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Bill Murphy - Fallout 76 May Be the Sandbox MMO We've Been Waiting For - MMORPG.com

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  • TorvalTorval Member LegendaryPosts: 19,934
    Elvoc said:
    Bill is there an Offline mode? I mean the Multiplayer sounds great but what happens after the game is out for a while and players move on? Are we going to get another server close and just not be able to play it?
    I think that's a very fair question. I've had a few GaaS close on me recently. I'm screwed of out my money and left with no game. I don't just mean MMOs, but those too. It's turned me off of investing in them to be honest.

    Some parts of this game seem interesting, other parts horrible. This is a wait and see for me.
    d_20TacticalZombeh
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • WizardryWizardry Member LegendaryPosts: 17,524
    Funny this site,AS USUAL is hyping another game and in this game a game that is or has been predominantly COMPLAINED about by the actual players.

    I happened to be in Cohn's stream last night,he was going on about the amount of talk the pvp part of the game needs a lot of work.He was talking about the reddit forum that is full of complaints and in general mentioning the Bethesda team so far is NOT listening.

    None the less each individual is allowed their opinion and doers not have to equal the majority.

    As to mention here on the subject of exploration,,haha,there is literally a generated land mass with the typical fauna/trees there really is not some amazing exploration here.

    I know Cohn is paid and given these free copies of games,that is why he never sticks around  very long,just enough to fulfill his contract.Even still he was being very careful to not outright say Fallout 76 is NOT good as of right now but wants to give Bethesda a chance to fix the game.

    The other important factor that Cohn mentioned,one i always agree with and that is if the release so SOON after the BETA is the exact same game,what was the Beta then in reality?Well obviously announcing a definitive release date means the BETA is completely a waste of time,all it serves is a means to attract early buy ins.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • M.D.33M.D.33 Member UncommonPosts: 47
    edited November 2018
    The PC-Version is a total mess, framerate issues, bad keybinds, missing options, no push to talk, glitches, bugs and the grafics looks dated in general, the combat is clunky, the game is not fluid with mouse and keyboard its awful, Fallout 76 should be early access max 30$€ on Steam.
    And no its not a real Beta two weeks prior to release, its marketing bullshit and in 2018 only 24 people per Server, for real, we are going backwards every year and Iam so sick of it, do you a favor and cancel your preorder and wait some month, at the moment this game is not worth the price of a complete AAA game like RDR2.
    uriel_mafessPhryd_20
  • uriel_mafessuriel_mafess Member UncommonPosts: 91
    edited November 2018
    Most of the people we have played the "beta" (actually this is final release) know this game is not nowhere near great by any standards. Even die hard fans and non criteria guys cant give it more than a 7,5. Seasoned players would have trouble to even rise it analisis to 7.

    Its like playing FO4 without NPCs nor main quests. After 2 hours the only purpose of playing it had become leveling and getting cards to improve skills/get perks for.... nothing.

    This should have been a 20$ "expansion" (actually is more like a "contraction") for FO4. 3 months in 3/4 of the players will have left and they will try BR mode. After a few necromancy attempts server will shut down by early 2021.
  • coretex666coretex666 Member EpicPosts: 3,824
    You guys gonna kill Bill lol.

    I read some beta impressions today at a website which I usually agree with. The reviewer wrote that the world is super detailed and really nicely done, but that there is pretty much nothing to do and no real incentive to explore it and that the game is really boring. The guy wrote that he would not play it even if the game was free.

