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EverQuest Producer Lauren "Mooncast" McLemore has announced the game's 25th expansion that will be ready to go in December. Called The Burning Lands, new content will include a trip to the elemental Planes where "air and fire will play a big role in [the] upcoming adventures". As a bit of a teaser, the post shows off an upcoming monster, something that looks suspiciously like a burning snail!
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Logic, my dear, merely enables one to be wrong with great authority.
SOE before DBG had many good Intellectual Properties, SWG, Planet Side, Ever Quest / Champions OF Norrath on the PS2, all these made for great online games, Sony could have made Champions of Norrath, an Online Game similar to Diablo, and made the Re-Make of EverQuest series but failed.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
You do have something there.
Because that would require an actual monetary investment. You know... having a decent sized team of "senior" artists, developers, designers, animators, writers, etc.
Not a bunch of "juniors" rehashing old content, change some texture colors here and there and release it as an expansion pack, like they have done for EQ1 and EQ2 for the past 10 years or so now.
EverQuest 2 hasn't gotten a "real" full blown expansion since Rise of Kunark. That was back in 2007!!
That's a little cynical, I'd say. Haven't played EQ1, but EQ2 has seen quite a few changes after Rise of Kunark, including new zones, new systems and quite a bit of overhaul. Perhaps there might have been no single 'full blown expansion' (by some definition), but I'd say that the changes since Rise of Kunark are a lot more than a 'full blown expansion' worth. They're certainly a lot more than 'rehashing old content, change some texture colours'.
All the changes and overhauls you mention weren't for the better, but terrible and hated by most.
The sole reason was to simplify and streamline everything to make it even easier and cheaper to churn out future expansions.
All expansion after Rise of Kunark have been small in comparison. A small overland zone you finished in a week (even for casuals) and then it was on to the gear grind in Dungeons and Raids.
Some of the expansions had at least an interesting Signature quest line now and then, but really in the end the expansions were just lack luster.
In the end I spend more time rolling ALTs to go through older content, since that was more fun than the new expansion packs.
Until they botched up the itemisation in the old zones with the "failed" itemisation overhaul that practically messed up the entire itemisation in pre level-80 content!
Something they never bothered to fix and were heavily critized for! SOE (at that time) rather wanted people just to buy the level 80 jump potions and let you forget the pre-level 80 content still existed! Total farce! Especially since they spend so much effort creating guided levelling paths through the old content with updated rewards, just to screw it up with a broken re-itemization script! Testers on the Test Server even warned SOE about it that it was broken, but they just pushed ahead and ran it on the Live servers anyway! /Facepalm
It was after that, that I finally threw the towel in the ring and just left and stopped playing.