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Big reason why community got worst in MMORPG...

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  • IselinIselin Member LegendaryPosts: 11,690
    Sovrath said:
    I'm an old school Pvper...

    True Pvper could care less about civility. I prefer to be despised and hated. My role inside a mmorpg is to PvP. I'm not looking to Pve with my friends. My goal is to make you frustrated and create drama. I want to gank you inside a dungeon and take all your hard earned loot. I want you to rage quit and uninstall the game. I love tears they bring me happiness. My actions make the community stronger. Friendships are formed out of hatred for me. We all have different roles...
    You sound like a child to me. And you've actually been this way for years?
    They made a TV series about that, Arrested Development. 
    SovrathJean-Luc_Picard
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • Panther2103Panther2103 Member EpicPosts: 4,557
    Sovrath said:
    I'm an old school Pvper...

    True Pvper could care less about civility. I prefer to be despised and hated. My role inside a mmorpg is to PvP. I'm not looking to Pve with my friends. My goal is to make you frustrated and create drama. I want to gank you inside a dungeon and take all your hard earned loot. I want you to rage quit and uninstall the game. I love tears they bring me happiness. My actions make the community stronger. Friendships are formed out of hatred for me. We all have different roles...
    You sound like a child to me. And you've actually been this way for years?
    I've seen this exact type of player in Lineage 2. There was a ganker in the Heretics Catacomb on my server who logged in every single day, and camped that dungeon all day. They would PK any player who ever walked in, and had multiple characters on different accounts that they would log into if you somehow killed the main PKer. They capped out the PK number apparently, and just kept going.

    They honestly have a little bit of truth in what they say, people would form groups in our clan to go kill the person so our lower levels could go farm there, or protect them while farming.

    It's an interesting way to play though IMO. You always see players who want to be friends with everyone, usually PKs or ganks are caused by anger or irritation. If a player wants to cause issues and PK just for fun all the time, that's just a different way of playing I guess.  
    thunderC
  • thunderCthunderC Member EpicPosts: 1,943
    I'm an old school Pvper...

    True Pvper could care less about civility. I prefer to be despised and hated. My role inside a mmorpg is to PvP. I'm not looking to Pve with my friends. My goal is to make you frustrated and create drama. I want to gank you inside a dungeon and take all your hard earned loot. I want you to rage quit and uninstall the game. I love tears they bring me happiness. My actions make the community stronger. Friendships are formed out of hatred for me. We all have different roles...

    FlyByKnight
    “Those who control the present, control the past and those who control the past control the future.”
    ― George Orwell, 1984


  • thunderCthunderC Member EpicPosts: 1,943
    Sovrath said:
    I'm an old school Pvper...

    True Pvper could care less about civility. I prefer to be despised and hated. My role inside a mmorpg is to PvP. I'm not looking to Pve with my friends. My goal is to make you frustrated and create drama. I want to gank you inside a dungeon and take all your hard earned loot. I want you to rage quit and uninstall the game. I love tears they bring me happiness. My actions make the community stronger. Friendships are formed out of hatred for me. We all have different roles...
    You sound like a child to me. And you've actually been this way for years?
    I've seen this exact type of player in Lineage 2. There was a ganker in the Heretics Catacomb on my server who logged in every single day, and camped that dungeon all day. They would PK any player who ever walked in, and had multiple characters on different accounts that they would log into if you somehow killed the main PKer. They capped out the PK number apparently, and just kept going.

    They honestly have a little bit of truth in what they say, people would form groups in our clan to go kill the person so our lower levels could go farm there, or protect them while farming.

