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Microsoft has energized the gaming world today with its announcement of Project xCloud, a new service "where you are empowered to play the games you want, with the people you want, whenever you want, wherever you are, and on any device of your choosing". In concrete terms, that means, you can play, for instance, Sea of Thieves on XBox One, PC or on your phone.
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mmorpg junkie since 1999
You know MS... It makes these shiny features for their latest OS.
This type of service is the future and has been for a long time. It wont satisfy everyone and the internet is most areas obviously still need massive improvement, but that's coming along at rates never seen before as well. With 5g (a laugh at the moment) on the way, SpaceX and Virgin or Amazon (can't recall which) pushing for low orbit satellite internet, it's all coming together nicely..
I need a development computer, so I can't just yet remove my need for performance locally, but damn I'd love to pick up a laptop or convertible based on it's looks and still get what I need done.
Always fascinating to see more advancements. Can't wait to test it out.
If they make it so that people who already have an Xbox One can stream the game from their console to other devices over a LAN, that could be more interesting and could work better, as that could offer much lower latency and far more bandwidth. But over the public Internet to a server hundreds of miles away? No.
This just does nothing for me.
AWESOME XD
Lets hope this works better. It should solve most of those problems I listed but will probably introduce a whole new slew of issues.
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Play anywhere, Anytime, on ALL DEVICES!!! Can't wait for this on my SWITCH and PS4 . YEEEEEEEEEEEES
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Trying to get every single developer to pay Microsoft for each and every game.
I do applaud the ability to play a mobile game on PC,but that i got to see to believe it,what screen size,quality of graphics etc etc.
Reading it over doesn't sound like they are trying too hard,enabling it for Xbox,well yeah that is THEIR own console.
If they instead already put in some backwards compatible effort for other known popular devices then we could say they are serious about WE the gamer,this instead looks like all in for Microsoft.
Devs have already been able to utilize Microsoft,they can make their games for multiple devices if they choose to do so,so yeah again this looks they are trying to reel ev1 into an all Microsoft takeover>>>>MONOPOLY.Microsoft has already been sued at least once for trying to run a monopoly,here we go again.
marketing 101 >>"puts YOU in the center"a well known word in psychology,the word YOU is considered the most powerful word on the planet.
Never forget 3 mile Island and never trust a government official or company spokesman.
WHY would you want to bu ya game multiple times anyhow?If you feel the need to play a game on a different device then guess what,buy it for that device.
As i mentioned,we need to see the QUALITY of this cloud gaming.If for example a mobile game still looks like a mobile game,well what is the purpose,i mean not like ev1 is going to start throwing away their phones.
There is actual ya much bigger problem with a monopoly,imagine they hook ev1 in so now they profit from every single game on the market.Ok well once they have ev1 hooked in now what,monthly costs leading to even bigger ones?We all know how bills escalate...gas prices,it is a slow grind until the cost is ridiculous.
Never forget 3 mile Island and never trust a government official or company spokesman.
For example, not all devices are created equal. You may be sitting here with a phone from 4 years ago that struggles to play your favorite game. You could have a phone so old that it can't get updates.
Samsung is notorious for basically dropping updates for phones after about 3 years, maybe you're one of those that wants to play the newest game that is only available for the newest Android/iPhone.
Quality matters, sure, but GeForce Now can stream games in 4k, with relatively low latency, and considering that most of us who play MMOs already deal with that kind of latency, I think a lot of people are throwing this out of proportion on performance.
Not to say that there won't be areas where performance is an issue, but in time, it could be substantially less so with direct streaming. Even with a local streaming service that downloads the "cloud app" that gives you access to the game cross platform through some type of emulation, or just authorizes the user to download games from the cloud on that device, it's still a CLOUD SERVICE, which means, there will probably be safeguards in place to prevent people from taking these games offline indefinitely.
In the future I can see 60 dollars a month that you would normally pay for a single game, be spread across several different services... right now the cost of usage is kind of low, but as more platforms push for the new games and exclusives to be on their service... prices will start to creep up.
What they go on to say - essentially addressing why they are doing this - is that there are a lot of people in the world who don't own a console; have never experienced e.g. Halo. They don't say people who just have a phone but its sort of implied. And they believe its a big market.
There is some other stuff as well but they represent the key points.
I think this is MS looking forward to a time when TVs perhaps might be powerful enough to run games; when the market for consoles and PCs is no more. Not today obviously but if you start to look 5 or 10 years ahead .... which big companies do.
And I am sure developers will be happy with anything that allows them to tap into a larger market. That said mobile is huge. So maybe its a case of making it easier for PC and console titles to access the bigger mobile market.
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