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The Torchlight Frontiers Reddit has a new developer post that previews the vision that Echtra has for the game with regard to horizontal progression. In general, developers are tying player progression more to gear than to levels and "how different 'Frontiers' have their own progression and end game".
Comments
Scaling is probably the best thing to happen to modern MMOs.
¯\_(ツ)_/¯
In gw2 they have specific currencies AND stat combination gear. If you want that gear stat combo, you need to run that map. Many of the gw2 maps are very much alive because of that.
If TLF pulls this off well, it will be a welcome addition. Ian very glad to hear that they are thinking about replayability issues!
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I totally agree with this. Its what i hate about most rpg's. You should always be able to go back to older zones. This way devs can even add events in those older zones. This is the one thing some modern mmo's have got right.
I sit on the fence about this issue. I don't mind scaling as long as I can fill like I am getting stronger as I play. I don't want to play a game where I feel like I am no stronger after playing for 100 hours than I did in the first hour. Some games tune scaling to much and that feeling of getting stronger gets lost in just a gear grind which sucks.
The biggest issue in gaming is content locust which tend to be the most vocal on forums. They rush through entire games to get to whatever the last content is to complain there is no content, when it is their playstyle that is the real issue.
This is where I find myself. I love the idea of making content relevant no matter where Im at, but I also have never seen it implemented well. GW2 was maybe the best, but ARPG’s have almost always been about progression, you have to feel like youre getting better, stronger like the hours on the treadmill are helping you become a better fighting machine or eventually you’ll jump off and find a different piece of work out equipment, or just quit altogether.
Yeah ESO with 810CP, geared to the teeth in gold or purple sets and with 4 years of experience with the game is really, really easy... just try that no CP, no gear noob character... go solo a dolmen and get back to me
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I see them drop like flies in overland content quite often and when I'm healing a random normal PUG I can always spot them because they're the ones with almost no damage mitigation.
Fact is that the power gap between players new to the game and us geared and heavily CP'd vets is enormous. It ain't all that easy for the noobs.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
거북이는 목을 내밀 때 안 움직입니다
A max level player going against a CP160 mob (which is the level of all mobs in the game with scaling) will find that very easy. What do you think it'd be like if he were fighting a level 5 mob?
I get that you don't like scaling but not everything bad is caused by that.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Ah yes Scorch, Wiz version 2.0. If its not exactly what they like it s shit. Get a grip , theres a reason ESO and WoW do well. It s because they don t listen to people like you.
Few posts ago it mentioned you were out of touch, I would say, that's bang on.
Don't get me wrong. I love seeing zones being used by everyone at any time during their journey.