    It's an interesting way to play though IMO. You always see players who want to be friends with everyone, usually PKs or ganks are caused by anger or irritation. If a player wants to cause issues and PK just for fun all the time, that's just a different way of playing I guess.  
    i remember a great experience i had in vanilla wow questing in Duskwood cemetery and this prick undead rogue was just relentlessly ganking, dead gnomes everywhere , it was a real blood bath . I don't remember what level he was but i do remember one brave soul spamming chat to start a party to take him down. When we eventually found and killed him it was more satisfying then any boss i had taken down thereafter. I also ended up getting a guild invite that day from the guy who formed the group which i stayed with for quite some time all the way through Wrath.
    Panther2103Vermillion_RaventhalPhaserlight
    “Those who control the present, control the past and those who control the past control the future.”
    ― George Orwell, 1984


  • gervaise1gervaise1 Member EpicPosts: 5,135
    edited October 9
    AlBQuirky said:
    DMKano said:
    Viper482 said:



    7. The internet in general is a cesspool in 2018 and it won't get better...ever. 


    It's not so grim.... humans wont last forever. Time destroys all.

    It will get better, we just won't the around to see it 

    One can find peace in knowing that humanity's stain will be erased eventually 
    I always laugh at the "We're destroying the earth!" doom & gloomers. We couldn't destroy it if we launched all our nukes at once. The Earth has survived a hell of a lot more than we piddly humans can dish out (Mountains being born and dieing, magma flowing freely, ice ages and scorching heat that rendered the surface unlivable, volcanoes galore). What those doom & gloomers are really worried about is their own precious skins ;)
    You didn't read what the philosopher @DMKano said did you? 
    Post edited by gervaise1 on
    thunderCAlBQuirky
  • SovrathSovrath Member LegendaryPosts: 25,192
    edited October 9
    Sovrath said:
    I'm an old school Pvper...

    True Pvper could care less about civility. I prefer to be despised and hated. My role inside a mmorpg is to PvP. I'm not looking to Pve with my friends. My goal is to make you frustrated and create drama. I want to gank you inside a dungeon and take all your hard earned loot. I want you to rage quit and uninstall the game. I love tears they bring me happiness. My actions make the community stronger. Friendships are formed out of hatred for me. We all have different roles...
    You sound like a child to me. And you've actually been this way for years?
    I've seen this exact type of player in Lineage 2. There was a ganker in the Heretics Catacomb on my server who logged in every single day, and camped that dungeon all day. They would PK any player who ever walked in, and had multiple characters on different accounts that they would log into if you somehow killed the main PKer. They capped out the PK number apparently, and just kept going.

    They honestly have a little bit of truth in what they say, people would form groups in our clan to go kill the person so our lower levels could go farm there, or protect them while farming.

    It's an interesting way to play though IMO. You always see players who want to be friends with everyone, usually PKs or ganks are caused by anger or irritation. If a player wants to cause issues and PK just for fun all the time, that's just a different way of playing I guess.  
    I have no problem with someone who wants to play this way. I think it's perfectly viable.

    In Lineage 2, EvilSeed was a really nice guy but that's what he liked to do.

    I question the motivation. EvilSeed was always civil. He just pk'ed people.

    This whole "care less about civility, prefer to be despised, creating drama, etc." It's just so teenage dork edgy.
    Post edited by Sovrath on
    Panther2103



  • ScotScot Member EpicPosts: 9,485
    No time outs, no necessary grouping. MMORPG's survived the Me generation of Locust/solo only players but the Snowflake/Butterflies generation are as inconstant as their name implies. Difficult to maintain a community with so many here today gone tomorrow types.

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  • gervaise1gervaise1 Member EpicPosts: 5,135
    Viper482 said:
    gervaise1 said:
    Viper482 said:


    2. Crafting jack of all trades...no reliance on anyone else because you can do everything yourself.


    Don't see this.

    So someone can create a jack-of-all trades and spend the time needed to learn the 6 or whatever number of crafts.

    Guess what that someone would have done 5 or 10 years ago - or today in e.g. LotR. Clue: if there are 6 professions they create 6 characters ...... 

    It wasn't that easy to become a high level crafter for end game in one trade, let alone all of them. I would throw this in the too easy category as well. Crafting nowadays can be maxed out in hours, in old school MMO's they required as much dedication as getting to max level on your toon. Trades actually mattered then and took effort to max out. Even the most casual player can max out all trades on one account in today's MMOs. 
    It was harder in games pre-WoW I agree - so not a long list of games. It was also boring as hell. Or maybe I should say pre-DAoC since crafting in DAoC wasn't hard it was just annoying as a result of the rng. So really in was just the originals and came down to grind and time which - in my experience - some people would do. And ESO I suppose these days but that is a forced delay thing.

