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Any decent org should buy a few of those.
...But it will buy his wife a nice new Bentley.
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.
...But it will buy his wife a nice new Bentley.
You get that vibe from her, too, eh?
The Kraken’s shields cover the hull of the ship and do not cover the
ships or people that may be on the exposed landing pads. Ships contained
inside the Hangars are covered by the shields. With the improvements to
shield tech coming with Single Distance Field in the future, the
projected bubble people currently see will be removed with a more hull
wrapping projection of shield energy.
The Kraken is, in many ways, a mobile base. This means it is able to
refuel, restock and repair ships that have landed on it but these
resources must be taken from the Kraken’s stores.
Yes, you’ll be able to Quantum with ships parked on the deck. Quantum
drives in our universe create a little bubble around the ship to move
it and protects outward to cover those in very close proximity to the
hull. Like other ships in our game, being outside your ship when in
Quantum travel is an extremely dangerous scenario, so it’s not
recommended due to the slightest misstep resulting in death or
abandonment in deep space.
Like the Idris or other ships where you can land whilst they are in
motion, we’ll provide automated landing solutions for those who do not
wish to attempt a manual landing. This will provide a safe and secure
landing at the expense of time, similar to our current automated
landings at stations and rest stops.
When you spawn your Kraken, you will be able to spawn ships in/on it
if you own them, but beyond that point no other ships can be spawned
dynamically on-board. It is similar to how the Constellation will be
able to have a ground vehicle within when spawned but is unable to spawn
another ground vehicle in the hold, mid-flight. Players landing on the
ship during game-play will have their ships permanently on the pad.
The Kraken will follow the same rule-set as the persistent bed log
off system we current have in game, if the owner of the Kraken logs off
and there are no other players on-board, then it will be despawned. If
there are still players on-board, then the Kraken and ships on-board
will persist. If a player lands their ship on a Kraken, then proceeds to
log off, their ship will persist with the Kraken until the point the
Kraken is despawned or destroyed, at which point if the player then
rejoins they will either have it respawn at the point the Kraken was or
have to reclaim it in the event it was destroyed.
In true Drake fashion, the approach to construction prizes pragmatism
and cost-effectiveness. Consequently, the Kraken is substantially less
sturdy than the Idris and other dedicated military ships that are
expected to face direct heavy or capital-scale firepower.
There are onboard accommodation rooms to cover 1-2 players per
landing pad. These are basic habs like you’d find at GrimHex and provide
somewhere to rest, change, and sleep. There are no dedicated facilities
like bars or trading areas on-board at this time.
Drake sees no need to provide expensive escape pods when the Kraken
can hold plenty of ships to facilitate escape in the “unlikely” event of
The current design for Quantum Travel requires all the doors to be
shut before the Quantum Drive can be initiated, with no requirements
beyond that, such as checking for maximum ship amounts. The Kraken can
therefore quantum travel with a full complement of ships, although as
mentioned earlier, being on deck is a risky proposition.
The Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by default.
Drake always look to maximize the use of their spaceships, and whilst
these rear cargo holds are ostensibly for cargo, there is a significant
amount of real estate that could be re-purposed in the future for
The internal layout of the ship provides quite a few choke-points
from the landing pads, allowing a somewhat organized defense against
boarding. There are no inbuilt mechanics within the ship to deal with
guests who refuse to leave. That will be down to the owners persuasion
Every external landing pad has access to the internal tram route via a
loading hatch located within the airlock antechamber. The internal tram
is primarily designed to carry cargo between the pads and the main
cargo hold of the ship to facilitate cargo moving between ships and the
As with all ships of this size, the atmospheric flight performance
can be characterized as poor at best, but the Kraken does have multiple
VTOL thrusters to allow it to take off and land in atmosphere. There are
two located under the front “ears” that pivot to face 90 degrees down
and more are built into the underside of the rear hull in a permanent
I've never wished for anyone to get hit by a truck before. I think I would be okay with everyone involved in this project to be hit by a truck. A really big one....like this ship.
If you are holding out for the perfect game, the only game you play will be the waiting one.