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Ok, I understand the importance of ID's in recent MMO games. Specifically over camped areas/mobs and safety from being ganked if the game has PvP. However, has it become so crazy now that gaming companies are making MMO's with nothing but ID's? I'm a huge fan of Dungeons and Dragons so there was no doubt in my mind, DDO was going to be good. Well, it's far from it thanks to the non D&D atmosphere. When you played D&D, sure, you'ld cut out a lot of the traveling and such, but not everything inbetween. DDO is nothing more then 3-4 small zones and everything else is ID's. How can you have a community with a game like this?
Where I'm coming from are the days of EQ, EQ2, AC, AC2, DAoC, WoW, L1, L2, Horizons, Shadowbane and so on. These games were not annoying when it came to exploring. I played EQ for years and years and with 10 expansions, you can imagine the shear size of the EQ universe. Traveling issues? Pppfpfpfttt. Try implementing speedier forms of traveling like speed buffs or teleportation spells. I'm sorry, but I can't, as of right now, see any purpose for ID's being the only thing that makes up a game. Shame on you Turbine and WotC for making such a poor game. I'm afraid a game needs larger worlds to hold my interest and to be honest, Guild Wars, which is free to play, is by far a more interesting game to play then DDO. Now that's a sad realization if I ever saw one.