    What this comes down to is that crafting has encouraged solo play. Yes you might get a small group of crafters in the same place, grinding away but typically its anti-group.

    The "ideal goal", imo, is for devs to encourage "group" (guild) crafting. Done even half well though "collaborative crafting" would upset the solo crafters no end .... so not likely to happen.
  • PhaserlightPhaserlight Member RarePosts: 2,575
    thunderC said:
    Sovrath said:
    I'm an old school Pvper...

    True Pvper could care less about civility. I prefer to be despised and hated. My role inside a mmorpg is to PvP. I'm not looking to Pve with my friends. My goal is to make you frustrated and create drama. I want to gank you inside a dungeon and take all your hard earned loot. I want you to rage quit and uninstall the game. I love tears they bring me happiness. My actions make the community stronger. Friendships are formed out of hatred for me. We all have different roles...
    You sound like a child to me. And you've actually been this way for years?
    I've seen this exact type of player in Lineage 2. There was a ganker in the Heretics Catacomb on my server who logged in every single day, and camped that dungeon all day. They would PK any player who ever walked in, and had multiple characters on different accounts that they would log into if you somehow killed the main PKer. They capped out the PK number apparently, and just kept going.

    They honestly have a little bit of truth in what they say, people would form groups in our clan to go kill the person so our lower levels could go farm there, or protect them while farming.

    It's an interesting way to play though IMO. You always see players who want to be friends with everyone, usually PKs or ganks are caused by anger or irritation. If a player wants to cause issues and PK just for fun all the time, that's just a different way of playing I guess.  
    i remember a great experience i had in vanilla wow questing in Duskwood cemetery and this prick undead rogue was just relentlessly ganking, dead gnomes everywhere , it was a real blood bath . I don't remember what level he was but i do remember one brave soul spamming chat to start a party to take him down. When we eventually found and killed him it was more satisfying then any boss i had taken down thereafter. I also ended up getting a guild invite that day from the guy who formed the group which i stayed with for quite some time all the way through Wrath.
    I can name a handful of players like this in the MMORPG I play, and... it is interesting.  Although I dislike getting killed, especially if I'm on an important mission, I can honestly say they add to the experience?  There are only some places where this type of play is commonly feasible, and it's clearly indicated by the game (you can technically be killed anywhere, but defenses get orders of magnitude stronger the closer you get to the capitol and training sector).

    Flying through unguarded, unmonitored space and wondering 'will I run into <X> or <Y>' adds an element of uncertainty and danger; this in turn increases the payoff after a successful run: risk vs. reward.  On the opposite extreme we could be holding hands and singing kumbaya all the time but that would be dull.  It's more compelling with a tapestry of different interactions always occurring.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 131 missions in Vendetta Online

  • TheScavengerTheScavenger Member EpicPosts: 3,215
    edited October 10
    Community got bad because not just the MMO genre, but many multiplayer genres, became about conflict and competition...and it doesn't take much looking to see every PvP game with conflict has terrible communities. And competition adds even worse communities, as seen in most competitions in real life...bring out the worst in people (for most part. Martial art competitions tend to be MOSTLY pretty respectful of each other)

    I can name you countless PvP MMOs with the worst communities you'll ever see

    I'd have a hard time finding a bad community as just a good an example in a PVE based game.
    Post edited by TheScavenger on
    Ungood

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • TorrskTorrsk Member UncommonPosts: 57
    My first MMO was way later, than what I assume most was here. Started in late vanilla WoW. Trying to do anything alone back then, good luck. While it was possible, was more of a challenge. Where now, I could go onto WoW. Start leveling a character and never talk to anyone the whole time. Doesn't help with LFR, I could be rolling with welfare epics. 

    I really miss times when you needed people, you had a rep. Most MMOs, you can be a complete and utter wanker to people and who really cares. Nothing bad it really going to happen from it. 

    FF14 wasn't too bad there. Basically forcing you into instances. Having insane waiting times, if you weren't a tank/healer. 

