The title says it all really.
Do you prefer:
tab target games, where you must first select your target and no "aiming" is required,
FPS Style where every skill toward another entity is aimed and uses non guided projectiles
or a combination of the two.
Some examples of a combination are ESO and Tera. I'm sure there are more, but that's what comes to mind.
I would also like to hear why you prefer your type and if you prefer a combination I'd love to hear more detail on how that combination does or should work.
Thanks!
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i like it when you can try to focus on one singular target to cast spells and i like it when you can throw things in it's general direction. if you combine it that is pretty awesome.
I had fun once, it was terrible.
Unreal...Quake...Doom,then it is manual aim,rpg's work better without manual because they do a heck of a lot more with combat than simply point and click.
That is not to say a rpg is better than a fps'r.The first person shooter if done right has way better maps and weapon types to cover all bases,close,mid range ,far and splash damage.FPS'rs are about prediction and luring in and speed,rpg's are about thinking,react to the action taken,buffs and debuffs, so yeah genres have such huge differences,it is more about the game design than how you aim.
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You can have MMORPGs with each style, the only thing preventing it is the team creating it. You prefer tab target for this genre is what I get out of your statement.
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melee never bothered me at all with "FPS" style, and in fact, I much preferred that with melee combat over tab targeting. I could never get ranged/spell casting to work like I thought it should in an MMO with that style though, and with just tab targeting it's all just stat based and feels more like fighting in a spreadsheet than anything actually skill oriented.
I like my MMOs to be hybrid -- part of it comes from building my character in game, and part of it comes from me being an alert and active player. I don't like it when the game skews too far in either direction though. I should be able to power through with skill, and I should be able to power through with gear/level... but both of those only within bounds and reason. The rationale behind old EQ con system --- white was "your level" and what an average player, with average gear and skill, should be able to overcome. Yellow was challenging: either good gear, excellent skill, or teamwork should win. Red was just suicide. In practice it didn't quite work out that way, but I always liked the concept.
If I could get a MMO with Horizon - Zero Dawn style ranged, it would be keen. Best archery mechanic I've seen in a game to date.
Which I think is a better system for an MMO, it gives you freedom to open fire and kill stuff, or you can tab target and be all tactical.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR