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Blizzard Fesses Up to Problems with World of Warcraft's Azerite Gear - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2018 in News & Features Discussion

imageBlizzard Fesses Up to Problems with World of Warcraft's Azerite Gear - MMORPG.com

The Blizzard team has acknowledged that there are issues with the current iteration of Azerite gear in World of Warcraft: Battle for Azeroth. Azerite armor fits into three available slots (head, shoulder, chest) and contains a number of mostly passive traits that can enhance a variety of abilities for players. However, the community has generally had a number of issues with the system. Blizzard has now admitted that there are three key areas where improvements are needed.

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Comments

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Making a turd smell like strawberries doesn't change the fact that its still a turd and the azerite system is the turd.
    SBFordGaladournJeroKaneNanbinoEponyxDamorThaharArskaaawandericaSamhael
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    This is promising, for sure. Let's see how it goes. Abandon it in the next expansion, or make it just ONE way to personalize characters (new talents and skills would have been nice).
    Viper482

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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Yea, they can continue to tune, but in the end, they're just doing whatever they can to minimize the negative impact of a poorly designed system.

    No mention of the issue of having to regrind rings over and over as you climb the iLvl ladder. This makes catching up alts much worse, and leaves little to no improvement over Legion.

    Disappointed in this expansion's endgame content in general.
    Viper482NanbinoThaharArskaaaSBFordSamhaelGobstopper3D

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  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited October 2018


    Yea, they can continue to tune, but in the end, they're just doing whatever they can to minimize the negative impact of a poorly designed system.



    No mention of the issue of having to regrind rings over and over as you climb the iLvl ladder. This makes catching up alts much worse, and leaves little to no improvement over Legion.



    Disappointed in this expansion's endgame content in general.



    According to Lore, the general re-grind is "just a down-side to the system that both the team and the playerbase will just have to accept..." like wtf lol. But lets be real about that, it was designed that way on purpose to extend the longevity of content. Thus is why he said the dev team would be more likely to be more restrictive on reforging azerite armor vs forgiving. So if you like playing multiple specs, you better get to grinding all those sets of azerite gear. AND dont forget those sets for different types of content for the same spec, RIP.
    Post edited by Albatroes on
    gervaise1SBFord
  • ACommonMuggerACommonMugger Member RarePosts: 564
    edited October 2018
    The entire system feels like a huge step back from Artifact Weapons. The way Blizz just drops complete systems like AW and eventually this makes me not even want to bother with the game in general. Just an utter wasteland of content.
    SBFordwanderica
  • gervaise1gervaise1 Member EpicPosts: 6,919
    This is promising, for sure. Let's see how it goes. Abandon it in the next expansion, or make it just ONE way to personalize characters (new talents and skills would have been nice).
    A case of see the last thread on this.
    Step 1. Deny there are any problems; obsfucate (blurr the issue). Done,
    Step 2. Admit there are issues and that they are going to look into them. Now done.
    Step 3. The downstream patch - presumably some time next year,
    Syep 4. Make the whole thing trivial so anyone can easily get anything to do with the system.
    Step 5, Scrap system with bxt expansion. Hoping they keep it as ONE way to personalize characters ...... that is wishful thinking yes?
  • HorusraHorusra Member EpicPosts: 4,411
    edited October 2018
    Albatroes said:


    Yea, they can continue to tune, but in the end, they're just doing whatever they can to minimize the negative impact of a poorly designed system.



    No mention of the issue of having to regrind rings over and over as you climb the iLvl ladder. This makes catching up alts much worse, and leaves little to no improvement over Legion.



    Disappointed in this expansion's endgame content in general.



    According to Lore, the general re-grind is "just a down-side to the system that both the team and the playerbase will just have to accept..." like wtf lol. But lets be real about that, it was designed that way on purpose to extend the longevity of content. Thus is why he said the dev team would be more likely to be more restriction on reforging azerite armor vs forgiving. So if you like playing multiple specs, you better get to grinding all those sets of azerite gear. AND dont forget those sets for different types of content for the same spec, RIP.
    you do not need to "regrind" for multiple specs.  Azerite lvl effects any new armor you get also.  It is not like Legion weapons where you had to grind exp for each weapon.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Horusra said:
    Albatroes said:


    Yea, they can continue to tune, but in the end, they're just doing whatever they can to minimize the negative impact of a poorly designed system.



    No mention of the issue of having to regrind rings over and over as you climb the iLvl ladder. This makes catching up alts much worse, and leaves little to no improvement over Legion.



    Disappointed in this expansion's endgame content in general.



    According to Lore, the general re-grind is "just a down-side to the system that both the team and the playerbase will just have to accept..." like wtf lol. But lets be real about that, it was designed that way on purpose to extend the longevity of content. Thus is why he said the dev team would be more likely to be more restriction on reforging azerite armor vs forgiving. So if you like playing multiple specs, you better get to grinding all those sets of azerite gear. AND dont forget those sets for different types of content for the same spec, RIP.
    you do not need to "regrind" for multiple specs.  Azerite lvl effects any new armor you get also.  It is not like Legion weapons where you had to grind exp for each weapon.
    True.  Unfortunately, the grind doesn't give you nearly as much perceived value because traits are completely passive buffs that the player has little to no control over.  More interactivity with the rewards of the grind is needed.
    SBFord

    image
  • Dr_ShivinskiDr_Shivinski Member UncommonPosts: 311
    For all it's mechanical inadequacies the azerite system's worse fault is that it is just plain boooring. Artifact Weapons were a scummy grind no doubt. But you were at least grinding to an end result that was kind of exciting in most cases.


    SBFord
  • Viper482Viper482 Member LegendaryPosts: 4,102
    This has been the most unrewarding MMO I have ever played (going back to original UO is saying a lot). There is nothing worse than a grind that lacks reward, all stick no carrot. The majority of players are not jackasses, they will eventually realize they are not getting the carrot and stop.


    I am not just talking azerite items either, the entire expansion lacks any kind of substantial rewards. I recall doing Legion emissaries up until BfA released because the rewards were actually worth it, I already lost all will to do them in BfA. That is an epic fail this early in.
    wanderica
    Make MMORPG's Great Again!
  • NanbinoNanbino Member UncommonPosts: 168
    edited October 2018
    Haven't touched this pile since litch. Feels good.
    Galadourn
  • Viper482Viper482 Member LegendaryPosts: 4,102

    Horusra said:


    Albatroes said:





    Yea, they can continue to tune, but in the end, they're just doing whatever they can to minimize the negative impact of a poorly designed system.





    No mention of the issue of having to regrind rings over and over as you climb the iLvl ladder. This makes catching up alts much worse, and leaves little to no improvement over Legion.





    Disappointed in this expansion's endgame content in general.






    According to Lore, the general re-grind is "just a down-side to the system that both the team and the playerbase will just have to accept..." like wtf lol. But lets be real about that, it was designed that way on purpose to extend the longevity of content. Thus is why he said the dev team would be more likely to be more restriction on reforging azerite armor vs forgiving. So if you like playing multiple specs, you better get to grinding all those sets of azerite gear. AND dont forget those sets for different types of content for the same spec, RIP.

    you do not need to "regrind" for multiple specs.  Azerite lvl effects any new armor you get also.  It is not like Legion weapons where you had to grind exp for each weapon.



    Ummm….how do you get the additional armor to get other effects if not by grinding? Your azurite grind may affect all the armor, but you still have to grind in order to get additional pieces. With the artifact weapons you had a set goal to grind for, you knew X ability/effect was waiting for you down the road, with azurite pieces it is all RNG as to what effect/abilities you will get when you pick the piece up. Not only that....but you spend X number of hours grinding to get that one ability you want then Blizzard nerfs the shit out of it. Nothing to defend here, it is all just poor design.
    SBFord
    Make MMORPG's Great Again!
  • JeroKaneJeroKane Member EpicPosts: 7,105
    edited October 2018


    This is promising, for sure. Let's see how it goes. Abandon it in the next expansion, or make it just ONE way to personalize characters (new talents and skills would have been nice).



    That is what WoW has become in a nutshell! and why I won't be coming back anymore.

    Blizzard is experimenting with all kinds of new systems and then quickly abandons it again with each new expansion.

    For new/returning players it's just crap to level from 1 now, having to go through abandoned features in Draenor ( Garrisons ), Legion ( Artifact Weapons ) and then finally into BfA with Azerite armor that will be abandoned with next expac.

    They practically want you to not play the old content anymore and just spend the extra 50 bucks on Boost potions.

    Especially with Garrisons they could have done so many new cool things with it and expand on it. Sure it wasn't perfect, but it was fixable... but instead they just outright abandoned it. It was the closest thing we had for player housing.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited October 2018
    Horusra said:
    Albatroes said:


    Yea, they can continue to tune, but in the end, they're just doing whatever they can to minimize the negative impact of a poorly designed system.



    No mention of the issue of having to regrind rings over and over as you climb the iLvl ladder. This makes catching up alts much worse, and leaves little to no improvement over Legion.



    Disappointed in this expansion's endgame content in general.



    According to Lore, the general re-grind is "just a down-side to the system that both the team and the playerbase will just have to accept..." like wtf lol. But lets be real about that, it was designed that way on purpose to extend the longevity of content. Thus is why he said the dev team would be more likely to be more restriction on reforging azerite armor vs forgiving. So if you like playing multiple specs, you better get to grinding all those sets of azerite gear. AND dont forget those sets for different types of content for the same spec, RIP.
    you do not need to "regrind" for multiple specs.  Azerite lvl effects any new armor you get also.  It is not like Legion weapons where you had to grind exp for each weapon.
    It was being referred to the azerite gear and the rings to re-get the traits you had previously just 'stronger.' Unless you're going purely generic traits, you're gonna reforge a lot if you play specs for different types of content OR you can grind out a set of azerite armor for that spec and hope the traits dont suck.
    MadFrenchie
  • GaladournGaladourn Member RarePosts: 1,813
    I wonder where's the fun in implementing new progression systems and abandoning older systems with each new expansion...
    AlbatroesJeroKane
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited October 2018
    Galadourn said:
    I wonder where's the fun in implementing new progression systems and abandoning older systems with each new expansion...
    To me it is sad, but honestly when you look at the competition wow has, its either cash grabs/poorly optimized/or clones for the most part, so they can kind of get away with it.
    Galadourn
  • Gobstopper3DGobstopper3D Member RarePosts: 970
    Having to grind to use that same trait your currently using on a higher level piece is BS.

    IMO Island expeditions are not very exciting, rewarding, or fun, but it's the only efficient way to get azerite. I gave up trying to level up my azerite. Currently sitting with level 370 gear and azerite level is 20. I don't care anymore. I refuse to run island expeditions anymore. There is enough grinding for rep, I don't need anymore of it.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • BineticBinetic Member UncommonPosts: 6
    For few xpacs there is always one best choice... never more choices to bounce with your char on same spec.
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