    Without games basically pushing people together by whatever means, making leveling hard, getting killed by opposite faction, needing others to all craft together. Where now, it seems most are just focused on more solo play. Trying to make things overall easier. Unless you are the top 1-5% that do hardcore pvp/pve. Which is another problem, it's all about the end game.
  • ScotScot Member EpicPosts: 9,485
    Torrsk said:
    My first MMO was way later, than what I assume most was here. Started in late vanilla WoW. Trying to do anything alone back then, good luck. While it was possible, was more of a challenge. Where now, I could go onto WoW. Start leveling a character and never talk to anyone the whole time. Doesn't help with LFR, I could be rolling with welfare epics. 

    I really miss times when you needed people, you had a rep. Most MMOs, you can be a complete and utter wanker to people and who really cares. Nothing bad it really going to happen from it. 

    FF14 wasn't too bad there. Basically forcing you into instances. Having insane waiting times, if you weren't a tank/healer. 

    Without games basically pushing people together by whatever means, making leveling hard, getting killed by opposite faction, needing others to all craft together. Where now, it seems most are just focused on more solo play. Trying to make things overall easier. Unless you are the top 1-5% that do hardcore pvp/pve. Which is another problem, it's all about the end game.
    Welcome to our boards! :)

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

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    Now Doesn't That Make You Feel All Warm And Fuzzy Inside? :P

  • traxxis31770traxxis31770 Member CommonPosts: 2
    I personally enjoyed slow leveling. Gives you opportunity to hang with same groups of people in the same areas. Seems to me that everyone is just in a hurry to reach end game. Most of the time once you reach that point then you are bored. 

    I remember waiting in zones to group up and actually having some of the funniest conversation with people. Come back to that zone a day or two later and find some of the same people and have great conversations and hunting again. Leveling is so quick now that you really don't have time to get to know anyone before they are leveled way beyond you. I am a casual player and that could have something to do with it but EQ was some of my most entertaining times with a community in an MMO.
    Torrsk
  • UngoodUngood Member RarePosts: 1,530
    I blame MMO developers for the decline in community really, and this is brought upon because of how they build their games.

    See a lot of games are designed to be time sinks to players, but then developers do not respect the time that players put into their games. They will do things, like pump out expansions that raise level caps, put out whole new gear treadmills, and this invalidate all the work and effort that players put into the game already, so much so, that is begins to work against you to have been with the game for a long time, as the new stuff is better then the old stuff.

    Then their are revisions to the game, which all too often take the form of nerfs, where gear, abilities, classes, combos, gear, and a slew of other things that players put a lot of time into getting become vastly weaker then they used to be, making all that effort and time a total waste.

    And this is a huge Trend for MMO's to do this to players and it affects them socially, in a massive way, the more the players efforts become invalidated the more it is never going to be worth it the player to deal with annoying other people. IE: That "raid leader" that is acting like a jerk is suddenly not worth it to put up with because when a new expansion comes out, or update happens, this gear that is currently the "must have" will be vendor trash, and putting up with the headache of dealing with annoying people is just not there anymore.

    That Ganker that is killing people in a starting city, it's not worth the time and effort to deal with, they can have this game, if that is what they need to play, suddenly a game that even has that kind of environment is not worth the head ache, because as a long time player of MMO's, you just know that the company won't respect your efforts, so, it becomes easier to just move on, leave those people that game, and find a new game where perhaps players are forced to be nice, or at the very least, you're able to just ignore them fully to enjoy the game.

    Hence the rise in Solo Aspects of MMO's. This was not because Players want to solo, it is because game companies have for years, decades even, disrespected the time and effort players put into their game, so much so, that it is not worth the frustration of dealing with people that a player does not like, just to play a game anymore, because the rewards, whatever they may be, will never be worth it, every time a nerf happens to your raid gear, it makes dealing with that annoying raid leader less worth it.