    I have not yet tried the game, but I think I will wait for some post launch reviews before I decide if I am gonna buy it or not. 
    JeffSpicoli
  • PhryPhry Member LegendaryPosts: 11,004
    M.D.33 said:
    The PC-Version is a total mess, framerate issues, bad keybinds, missing options, no push to talk, glitches, bugs and the grafics looks dated in general, the combat is clunky, the game is not fluid with mouse and keyboard its awful, Fallout 76 should be early access max 30$€ on Steam.
    And no its not a real Beta two weeks prior to release, its marketing bullshit and in 2018 only 24 people per Server, for real, we are going backwards every year and Iam so sick of it, do you a favor and cancel your preorder and wait some month, at the moment this game is not worth the price of a complete AAA game like RDR2.
    Its a game that uses a game engine thats based on gamebryo, its not very good by modern standards, and tying the games physics to the framerate was probably the worst thing they could do.
    The game is only a 'beta' in so much as its a stress test. 
    If anything its probably better to get this game on console than on PC, which is unsurprisingly the worst version of the game with all the issues. In a years time the PC version might be worth getting, maybe. :/
    d_20blueturtle13
  • SignexSignex Member UncommonPosts: 293
    Game just got a huge update, still waiting for patch notes.
  • maskedweaselmaskedweasel Member EpicPosts: 10,577
    Phry said:
    M.D.33 said:
    The PC-Version is a total mess, framerate issues, bad keybinds, missing options, no push to talk, glitches, bugs and the grafics looks dated in general, the combat is clunky, the game is not fluid with mouse and keyboard its awful, Fallout 76 should be early access max 30$€ on Steam.
    And no its not a real Beta two weeks prior to release, its marketing bullshit and in 2018 only 24 people per Server, for real, we are going backwards every year and Iam so sick of it, do you a favor and cancel your preorder and wait some month, at the moment this game is not worth the price of a complete AAA game like RDR2.
    Its a game that uses a game engine thats based on gamebryo, its not very good by modern standards, and tying the games physics to the framerate was probably the worst thing they could do.
    The game is only a 'beta' in so much as its a stress test. 
    If anything its probably better to get this game on console than on PC, which is unsurprisingly the worst version of the game with all the issues. In a years time the PC version might be worth getting, maybe. :/
    I can only confirm that the console versions are in pretty good shape.  Not without bugs, as no bethesda game ever is, but I only had a single crash, framerates are relatively good for me, and the biggest glitch I've found has got to be that sometimes enemies are stuck in the ground, to a wall or just nonresponsive, which happens rarely but the further away from the starting area I get, the more often I've seen it. 

    Nothing that's stopping me from playing, but I'm sure there's going to be a lot of issues with the PC version. It would also explain a lot of why we get so many complaints here, PC players have felt like second class citizens on many cross platform releases in recent years.



  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Fallout has such well received lore with historical breadcrumbs why would they not reward players for connecting dots and dropping some narrative into the mix.

    When you just plop players into a world and say "go be you" this is what you will get:


    YashaX
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • Gobstopper3DGobstopper3D Member RarePosts: 878
    Most of the reviews I have read have said, playing with friends is fun, but playing alone is meh.  The biggest gripe, besides the bugs was the combat felt clunky and in a shooter, that isn't a good thing.

    All in all the verdicts have been fun for a short time, but nothing worth investing any significant time into and not worth the $60 price tag.

    I decided long ago I wsn't buying it, but I still follow it hoping it will actually turn out to be enjoyable, but nothing they have shown or I have read has changed my mind about it.
    d_20

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • SamhaelSamhael Member RarePosts: 1,293
    In regards to the title... we've been waiting for a sandbox MMO? I sure haven't. Those things are a dime a dozen. F76 is likely going to be a bug-heavy but more graphically polished offering that holds zero interest for me.
  • NycteliosNyctelios Member EpicPosts: 3,793
    Most of the reviews I have read have said, playing with friends is fun, but playing alone is meh.  The biggest gripe, besides the bugs was the combat felt clunky and in a shooter, that isn't a good thing.

    All in all the verdicts have been fun for a short time, but nothing worth investing any significant time into and not worth the $60 price tag.

    I decided long ago I wsn't buying it, but I still follow it hoping it will actually turn out to be enjoyable, but nothing they have shown or I have read has changed my mind about it.
    I played alone, met strangers, made teams, then left, then met new strangers. Had a blast. Many glitches tho.
    maskedweaselGruugMendel
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers; EvE Online

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • TillerTiller Member EpicPosts: 8,688
    Nyctelios said:
    Again, not a MMO. It does not take away the fun to be had with other players.

    I purchased it and played the B.E.T.A. Won't suggar coat it and have nothing new to add: It is one of the most fun and exciting experiences... when it works.

    Nobody shot nor exploited me or the quests I was doing - the other way around actually, people helped me and followed their own path.

    But, no. Not a MMO.
    What is the definition of Massively these days? 10 players in one area? 100? 1000? It's multiplayer, it's online, not really a roleplaying game in the sense of deep PVE story quests that most players might be used to, but I guess you could call running around firing weapons in a game role playing if you choose.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
  • maskedweaselmaskedweasel Member EpicPosts: 10,577
    Tiller said:
    Nyctelios said:
    Again, not a MMO. It does not take away the fun to be had with other players.

    I purchased it and played the B.E.T.A. Won't suggar coat it and have nothing new to add: It is one of the most fun and exciting experiences... when it works.

