-Lites in the Market than traditional MMOs by 2020.

    There are several very long threads about this on this site. I suggest reading them and see all the many beautiful and well thought out points of views. On one hand you have people holding on to nostalgia as if life depends on it and the other side you have people who have seen this as a shift in MMO gaming and are ready to accept it. 

    Sucks to see people constantly tell the staff to "cover mmos, this isnt a MMO" when there are so many wonderful new things happening on top of the MMO as you knew it being dead. This site was established in a era when MMO meant something very specific. Lines were not blurred, games came out and you knew what they were. Things aren't so clear cut anymore.

    Sports games are becoming RPGs (See Madden and NBA 2K), RPGs are becoming Shooters (Borderlands, Fallout) and MMOs are all but dead but rising as something else altogether (Destiny, Warframe etc)

    Everything has changed. MMO-Lites don't follow any of the pre-established rules of what a MMO is. It's why people are in a fuss about it because they know something is happening. They don't want to accept it but its here now.

    We should start thinking about the experience and let the terminology go. Think about the experience of a MMO then play a game like Destiny or Fallout76. If you say its not similar enough to warrant its own category then you are lying to yourself and you are officially out of touch.

    Change is the beautiful thing about life. Everything and everyone must change or you will suffer greatly. Change is actually very necessary. MMOs have changed in the face of death. It is a very necessary change or risk losing it all together. 

    I don't care what you call it, MMO-Lite (my fav), Quasi MMO, MMO.. its a beautiful thing to be old enough to play Destiny and understand where they got it from. I was doing the exact same things as a teen in the early 2ks playing MMOs that I get to do today with my 11 year old son in Destiny.

    For his generation Destiny is Everquest.

    I love change.
    Post edited by klash2def on
    TheScavengerBeezerbeezmmolouIselin
    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


  • GruugGruug Member RarePosts: 1,789
    Most of the people we have played the "beta" (actually this is final release) know this game is not nowhere near great by any standards. Even die hard fans and non criteria guys cant give it more than a 7,5. Seasoned players would have trouble to even rise it analisis to 7.

    Its like playing FO4 without NPCs nor main quests. After 2 hours the only purpose of playing it had become leveling and getting cards to improve skills/get perks for.... nothing.

    This should have been a 20$ "expansion" (actually is more like a "contraction") for FO4. 3 months in 3/4 of the players will have left and they will try BR mode. After a few necromancy attempts server will shut down by early 2021.
    As a "seasoned player", I have been playing games both PC and otherwise for almost 40 years, I have to disagree. 76 is every bit as fun and engaging as was Fallout 4. I have around 400 hours playing FO4 and know. And what you say about no main quests is not true. I have been playing the BETA and have been doing MAIN QUESTS. And while the game may not have human NPC's, it does have plenty of NPC's that are every bit as engaging as those in FO4. 

    This game is four times the size of FO4 and has more content then FO4. The great thing about it is that I can now play with my friends and family.  Pvp is not something you must particiapte in. It is opt in and works fine as such. If you wish to PvP, you can and the mechanics feel like a pvp game. If you wish to solo, you can also do that. 

    I don't mind if you do wish to play this game. But please do not misrepresent  the facts. Fallout 76 is a fun Fallout game and will cause me and my friends to play it at least until Fallout 5 releases.

    ApollosWill

    Let's party like it is 1863!

  • RateroRatero Member UncommonPosts: 440
    Nyctelios said:
    Ratero said:
    As a solo player I can tell you that Fallout 76 can still give you the normal "feel" of the other Fallout games but it is a bit more lonely since there are no human type NPC's to interact with. The world events seem to happen quite often and at first it's great but it gets meh after you see the same event pop several times in one game play. The world events should be a bit more on the uncommon side I think.

    I like how the S.P.E.C.I.A.L system works but I think that how some of the Perk cards are locked behind a character level wall is a bit much. Also, some weapons you find can be locked behind a player level wall which I dislike. If I find a new weapon I feel that I should be able to use it right then.

    The biggest problem I have with FO76 is that are limited to having only 400 pounds in your stash. After you just a few hours playing you'll become encumbered to the point where your AP's drop by just moving around and your stash is totally full so you cannot put anything else in it. Once Bethesda fixes the stash problem this game will become much more pleasant to play.
    First: There are NPCs to interact. Explore. Most "guilds" interact with each other even if they are red (enemies). Sometimes fights will start between ghouls and scorcheds. Sometimes  red enemies won't fight you and will say something meaningful to the lore or world exploration.