    As such, players are not in the mood to deal with other people that are less than pleasant. And it shows. That is why communities are not building. It's not about slow leveling, the reason why players won't put up with that slow leveling, is because they know that the company won't respect their grind time to earn those levels, and will just nerf some ability like it's nothing to them, and the player that just put in 20 hours getting that last level to get that ability now feels slighted. Like, you think they are going to take up long ass grinds when they know that the MMO company won't respect their efforts... screw that.

    So a large part of the problem is that MMO companies just didn't respect their players time, so now players are not feeling the urge to put in that kind of time or work into their games, and the community suffers for that.

    You reap what you sow.
    iixviiiixSteelhelm
    There is no Truth, only the Illusions we wish to Cling to. Knowing this, why do we all cling to such shitty illusions?
  • VengeSunsoarVengeSunsoar Member RarePosts: 6,463
    edited October 13
    I see that little bit different. People like higher levels people like getting better and better gear. I think the developers are just giving us what we have repeatedly showed we want. For those things at least anyway.
    Post edited by VengeSunsoar on
    AlBQuirkyTorval
    Just because you don't like it doesn't mean it is bad.
  • AlBQuirkyAlBQuirky Member RarePosts: 4,511
    edited October 13
    Ungood said:
    I blame MMO developers for the decline in community really, and this is brought upon because of how they build their games.

    See a lot of games are designed to be time sinks to players, but then developers do not respect the time that players put into their games. They will do things, like pump out expansions that raise level caps, put out whole new gear treadmills, and this invalidate all the work and effort that players put into the game already, so much so, that is begins to work against you to have been with the game for a long time, as the new stuff is better then the old stuff.

    Then their are revisions to the game, which all too often take the form of nerfs, where gear, abilities, classes, combos, gear, and a slew of other things that players put a lot of time into getting become vastly weaker then they used to be, making all that effort and time a total waste.

    And this is a huge Trend for MMO's to do this to players and it affects them socially, in a massive way, the more the players efforts become invalidated the more it is never going to be worth it the player to deal with annoying other people. IE: That "raid leader" that is acting like a jerk is suddenly not worth it to put up with because when a new expansion comes out, or update happens, this gear that is currently the "must have" will be vendor trash, and putting up with the headache of dealing with annoying people is just not there anymore.

    That Ganker that is killing people in a starting city, it's not worth the time and effort to deal with, they can have this game, if that is what they need to play, suddenly a game that even has that kind of environment is not worth the head ache, because as a long time player of MMO's, you just know that the company won't respect your efforts, so, it becomes easier to just move on, leave those people that game, and find a new game where perhaps players are forced to be nice, or at the very least, you're able to just ignore them fully to enjoy the game.

    Hence the rise in Solo Aspects of MMO's. This was not because Players want to solo, it is because game companies have for years, decades even, disrespected the time and effort players put into their game, so much so, that it is not worth the frustration of dealing with people that a player does not like, just to play a game anymore, because the rewards, whatever they may be, will never be worth it, every time a nerf happens to your raid gear, it makes dealing with that annoying raid leader less worth it.

    As such, players are not in the mood to deal with other people that are less than pleasant. And it shows. That is why communities are not building. It's not about slow leveling, the reason why players won't put up with that slow leveling, is because they know that the company won't respect their grind time to earn those levels, and will just nerf some ability like it's nothing to them, and the player that just put in 20 hours getting that last level to get that ability now feels slighted. Like, you think they are going to take up long ass grinds when they know that the MMO company won't respect their efforts... screw that.

    So a large part of the problem is that MMO companies just didn't respect their players time, so now players are not feeling the urge to put in that kind of time or work into their games, and the community suffers for that.

    You reap what you sow.
    I really don't think so. Every last player has a choice to stop playing and paying their subs, barring some kind of addiction. Plenty have stopped already. We have no one to blame but us players. 

    It's not just a few. It is millions.
    Post edited by AlBQuirky on

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR

  • UngoodUngood Member RarePosts: 1,530
    Ya know @AIBQuirky I have no idea how what you said, relates to what I said, and quite frankly, I am not in the mood to try and figure it out.

