
As a reminder, This is Alpha 1 Phase 1 Battle Royale testing. Ashes of Creation is an MMORPG that is currently in testing specifically for action combat testing.
Jahlon The Legendary Clicker
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What happened to the mmo that I was really looking forward to?
The really really high jumping? Yeah the Catfall Boots. Not a fan.
Correct.
We tested Alpha Zero back in December of 2017. It had all the makings of a proper MMORPG. The problem was at the time people were rabble-rousing about the use of Unreal Engine 4 to do an MMORPG with as much combat as Intrepid was saying Ashes would have. I thought when NCSoft annouced they were using UE4 for Project: TL (the lineage) people would calm down since NCsoft isn't a rookie company. No, that didn't happen.
So Intrepid shuffled their testing schedule to put 7 months of combat testing, action combat testing, large fight testing up on the front end.
Now, people are upset because the first of the three modes they chose was Battle Royale because it was quick and easy to get done and put in the hands of the players. They can use this mode to do optimization of the server, test installation, do backend work, and the assets and effect they are developing get used in both the MMORPG and the BR mode.
Yeah just a testing platform for the MMORPG parts.
Its coming. You'll see the game put back together as an MMORPG come Q2 2019.
Tab targetting was tested in A0 back in December 2017.
This mode (BR) tests pure action combat (hit boxes, hit scan, projectile, etc) that will be needed in the hybrid action/tab setting.
The next mode in Dec 2018 will test class kits, plus action combat, plus some objective based technology.
The final A1P1 mode (Horde Mode) in March 2019 will test a more PvE flavor set of combat, and will be testing Mob AI
Did you have something in mind for how to quickly start testing action combat? I mean they could do what I've seen some other games do and just drop you into a small ass arena. At least this is fun. It was easy enough for them to do. They get to test the assets, spell effects, etc.
Plus, lots of players means lots of what the server guys need to start working their vodoo magic now instead of in the few months prior to launch.
I think that gets everyone.
Mainly what you have is this
KS through Alpha 0 : Foundation of the MMORPG and tab targetting.
Alpha 1 Phase 1: BR - Action Combat
Alpha 1 Phase 1: (end of Dec 18) Castle - Action Combat with Class Kits in a Pvp Setting, Objectives, Castle Siege Mechanics
Alpha 1 Phase 1: (end of March 18) Horde Mode - Action Combat with Class Kits in a PvE setting
Alpha 1 Phase 2: (Q2 2019) Ties them together with all 8 Archetypes, hybrid combat, crafting,
Alpha 2: Persistent Alpha
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Without more info, I dropped my pledge from the early bird one with the lifetime sub ($400) to the lowest tier package ($25).
traveller, interloper, anomaly, iteration
I was also pretty excited with core concepts announced initially. The town growth with their corresponding dungeon and event unlocks especially.
Their early videos although pretty vanilla and generic also showed promise but like you I have been turned off by the over the top GFX that hide the useful details for the sake of glitz. Didn't know about the teddy bear mounts and that's really pathetic.
Their testing using the latest FOTM combat system, BR, has also really started to make me wonder just WTF they're up to.
I've gone from very interested and excited to skeptical and disappointed in short period of time.
― CD PROJEKT RED
Not really fond of this at all.
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traveller, interloper, anomaly, iteration
Maybe. Different genre though. New World is heavy survival influenced game.
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I don't by any means speak for all AA victims (I mean players) but if you've played you'd have to agree this style of combat is sorta the antithesis of games like TERA, Blade & Soul, Black Desert, and Archeage. This is more like Darkfall IMO. It's floaty, there's no weight to the attacks, no risk versus reward decision making, no spacing, no attack chaining, and timing.
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