    Second: You can stash all your junk in any box. So build C.A.M.P., dismantle your things and store your junk items. You'll be able to access them anywhere. No point carrying.

    That was made so camping and going back to town as some sort of value and since you drop all your junk (not your gear) when you die, it's a risky situation to ignore the inventory management aspect of the game in favor of rushing through it. There are cards that helps with the weight too, of course.
    Sorry... I said there are no HUMAN NPC's in the game.  There are Holo tapes and robotic types in the game but there are no Human ones.  That makes it feel empty to me.  Without that interaction the game seems to lack something that the other FallOut games had going for them.

    Also you can have up to 400 pounds in  your stash which is not nearly enough to store all your gear, weapons and broken down crafting items even if you use the crafting station and turn them into bulk type items.  It is very easy to completely fill up your stash within a few hours of normal game play to the point where it is full and you are encumbered which makes your AP drop if you try to run.

    The game is more inventory management than having fun exploring and soaking up the lore.  I personally feel that the game has it's priorities misplaced and they should give you unlimited stash for crafting materials and leave the 400 pound weight reserved (or a bit more) for armor and weapons that you want to keep without breaking them down so you can use them at a future time.

    The Perk cards are helpful to be sure when it comes to weight management.  However, if your out and about hunting you'll want those points into something that will keep you alive instead of something that will help you carry more with out encumbering you before you can deposit it in your already at capacity stash box.  Also, in the early levels and most likely even after you max out at level 50 you may or may not have the cards you need to help overcome your encumbrance issues.  It may take you several levels after you reach 50 before you get all the cards you desire for the specific build you are going for.

    This game is a diamond in the rough.  I think in time it will be improved as more content is updated and released.  I think it is well worth playing as long as you want the feel of the FallOut games but I also feel it needs work on the personal and stash weight mechanics.

    ApollosWill

  • TheocritusTheocritus Member LegendaryPosts: 9,739
    I dunno...i am not hearing good things about this at all.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,173
    Ratero said:
    Nyctelios said:
    Ratero said:
    As a solo player I can tell you that Fallout 76 can still give you the normal "feel" of the other Fallout games but it is a bit more lonely since there are no human type NPC's to interact with. The world events seem to happen quite often and at first it's great but it gets meh after you see the same event pop several times in one game play. The world events should be a bit more on the uncommon side I think.

    I like how the S.P.E.C.I.A.L system works but I think that how some of the Perk cards are locked behind a character level wall is a bit much. Also, some weapons you find can be locked behind a player level wall which I dislike. If I find a new weapon I feel that I should be able to use it right then.

    The biggest problem I have with FO76 is that are limited to having only 400 pounds in your stash. After you just a few hours playing you'll become encumbered to the point where your AP's drop by just moving around and your stash is totally full so you cannot put anything else in it. Once Bethesda fixes the stash problem this game will become much more pleasant to play.
    First: There are NPCs to interact. Explore. Most "guilds" interact with each other even if they are red (enemies). Sometimes fights will start between ghouls and scorcheds. Sometimes  red enemies won't fight you and will say something meaningful to the lore or world exploration.

    Second: You can stash all your junk in any box. So build C.A.M.P., dismantle your things and store your junk items. You'll be able to access them anywhere. No point carrying.

    That was made so camping and going back to town as some sort of value and since you drop all your junk (not your gear) when you die, it's a risky situation to ignore the inventory management aspect of the game in favor of rushing through it. There are cards that helps with the weight too, of course.
    Sorry... I said there are no HUMAN NPC's in the game.  There are Holo tapes and robotic types in the game but there are no Human ones.  That makes it feel empty to me.  Without that interaction the game seems to lack something that the other FallOut games had going for them.

    Also you can have up to 400 pounds in  your stash which is not nearly enough to store all your gear, weapons and broken down crafting items even if you use the crafting station and turn them into bulk type items.  It is very easy to completely fill up your stash within a few hours of normal game play to the point where it is full and you are encumbered which makes your AP drop if you try to run.