    If you want to explain how you thought they relate, fine, if not, again fine.
    There is no Truth, only the Illusions we wish to Cling to. Knowing this, why do we all cling to such shitty illusions?
  • MaurgrimMaurgrim Member RarePosts: 1,006
    edited October 13
    It's simple math really, olden days less people were playing MMOs so you get less amount of assholes and psychos so It was easier to weed out the degenerates , present day, a lot more people play MMOs hence more assholes and psychos that makes It hard to find good players in a sea of degenerates.
    Post edited by Maurgrim on
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 3,129
    edited October 13
    Maurgrim said:
    It's simple math really, olden days less people were playing MMOs so you get less amount of assholes and psychos so It was easier to weed out the degenerates , present day, a lot more people play MMOs hence more assholes and psychos that makes It hard to find good players in a sea of degenerates.
    Did you play UO? There were always assholes.  In fact, I miss hating people in MMORPG. Most of the genre is rather sterile in player interactions and me centric.  

    What most people don't realize is the bad comes with the good.  I don't mind having rivals or enemies to go along with friends.  
    Post edited by Vermillion_Raventhal on
    ConstantineMerus
  • ConstantineMerusConstantineMerus Member EpicPosts: 2,152
    Maurgrim said:
    It's simple math really, olden days less people were playing MMOs so you get less amount of assholes and psychos so It was easier to weed out the degenerates , present day, a lot more people play MMOs hence more assholes and psychos that makes It hard to find good players in a sea of degenerates.
    Did you play UO there were always assholes.  In fact, I miss hating people in MMORPG. Most of the genre is rather sterile in player interactions and me centric.  

    What most people don't realize is the bad comes with the good.  I don't mind having rivals or enemies to go along with friends.  
    Good point. The world should be designed as a breeding ground for the alignment system and that should expand beyond characters and well into players themselves. 

    I used to be lawful-evil. Now people mistake me for a Republican. 
    Steelhelm
    Something wicked comes this way @Feb-2019
  • Big.Daddy.SamediBig.Daddy.Samedi Member UncommonPosts: 265
    DMKano said:
    DMKano said:
    Knytta said:
     At the moment Pantheon and maybe one or 2 others tries to do something different, I hope they succeed!

    Had to laugh at this - Pantheon is literally using EQ1 vanilla as a blueprint.

    Not that this is a bad thing - just when you replicate the gameplay of EQ1 from 19 years ago - that's not exactly doing something differently, is it?
    Had to laugh at that ?... Why?

    It's been so long, it IS NEW ! 

    You think you could have used a better word than "laugh".  It's like you have a resentment against Pantheon for some reason.  I've detected that in many of your post.  

    If you have a resentment it should be BDO, it takes advantage of people. 


    I am a Pantheon backer - I hold no resentment towards the game, I am very much looking forward to playing it in a couple of years when it launches. what are you on about?

    If you see no humor in someone calling Pantheon "something different" after EQ1 has been out since 1999... come on.
    I  honestly think the intent is that it is something different from the trend that is currently going on. They are Targetting a niche audience without concern for cashing in in the newest and greatest.

    We are in a day and age where MMO's are even bringing Battle Royale in to the fold (Skyforge)

    I am looking forward to player older styled games with a newer skin.... I just want a virtual world again. Playing WoW right now and taking my time and enjoying the game like I had never played before. Trying to talk to people though? Yeah people almost never respond.


  • ceratop001ceratop001 Member RarePosts: 1,473
    Sovrath said:
    I'm an old school Pvper...

    True Pvper could care less about civility. I prefer to be despised and hated. My role inside a mmorpg is to PvP. I'm not looking to Pve with my friends. My goal is to make you frustrated and create drama. I want to gank you inside a dungeon and take all your hard earned loot. I want you to rage quit and uninstall the game. I love tears they bring me happiness. My actions make the community stronger. Friendships are formed out of hatred for me. We all have different roles...
    You sound like a child to me. And you've actually been this way for years?
    I've seen this exact type of player in Lineage 2. There was a ganker in the Heretics Catacomb on my server who logged in every single day, and camped that dungeon all day. They would PK any player who ever walked in, and had multiple characters on different accounts that they would log into if you somehow killed the main PKer. They capped out the PK number apparently, and just kept going.

