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Does AAA graphics hinder MMORPG?

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  • ScorchienScorchien Member LegendaryPosts: 6,580

                                             YES
    Scot
  • PopplePopple Member UncommonPosts: 236
    When you buy a PC that cost alot, people want Graphics that sparkles to that over cost Graphic Card...So no it does not hinder.Either the AAA Graphics evolue or it dies.
    Bestinna

    I retired retroactively..Haha

  • TheocritusTheocritus Member EpicPosts: 6,818
    Some games went for such high graphics that it did hinder the gameplay....EQ2 and Vanguard come to mind, Im sure there are others.
  • AmatheAmathe Member LegendaryPosts: 5,095
    I like immersive, mood setting graphics. They don't have to be photo realistic. 
    AndrewDiceClayAlBQuirkyBossChono

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 3,764
    DMKano said:
    Triple AAA graphics has a very significant increase in cost and development time

    By graphics I mean everything including animations, VFX, textures, all 3d world assets including player/mob models etc..

    Is this a constraint - of course it is as money and time are ultimately the final constraints for all game development.

    For me - graphics only have to be good enough to where they are not a distraction from the actual gameplay - so no I don't need anything fancy.

    If I am playing and my experience is something like "god this is fugly" or I am like "this is the worst animation etc.." or "these VFX are giving me a headache" - those are example where graphics are getting in the way and have a negative impact on gameplay.

    But if I am playing along and am really getting into the gameplay and just enjoying myself - that means the graphics are adequate enough to not be distracting - and that's good enough for me.
    With the added comment that graphics do nit inherently add to latency as the work is being done at the client end. As no additional data is being added to the link between client and server  in theory it should make no difference. In practice the graphics should be constrained to ensure that the client runs smoothly.
    I do not think that is quiet true.  Unique graphics do have to send data.  For example if you were in battle and had to render hundreds of unique banners and armors/clothing pieces coming in and out of range the client needs to get that data of what the players have on.   
  • KajidourdenKajidourden Member EpicPosts: 2,693
    Sure does.
  • PhryPhry Member LegendaryPosts: 10,538
    Graphics hinder MMO's in the same way as them being online does.  ;)
    ConstantineMerusGdemami
  • ConstantineMerusConstantineMerus Member EpicPosts: 2,676
    Phry said:
    Graphics hinder MMO's in the same way as them being online does.  ;)
    Good one! ;) 

    It is sorta like when people say they don't care about artificial looks of their significant other and inner beauty is what matters. 

    Not me. I like pretty people. Even my guy friends must look good. And yes I am still single and that has nothing to do with my personality! 
    PhryVermillion_Raventhalblueturtle13
    Constantine, The Console Poster

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  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 7,957
    I like WoW style graphics just as much as ESO style or BDO style.
    The engine has to be modern, but the art style is the most important to me.
    ConstantineMerusFlyByKnight
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
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  • AlBQuirkyAlBQuirky Member RarePosts: 5,099
    Focus on graphics in general, throughout the industry, has become a bane.

    It balloons development costs, creating the need for pubs and devs to squeeze more dollars out of one title.

    As such, we could all do better to avoid hyping a product based on it's pretty pictures and, instead, on how enjoyable it is to engage with.
    Many of the newer MMOs I've looked into I came away saying, "It looks pretty." I haven't played in one at all.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR

  • CryomatrixCryomatrix Member EpicPosts: 2,479
    I agree that graphics balloon costs and poor graphics hinder my gameplay. I wish i could tolerate shittier graphics, but im too much of a graphic whore to not let it affect me.
    Scot
    Catch me streaming at twitch.tv/cryomatrix
  • GdemamiGdemami Member EpicPosts: 11,497
    What I don't accept is poor graphics with pathetic animations.
    ...and yet you say you enjoy ESO graphics.
    FlyByKnight
  • SaelemSaelem Member UncommonPosts: 30
    Definitely did for EQ2 upon release. I couldn’t play it until years later, despite wanting to as an EQ1 player. People crap on the graphics now but many places still look pretty impressive when you run high or exteme graphics settings with some tweaks. It does still tend to run poorly in certain places or in crowded groups, though.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,737
    Use your words better and be specific.

    Unreal Engine, and engines of the ilk hinder MMORPGs because developers are bad at repurposing them for games that have open worlds with a lot of concurrent players.

    A great looking 3D engine doesn't hinder anything unless it's being misused.

    With all that said, as crappy as Amazon's New World plays... Lumberyard is pretty damn decent visually (from what I saw in that video that time).
    Gdemami
    Raging Demons for all flowchart "Kens". This is a metaphor.
  • WizardryWizardry Member LegendaryPosts: 15,988
    Engines don't ruin anything,it is the people working with them that are the problem.
    Can graphics hinder a mmorpg,well obviously it can if you have incompetent people running the business.
    However and i simply look at FFXIV,it has great graphics,i played the game on a machine that really had no business playing it.So it was tweaked to run well,maybe not originally but when i played it was fine.BDO is another,i played that game as well,i had no problems there either.

    Now if i were to pick on ANY engine,i would pick on Unity however,being that it is a CHEAP cost effective engine and versatile,we are going to get a ton of riff raff using it for their games.On that note i have seen some use the Unreal engine to simply speed up production with no real care about the quality of the product.

    So yeah more about the developers than the graphics or engines.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DarkswormDarksworm Member RarePosts: 924
    edited November 2018
    Wizardry said:
    Engines don't ruin anything,it is the people working with them that are the problem.
    Can graphics hinder a mmorpg,well obviously it can if you have incompetent people running the business.
    However and i simply look at FFXIV,it has great graphics,i played the game on a machine that really had no business playing it.So it was tweaked to run well,maybe not originally but when i played it was fine.BDO is another,i played that game as well,i had no problems there either.

    Now if i were to pick on ANY engine,i would pick on Unity however,being that it is a CHEAP cost effective engine and versatile,we are going to get a ton of riff raff using it for their games.On that note i have seen some use the Unreal engine to simply speed up production with no real care about the quality of the product.

    So yeah more about the developers than the graphics or engines.


    Engines can ruin things.  EQ's engine ruined that game, because it was developed with the wrong development assumptions.

    Some engines also do not scale well to MMORPG's, like Unreal (certainly earlier versions - think Lineage II, HORRIBLE especially in sieges or large raids).

    Like I said earlier in the thread, mid range graphics with good Animations and effects is the sweet spot for MMORPGs.  Anything "amazing" is going to force half the player base to start dialing down the graphics; at which point the game is likely to look worse than if it were designed with a lower ceiling from the beginning.

    This is similar to how midrange machines often look WORSE than a console when trying to play some PC games.

    Amazing graphics may please some graphics whores, but how many players will you give up for it (while increasing development costs and lowering the ceiling or pace for making it back in revenue).
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