    The game is more inventory management than having fun exploring and soaking up the lore.  I personally feel that the game has it's priorities misplaced and they should give you unlimited stash for crafting materials and leave the 400 pound weight reserved (or a bit more) for armor and weapons that you want to keep without breaking them down so you can use them at a future time.

    The Perk cards are helpful to be sure when it comes to weight management.  However, if your out and about hunting you'll want those points into something that will keep you alive instead of something that will help you carry more with out encumbering you before you can deposit it in your already at capacity stash box.  Also, in the early levels and most likely even after you max out at level 50 you may or may not have the cards you need to help overcome your encumbrance issues.  It may take you several levels after you reach 50 before you get all the cards you desire for the specific build you are going for.

    This game is a diamond in the rough.  I think in time it will be improved as more content is updated and released.  I think it is well worth playing as long as you want the feel of the FallOut games but I also feel it needs work on the personal and stash weight mechanics.


    The major issue is, people don't start with points and perks already implemented, you pretty much start from scratch.  I've played quite a bit, and I did spend a substantial amount of points in both strength and intelligence as I plan to craft, so I took the perks I needed to make it possible.  Even with that being said, and banking everything and then some, I never hit the cap in my stash. 

    It's a different experience than fallout 4.  Most people who have played the game, even in every test, haven't made it to level 20 yet, much less earned enough perks and items to really grasp everything the game, and leveling has to offer. 

    While I personally dislike the weight management, spend a lot of time micromanaging my weight, and items, it is mostly because I also spend a lot of time crafting and building too. Most people probably won't pick up every desk fan and ceramic bucket and roll of duct tape they find, but I do. 

    But because of that, I've also had some fantastic experiences when I team up with other players and I'm able to barter with upgrades, ammo, and items that they, themselves cannot create, either due to lack of materials, or lack of having the plans and recipes.  


    For as much as people like to try and play it off that this is fallout 4 with mods, I also hear a lot of complaints how unlike fallout 4 it is. How different some things are, how tough some of the mobs are, how currency is so tough to come by, how leveling is too slow...  

    Maybe that will all be tweaked, maybe it won't... but for someone like me the journey is insanely fun for me. Sure the weight mechanics could be helped a little, but on the flip side of that, if they ease it too much, the benefits of working on carrying and storing more items is meaningless.  :shrug:
    klash2defd_20ApollosWill



  • Mylan12Mylan12 Member UncommonPosts: 288
    The PvP is a turn off for me. Now if they allow private servers where you can control who enters then it might be worth checking out.
  • MacAllenMacAllen Member UncommonPosts: 71
    People have abused the word "sandbox" until it has no meaning. Second Life is a sandbox game, because, like a sandbox in real life, you build anything/everything you want. Minecraft is a sandbox game. Fallout '76 lets you build a tiny house that disappears when you log off. It's less of a sandbox than Fallout 4 was, that allowed you to build large, persistent settlements.

    And MMO? Again, just keep slapping words around until they have no meaning. Massive? 24 players is massive? What does that make 100 player PUGB? Frigging huge?

    Fallout '76 is what happens when you remove everything from a Fallout game that makes it a Fallout game and then try to make a battleground out of it because "that's what sells!" Because everyone who played Fallout 4 for 100s/1000s of hours all thought "you know what this game has? too much content and not enough PvP!"
    Blueliner
  • GruugGruug Member RarePosts: 1,789
    Ratero said:
    Nyctelios said:
    Ratero said:
    As a solo player I can tell you that Fallout 76 can still give you the normal "feel" of the other Fallout games but it is a bit more lonely since there are no human type NPC's to interact with. The world events seem to happen quite often and at first it's great but it gets meh after you see the same event pop several times in one game play. The world events should be a bit more on the uncommon side I think.

    I like how the S.P.E.C.I.A.L system works but I think that how some of the Perk cards are locked behind a character level wall is a bit much. Also, some weapons you find can be locked behind a player level wall which I dislike. If I find a new weapon I feel that I should be able to use it right then.

    The biggest problem I have with FO76 is that are limited to having only 400 pounds in your stash. After you just a few hours playing you'll become encumbered to the point where your AP's drop by just moving around and your stash is totally full so you cannot put anything else in it. Once Bethesda fixes the stash problem this game will become much more pleasant to play.
    First: There are NPCs to interact. Explore. Most "guilds" interact with each other even if they are red (enemies). Sometimes fights will start between ghouls and scorcheds. Sometimes  red enemies won't fight you and will say something meaningful to the lore or world exploration.