    Nobody shot nor exploited me or the quests I was doing - the other way around actually, people helped me and followed their own path.

    But, no. Not a MMO.
    What is the definition of Massively these days? 10 players in one area? 100? 1000? It's multiplayer, it's online, not really a roleplaying game in the sense of deep PVE story quests that most players might be used to, but I guess you could call running around firing weapons in a game role playing if you choose.
    I honestly think it'll be more of a roleplaying game than most other games. Whereas in other games you are often stuck with whatever role they choose for you, in this game, you get to play any role you choose, and they do a pretty good job of giving you clothing and gear to fulfill those objectives if you choose.  

    I have some ideas of what I want to do once the game goes live.



  • d_20d_20 Member RarePosts: 1,878
    Watched a few video impressions and spent some time reading through the inevitable pvp/pve server debate in the forums and will wait for after launch before I decide whether to spend money on this one. I have concerns about the gunplay in this one based on what I've seen in the videos.


  • RateroRatero Member UncommonPosts: 435
    As a solo player I can tell you that Fallout 76 can still give you the normal "feel" of the other Fallout games but it is a bit more lonely since there are no human type NPC's to interact with. The world events seem to happen quite often and at first it's great but it gets meh after you see the same event pop several times in one game play. The world events should be a bit more on the uncommon side I think.

    I like how the S.P.E.C.I.A.L system works but I think that how some of the Perk cards are locked behind a character level wall is a bit much. Also, some weapons you find can be locked behind a player level wall which I dislike. If I find a new weapon I feel that I should be able to use it right then.

    The biggest problem I have with FO76 is that are limited to having only 400 pounds in your stash. After you just a few hours playing you'll become encumbered to the point where your AP's drop by just moving around and your stash is totally full so you cannot put anything else in it. Once Bethesda fixes the stash problem this game will become much more pleasant to play.
    maskedweasel

  • NycteliosNyctelios Member EpicPosts: 3,793
    Tiller said:
    Nyctelios said:
    Again, not a MMO. It does not take away the fun to be had with other players.

    I purchased it and played the B.E.T.A. Won't suggar coat it and have nothing new to add: It is one of the most fun and exciting experiences... when it works.

    Nobody shot nor exploited me or the quests I was doing - the other way around actually, people helped me and followed their own path.

    But, no. Not a MMO.
    What is the definition of Massively these days? 10 players in one area? 100? 1000? It's multiplayer, it's online, not really a roleplaying game in the sense of deep PVE story quests that most players might be used to, but I guess you could call running around firing weapons in a game role playing if you choose.
    Yes. It's multiplayer, it's online and it is not massive.

    About role playing: You are wrong.

    Many changes were made in favor of role play flavor over gameplay mechanics.

    For example: If you equip full set (that covers the entire body) of armor it will count as a skin, not armor per se. It has no stats where in previous Fallout title they had (jackets, charisma based social dresses and so on).

    They don't show what is underneat, so in a sense, you can role play as a priest, as a responder, as a gang member, bandit, cop, miner and so on (in expense of knowing what someone is wearing by looking at the person).

    I say those things were added so the game could 1) Have a cosmetic based cash shop. 2) Make the character look the way you want without being punished by stats numbers.

    You can use the hat you want, a militar hat won't give you badass armor anymore - it's a flavor. As much a baseball cap.

    Now if that's bad or good, that's another discussion.
    maskedweaselMendel
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers; EvE Online

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • NycteliosNyctelios Member EpicPosts: 3,793
    Ratero said:
    As a solo player I can tell you that Fallout 76 can still give you the normal "feel" of the other Fallout games but it is a bit more lonely since there are no human type NPC's to interact with. The world events seem to happen quite often and at first it's great but it gets meh after you see the same event pop several times in one game play. The world events should be a bit more on the uncommon side I think.

    I like how the S.P.E.C.I.A.L system works but I think that how some of the Perk cards are locked behind a character level wall is a bit much. Also, some weapons you find can be locked behind a player level wall which I dislike. If I find a new weapon I feel that I should be able to use it right then.

    The biggest problem I have with FO76 is that are limited to having only 400 pounds in your stash. After you just a few hours playing you'll become encumbered to the point where your AP's drop by just moving around and your stash is totally full so you cannot put anything else in it. Once Bethesda fixes the stash problem this game will become much more pleasant to play.
    First: There are NPCs to interact. Explore. Most "guilds" interact with each other even if they are red (enemies). Sometimes fights will start between ghouls and scorcheds. Sometimes  red enemies won't fight you and will say something meaningful to the lore or world exploration.