    They honestly have a little bit of truth in what they say, people would form groups in our clan to go kill the person so our lower levels could go farm there, or protect them while farming.

    It's an interesting way to play though IMO. You always see players who want to be friends with everyone, usually PKs or ganks are caused by anger or irritation. If a player wants to cause issues and PK just for fun all the time, that's just a different way of playing I guess.  
    I PK like that. I feed off frustration and anger.
     
  • DMKanoDMKano Member LegendaryPosts: 19,160
    Maurgrim said:
    It's simple math really, olden days less people were playing MMOs so you get less amount of assholes and psychos so It was easier to weed out the degenerates , present day, a lot more people play MMOs hence more assholes and psychos that makes It hard to find good players in a sea of degenerates.

    Even the old veteran players play differently today.

    The way I played EQ1 back in 1999 is nothing how I play games today. 

    We've all learned how game mechanics work as we are not noobs anymore being amazed at every little thing.

    So the awe that most players had is gone so new mmorpgs wear off fast after decades of playing MMOs 
  • DMKanoDMKano Member LegendaryPosts: 19,160
    Ungood said:
    I blame MMO developers for the decline in community really, and this is brought upon because of how they build their games.

    See a lot of games are designed to be time sinks to players, but then developers do not respect the time that players put into their games. They will do things, like pump out expansions that raise level caps, put out whole new gear treadmills, and this invalidate all the work and effort that players put into the game already, so much so, that is begins to work against you to have been with the game for a long time, as the new stuff is better then the old stuff.

    Then their are revisions to the game, which all too often take the form of nerfs, where gear, abilities, classes, combos, gear, and a slew of other things that players put a lot of time into getting become vastly weaker then they used to be, making all that effort and time a total waste.

    And this is a huge Trend for MMO's to do this to players and it affects them socially, in a massive way, the more the players efforts become invalidated the more it is never going to be worth it the player to deal with annoying other people. IE: That "raid leader" that is acting like a jerk is suddenly not worth it to put up with because when a new expansion comes out, or update happens, this gear that is currently the "must have" will be vendor trash, and putting up with the headache of dealing with annoying people is just not there anymore.

    That Ganker that is killing people in a starting city, it's not worth the time and effort to deal with, they can have this game, if that is what they need to play, suddenly a game that even has that kind of environment is not worth the head ache, because as a long time player of MMO's, you just know that the company won't respect your efforts, so, it becomes easier to just move on, leave those people that game, and find a new game where perhaps players are forced to be nice, or at the very least, you're able to just ignore them fully to enjoy the game.

    Hence the rise in Solo Aspects of MMO's. This was not because Players want to solo, it is because game companies have for years, decades even, disrespected the time and effort players put into their game, so much so, that it is not worth the frustration of dealing with people that a player does not like, just to play a game anymore, because the rewards, whatever they may be, will never be worth it, every time a nerf happens to your raid gear, it makes dealing with that annoying raid leader less worth it.

    As such, players are not in the mood to deal with other people that are less than pleasant. And it shows. That is why communities are not building. It's not about slow leveling, the reason why players won't put up with that slow leveling, is because they know that the company won't respect their grind time to earn those levels, and will just nerf some ability like it's nothing to them, and the player that just put in 20 hours getting that last level to get that ability now feels slighted. Like, you think they are going to take up long ass grinds when they know that the MMO company won't respect their efforts... screw that.

    So a large part of the problem is that MMO companies just didn't respect their players time, so now players are not feeling the urge to put in that kind of time or work into their games, and the community suffers for that.

    You reap what you sow.


    MMOs have become $$$ driven since game studios saw the early successes of UO, EQ1 AC.

    Today any major game with a huge multi million dollar budget has s sole focus of making money first and foremost - it's the same as any big business project. 

    The bigger the budget the more money focused the game is.


    Steelhelm
  • AkulasAkulas Member UncommonPosts: 2,292
    F2P lower entry barrier or game is PvP that's the answer of why the community is bad. Plus devs making game to make money as opposed to making games because they enjoy making games.

    This isn't a signature, you just think it is.

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