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After a lengthy post on the World of Warcraft forums that collated player concerns about Battle for Azeroth gear (Azerite armor), Community Manager Josh "Lore" Allen wrote a lengthy rebuttal to each point. The original post cited several issues, albeit one or two rather hyperbolic, such as "Azerite - Worst Itemization in WoW's History", "Traits are Useless & Uninteresting", "Trait 'Farming'", "340 Traits Outperforming 385 Traits", "Reforging Costs" and "Power Swings".
Comments
¯\_(ツ)_/¯
Well the good news is, in 2 years, they will reinvent the game yet again... I'm guessing mobile WoW is their last frontier.
the CMs post screams hypocrisy of design. if this CM is acting as a mouth piece for the devs then this is scary.
He agrees that refarming traits is bad, but that begs the question: why did you move forward with that core design when it created an issue you, as a development team, acknowledged is not fun? If it's so core it can't be changed, that should've been red flag number one that the overall system was poorly designed.
How long should customers wait for acknowledged issues to be addressed?
Instead of giving me classic WoW, I wish they could bring back designers who care both about the game and the community playing it. I know theres a lot of extremely talented people still working in WoW but the ego of the few at the top is really hurting the game.
I also understand much better why Classic holds such appeal, I think in large part it's a return to a simpler time.
Even in EVE we never had to break down gear or perform skill analysis like I've read about in this conversation.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But Azerite traits didn't do that. They turned the entire scale on its head and took out any intuitive design the previous system had.
My personal feelings on simming are that I don't, but that's because I'm not trying to raid and do the highest competitive levels of PvP.
Crush your enemies, see them driven before you, and hear the lamentations of their women...
I had to completely change my hunter because MM is so garbage now. BM and Survival just outweigh it so much that there is no viable reason to play MM anymore.
Honestly I'm still playing the expansion, but traits make me really not want to keep playing. I've been paying for time with gold so I'm not really losing out on money but it's just frustrating. I've actually started playing Diablo 3 / Path of Exile again when I get bored as I don't feel like re-leveling an alt again.
The awkward AoE mechanics became frustrating after a while in PvE. And Double Tap makes me a fairly one-trick pony in PvP in the end.
buts its much easier to obsfucate first,
announce at a later date that some of the issues will be addressed ....
in a patch that arrives many, many months after release,
then have a patch that makes getting anything trivial
and then scrap the system entirely with the next expansion.
Supposedly things were tested before launch - so its either working as intended, maybe as some suggest to prod people towards the cash shop - or they simply didn't follow through on the design. Whilst annoucing an intent to "fix" the issues could be seen as an admission that they didn't deliver.
Internally though there may well be an accounting if revenue is not in line with expectations. And if, as @DMKano has suggested, the expansion hasn't done as well as expected that means even less incentive to spend time "making changing" to appease those who are left since the changes will be most unlikely to bring people who have left back.
I do expect them to say - in a year maybe - that they listened to feedback and that the next expansion will be the drop dead stunning. Honest.
I want to try more PvP, maybe I can have more fun doing that, but not getting gear drops in BG's that aren't ranked or from tokens makes it less fun for me.
you actually dont grind AP, you grind everything else, and get AP for basically everything you do ingame. but hey, hf grinding "AP". no idea how you do that tho.... might be the reason it burned you out ^^
362 item lvl atm, and my HoA is @ 22 atm. wanna tell me you "farmed" it higher yet? well grats ^^ why?
"I'll never grow up, never grow up, never grow up! Not me!"
EDIT- for clarity, in BfA Azerite and AP are one and the same.