    Second: You can stash all your junk in any box. So build C.A.M.P., dismantle your things and store your junk items. You'll be able to access them anywhere. No point carrying.

    That was made so camping and going back to town as some sort of value and since you drop all your junk (not your gear) when you die, it's a risky situation to ignore the inventory management aspect of the game in favor of rushing through it. There are cards that helps with the weight too, of course.
    GruugMendel
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers; EvE Online

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • LheiahLheiah Member UncommonPosts: 190
    Is there an in game economy? Can crafters specialize so folks will seek you out? What's the sandbox part? I've pre-ordered, but schedule hasn't allowed me to jump in yet.
  • NycteliosNyctelios Member EpicPosts: 3,793
    Lheiah said:
    Is there an in game economy? Can crafters specialize so folks will seek you out? What's the sandbox part? I've pre-ordered, but schedule hasn't allowed me to jump in yet.
    Somewhat there is: You can't craft certain tiers of weapon/armor modules without said perk cards.

    So, in a sense, if you want a good weapon/armor and you don't want to rely on the RNG aspect of exploration and loot, you'll have to seek out someone that is capable of crafting said weapon or armor. There is not anything like an Auction House, you can direct trade (at least never saw one).

    It has the same principles as old school mmorpg in a sense you can make a name for yourself, but since it queues you in random servers (at least while in beta), I can see people adding you because they know you can pull off that desired weapon.

    Recipes and Plans (for crafting) can be found in the world (and sold if you want to). So yeah, there are mechacnis to support that.
    GruugLheiahMendel
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers; EvE Online

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • klash2defklash2def Member EpicPosts: 1,734
    edited November 2018
    Great article (Gonna check it out on launch)

    But Here we go again. This whole thing on what gets to be called MMO

    Destiny, Division, Fallout76, Anthem, Star Citizen, Elite Dangerous, Warframe are MMO-Lites, not full fledged MMOs,  but so close to it you have to acknowledge it. The only difference with those games and "traditional" MMOs is the players per shard. That's it. It's not enough to disregard what it is doing at the heart of it. MMO is much more than "Massively".

    The future of the MMO is in the MMO-Lite games, not an EQ style game. That's done.  Every time someone tries to bring back "The Golden Age" they fail quickly or the project never releases. Gamers today are just not interested in traditional MMOs. I'm guessing there will be way more MMO-Lites in the Market than traditional MMOs by 2020.

    There are several very long threads about this on this site. I suggest reading them and see all the many beautiful and well thought out points of views. On one hand you have people holding on to nostalgia as if life depends on it and the other side you have people who have seen this as a shift in MMO gaming and are ready to accept it. 

    Sucks to see people constantly tell the staff to "cover mmos, this isnt a MMO" when there are so many wonderful new things happening on top of the MMO as you knew it being dead. This site was established in a era when MMO meant something very specific. Lines were not blurred, games came out and you knew what they were. Things aren't so clear cut anymore.

    Sports games are becoming RPGs (See Madden and NBA 2K), RPGs are becoming Shooters (Borderlands, Fallout) and MMOs are all but dead but rising as something else altogether (Destiny, Warframe etc)

    Everything has changed. MMO-Lites don't follow any of the pre-established rules of what a MMO is. It's why people are in a fuss about it because they know something is happening. They don't want to accept it but its here now.

    We should start thinking about the experience and let the terminology go. Think about the experience of a MMO then play a game like Destiny or Fallout76. If you say its not similar enough to warrant its own category then you are lying to yourself and you are officially out of touch.

    Change is the beautiful thing about life. Everything and everyone must change or you will suffer greatly. Change is actually very necessary. MMOs have changed in the face of death. It is a very necessary change or risk losing it all together. 

    I don't care what you call it, MMO-Lite (my fav), Quasi MMO, MMO.. its a beautiful thing to be old enough to play Destiny and understand where they got it from. I was doing the exact same things as a teen in the early 2ks playing MMOs that I get to do today with my 11 year old son in Destiny.

    For his generation Destiny is Everquest.

    I love change.
    Post edited by klash2def on
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  • GruugGruug Member RarePosts: 1,729
    Most of the people we have played the "beta" (actually this is final release) know this game is not nowhere near great by any standards. Even die hard fans and non criteria guys cant give it more than a 7,5. Seasoned players would have trouble to even rise it analisis to 7.

