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Oh wait... I mean Mankind. No, scratch that, I DO mean Chaos.
I get the whole "you're on your own" trend in games, I really do. I also get the open world, PvP type of gaming experience, I really do. I also get the "overly complex-will take weeks to begin to figure out a small fraction of" in games as well.
What I don't get, is combining all of those into one.
The game starts off alright. You have a few of your standard "getting to know you" type of quest. At one point, though, the quests dry up and the game pretty much leaves you stranded in a cold, harsh world, with little-to-nothing to go on and only a vague idea of what to do.
This isn't too bad if the world was at least a familiar environment, you'd be able to identify things for what they are; a cave is a cave, a forest is a forest, etc. You'd have some idea of what they are and, unless you've lived under a dark rock for your entire gaming life, have some idea as to what to expect.
Your first venture into the unknown of FoM is going to be anything but pretty... or familiar. With a generic looking, but foreign environment compared to most games, you'll fin yourself deciding to explore. See that guy over there? You could ask him for directions... oh wait. What's that? He's shooting at you? Well, go run back to... err... um... run back to.... *something* Never mind, looks like you're dead. At least the Cloning lab is familiar territory.
So much for the grand idea of roleplaying and being able to take on the role of any number of professions you would like to be!
Want to be a drug dealer? Why not! Might as well put that time invested in learning the skill to some use and go out on the streets and look for clients... oh looks like they just randomly killed you again. Scratch that idea off.
For a game that touts itself on allowing you to do or be anything, you'll soon find that your options are extremely limited. The second you decide to break from the norm and go out on your own, you'll find yourself getting shot at and dying in, what looks like it should be a relatively safe area. Guess the rest of the players decided that "anything" they wanted to be were homicidal asshats. Then you'll end up spawning back at the original location, minus whatever you lost in dying and have to follow the generic, safe path like all of the other AFK miners are. Rinse and repeat.
The locations in this game require too much explaining as to what they are and why they're there. With the exception of the outside portion, they look like they've all been created form the same bland, generic "future" model and one looks just like the next once you're indoors.
You like being able to tell where you are and what things are by looking at them and being able to identify their purpose? You enjoy seeing that guy holding a hammer, at a hot forge with an anvil next to him and knowing, instinctively you're near a blacksmith? NOT IN THIS GAME!
It's nothing but trial and error, with the errors resulting in a random PK, requiring need for more trial, which results in more errors which... etc. etc. etc. etc. etc. The game thrives off of this self-perpetuating cycle while taking little time to explain any of it to you.
Sure, you can queue up skills to learn and advance your knowledge with, but what good are they if you have no real knowledge of what they're supposed to be used for? "Hey, that mining rig thingy the tutorial mentioned, sounds kinda neat. How do I get one and use it?" Pffft damned if I know! But, ya know, good luck finding one and all on a random planet from a random terminal while randomly getting shot in the face trying to figure out where you are!! If you DO manage to get one... good luck trying to figure out how and where to use it!
I've heard people in-game comment about he game "dying". Well, no-shit-sherlock! Every new player is pretty much bitch-slapped across the face by either the piss-poor "tutorials", the turn-of-the-millennium graphics, or other players who just want to kill you then complain about the lack of player base.
This game deserves it's excruciatingly slow death.