    Second: You can stash all your junk in any box. So build C.A.M.P., dismantle your things and store your junk items. You'll be able to access them anywhere. No point carrying.

    That was made so camping and going back to town as some sort of value and since you drop all your junk (not your gear) when you die, it's a risky situation to ignore the inventory management aspect of the game in favor of rushing through it. There are cards that helps with the weight too, of course.
    Sorry... I said there are no HUMAN NPC's in the game.  There are Holo tapes and robotic types in the game but there are no Human ones.  That makes it feel empty to me.  Without that interaction the game seems to lack something that the other FallOut games had going for them.

    Also you can have up to 400 pounds in  your stash which is not nearly enough to store all your gear, weapons and broken down crafting items even if you use the crafting station and turn them into bulk type items.  It is very easy to completely fill up your stash within a few hours of normal game play to the point where it is full and you are encumbered which makes your AP drop if you try to run.

    The game is more inventory management than having fun exploring and soaking up the lore.  I personally feel that the game has it's priorities misplaced and they should give you unlimited stash for crafting materials and leave the 400 pound weight reserved (or a bit more) for armor and weapons that you want to keep without breaking them down so you can use them at a future time.

    The Perk cards are helpful to be sure when it comes to weight management.  However, if your out and about hunting you'll want those points into something that will keep you alive instead of something that will help you carry more with out encumbering you before you can deposit it in your already at capacity stash box.  Also, in the early levels and most likely even after you max out at level 50 you may or may not have the cards you need to help overcome your encumbrance issues.  It may take you several levels after you reach 50 before you get all the cards you desire for the specific build you are going for.

    This game is a diamond in the rough.  I think in time it will be improved as more content is updated and released.  I think it is well worth playing as long as you want the feel of the FallOut games but I also feel it needs work on the personal and stash weight mechanics.

    Just wanted to correct something. They have said that the 400 pound limit on the stash is only for the BETA and will be significantly increased for launch. 

    d_20

    Let's party like it is 1863!

  • RateroRatero Member UncommonPosts: 440
    @Gruug I don't mean to quibble but could you please state where you saw that about the stash size?  All I've seen so far is that the 400 pound stash size is intentional.  I've been searching the past few days on this subject and only found where other people are having stash size issues and they want more capacity but nothing solid from the Dev's.  I really would like to read this if you found a source.  Thanks in advance.
    d_20

  • RolanStormRolanStorm Member UncommonPosts: 198
    Naysayers do not get the gravity of it. This game is good and will get even better as they develop it with DLCs and expansions. Which I do not need anytime soon because there is ton of content to explore.

    I loved my time in beta and - for the first time in a log time - I am excited to explore more of this game. Finding my own power armor set without any guides was inspiring as killing PKer that was not smart enough (I just claimed ownership of a Poseidon Energy Plant and when he attacked me automated defense system responded).

    If you are looking for an adventure this is it.
    ApollosWillGruug
  • TacticalZombehTacticalZombeh Member UncommonPosts: 430
    Lol @BillMurphy complaining about people not getting the point when he's the one who derailed it.

    Anyway, I'm liking the overall look and feel, but I'm not itching to buy it any time soon. Too many issues like the framerate tied to physics, crippled keybinding, PvP'rs still being able to grief, even if you're in passive mode (possibly more-so), locked PoV unless you fiddle with and write-protect .INI files, no ultra-wide support (modders did finally fix it, with a good UI, in FO4).

    So I'll wait and see. Wasn't hyped before (actually wasn't really interested at all) so it's no biggie if it stays on my no-buy list for the foreseeable.
    Interitus
  • ThaneThane Member EpicPosts: 3,534
    edited November 2018


    again with this random nonsense articles?



    again fallout 74 is nothing we need or want, is jsut a money brag, killing all the lore, stop trying to sell crap as a good thing



    talk for yourself kiddo.

    fallout 76 (mine seems to be 2 numbers higher than yours) is what i want and need.
    and quite frankly, whoever sais this is no fallout, simply didn't play it yet, obv is obv
    ApollosWill

    "I'll never grow up, never grow up, never grow up! Not me!"

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