    Its like playing FO4 without NPCs nor main quests. After 2 hours the only purpose of playing it had become leveling and getting cards to improve skills/get perks for.... nothing.

    This should have been a 20$ "expansion" (actually is more like a "contraction") for FO4. 3 months in 3/4 of the players will have left and they will try BR mode. After a few necromancy attempts server will shut down by early 2021.
    As a "seasoned player", I have been playing games both PC and otherwise for almost 40 years, I have to disagree. 76 is every bit as fun and engaging as was Fallout 4. I have around 400 hours playing FO4 and know. And what you say about no main quests is not true. I have been playing the BETA and have been doing MAIN QUESTS. And while the game may not have human NPC's, it does have plenty of NPC's that are every bit as engaging as those in FO4. 

    This game is four times the size of FO4 and has more content then FO4. The great thing about it is that I can now play with my friends and family.  Pvp is not something you must particiapte in. It is opt in and works fine as such. If you wish to PvP, you can and the mechanics feel like a pvp game. If you wish to solo, you can also do that. 

    I don't mind if you do wish to play this game. But please do not misrepresent  the facts. Fallout 76 is a fun Fallout game and will cause me and my friends to play it at least until Fallout 5 releases.

    ApollosWill

    Let's party like it is 1863!

  • RateroRatero Member UncommonPosts: 435
    Nyctelios said:
    Ratero said:
    As a solo player I can tell you that Fallout 76 can still give you the normal "feel" of the other Fallout games but it is a bit more lonely since there are no human type NPC's to interact with. The world events seem to happen quite often and at first it's great but it gets meh after you see the same event pop several times in one game play. The world events should be a bit more on the uncommon side I think.

    I like how the S.P.E.C.I.A.L system works but I think that how some of the Perk cards are locked behind a character level wall is a bit much. Also, some weapons you find can be locked behind a player level wall which I dislike. If I find a new weapon I feel that I should be able to use it right then.

    The biggest problem I have with FO76 is that are limited to having only 400 pounds in your stash. After you just a few hours playing you'll become encumbered to the point where your AP's drop by just moving around and your stash is totally full so you cannot put anything else in it. Once Bethesda fixes the stash problem this game will become much more pleasant to play.
    First: There are NPCs to interact. Explore. Most "guilds" interact with each other even if they are red (enemies). Sometimes fights will start between ghouls and scorcheds. Sometimes  red enemies won't fight you and will say something meaningful to the lore or world exploration.

    Second: You can stash all your junk in any box. So build C.A.M.P., dismantle your things and store your junk items. You'll be able to access them anywhere. No point carrying.

    That was made so camping and going back to town as some sort of value and since you drop all your junk (not your gear) when you die, it's a risky situation to ignore the inventory management aspect of the game in favor of rushing through it. There are cards that helps with the weight too, of course.
    Sorry... I said there are no HUMAN NPC's in the game.  There are Holo tapes and robotic types in the game but there are no Human ones.  That makes it feel empty to me.  Without that interaction the game seems to lack something that the other FallOut games had going for them.

    Also you can have up to 400 pounds in  your stash which is not nearly enough to store all your gear, weapons and broken down crafting items even if you use the crafting station and turn them into bulk type items.  It is very easy to completely fill up your stash within a few hours of normal game play to the point where it is full and you are encumbered which makes your AP drop if you try to run.

    The game is more inventory management than having fun exploring and soaking up the lore.  I personally feel that the game has it's priorities misplaced and they should give you unlimited stash for crafting materials and leave the 400 pound weight reserved (or a bit more) for armor and weapons that you want to keep without breaking them down so you can use them at a future time.

    The Perk cards are helpful to be sure when it comes to weight management.  However, if your out and about hunting you'll want those points into something that will keep you alive instead of something that will help you carry more with out encumbering you before you can deposit it in your already at capacity stash box.  Also, in the early levels and most likely even after you max out at level 50 you may or may not have the cards you need to help overcome your encumbrance issues.  It may take you several levels after you reach 50 before you get all the cards you desire for the specific build you are going for.

    This game is a diamond in the rough.  I think in time it will be improved as more content is updated and released.  I think it is well worth playing as long as you want the feel of the FallOut games but I also feel it needs work on the personal and stash weight mechanics.

    ApollosWill

  • TheocritusTheocritus Member EpicPosts: 7,474
    I dunno...i am not hearing good things about this at all.
  • maskedweaselmaskedweasel Member EpicPosts: 10,577
    Ratero said:
    Nyctelios said:
    Ratero said:
    As a solo player I can tell you that Fallout 76 can still give you the normal "feel" of the other Fallout games but it is a bit more lonely since there are no human type NPC's to interact with. The world events seem to happen quite often and at first it's great but it gets meh after you see the same event pop several times in one game play. The world events should be a bit more on the uncommon side I think.

    I like how the S.P.E.C.I.A.L system works but I think that how some of the Perk cards are locked behind a character level wall is a bit much. Also, some weapons you find can be locked behind a player level wall which I dislike. If I find a new weapon I feel that I should be able to use it right then.

    The biggest problem I have with FO76 is that are limited to having only 400 pounds in your stash. After you just a few hours playing you'll become encumbered to the point where your AP's drop by just moving around and your stash is totally full so you cannot put anything else in it. Once Bethesda fixes the stash problem this game will become much more pleasant to play.
    First: There are NPCs to interact. Explore. Most "guilds" interact with each other even if they are red (enemies). Sometimes fights will start between ghouls and scorcheds. Sometimes  red enemies won't fight you and will say something meaningful to the lore or world exploration.

    Second: You can stash all your junk in any box. So build C.A.M.P., dismantle your things and store your junk items. You'll be able to access them anywhere. No point carrying.

    That was made so camping and going back to town as some sort of value and since you drop all your junk (not your gear) when you die, it's a risky situation to ignore the inventory management aspect of the game in favor of rushing through it. There are cards that helps with the weight too, of course.
    Sorry... I said there are no HUMAN NPC's in the game.  There are Holo tapes and robotic types in the game but there are no Human ones.  That makes it feel empty to me.  Without that interaction the game seems to lack something that the other FallOut games had going for them.

    Also you can have up to 400 pounds in  your stash which is not nearly enough to store all your gear, weapons and broken down crafting items even if you use the crafting station and turn them into bulk type items.  It is very easy to completely fill up your stash within a few hours of normal game play to the point where it is full and you are encumbered which makes your AP drop if you try to run.

    The game is more inventory management than having fun exploring and soaking up the lore.  I personally feel that the game has it's priorities misplaced and they should give you unlimited stash for crafting materials and leave the 400 pound weight reserved (or a bit more) for armor and weapons that you want to keep without breaking them down so you can use them at a future time.

    The Perk cards are helpful to be sure when it comes to weight management.  However, if your out and about hunting you'll want those points into something that will keep you alive instead of something that will help you carry more with out encumbering you before you can deposit it in your already at capacity stash box.  Also, in the early levels and most likely even after you max out at level 50 you may or may not have the cards you need to help overcome your encumbrance issues.  It may take you several levels after you reach 50 before you get all the cards you desire for the specific build you are going for.

    This game is a diamond in the rough.  I think in time it will be improved as more content is updated and released.  I think it is well worth playing as long as you want the feel of the FallOut games but I also feel it needs work on the personal and stash weight mechanics.


    The major issue is, people don't start with points and perks already implemented, you pretty much start from scratch.  I've played quite a bit, and I did spend a substantial amount of points in both strength and intelligence as I plan to craft, so I took the perks I needed to make it possible.  Even with that being said, and banking everything and then some, I never hit the cap in my stash. 

    It's a different experience than fallout 4.  Most people who have played the game, even in every test, haven't made it to level 20 yet, much less earned enough perks and items to really grasp everything the game, and leveling has to offer. 

    While I personally dislike the weight management, spend a lot of time micromanaging my weight, and items, it is mostly because I also spend a lot of time crafting and building too. Most people probably won't pick up every desk fan and ceramic bucket and roll of duct tape they find, but I do. 

    But because of that, I've also had some fantastic experiences when I team up with other players and I'm able to barter with upgrades, ammo, and items that they, themselves cannot create, either due to lack of materials, or lack of having the plans and recipes.  


    For as much as people like to try and play it off that this is fallout 4 with mods, I also hear a lot of complaints how unlike fallout 4 it is. How different some things are, how tough some of the mobs are, how currency is so tough to come by, how leveling is too slow...  

    Maybe that will all be tweaked, maybe it won't... but for someone like me the journey is insanely fun for me. Sure the weight mechanics could be helped a little, but on the flip side of that, if they ease it too much, the benefits of working on carrying and storing more items is meaningless.  :shrug:
    klash2defd_20ApollosWill



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