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After that...you were pretty much on your own in figuring out what to do. There were some quests you could do if you knew about them or happened to randomly stumble onto them but most people who were new to the game missed most of those quests and just went out and started killing stuff to gain experience. And that was it.
Leveling in EQ basically came down to you deciding where to go to kill things to gain experience and/or loot. NPCs didn't tell you where to go. You went out and explored the world on your own or other players told you about places to go. For example I remember other players telling me to go to the Oasis zone around level 14 or so because there were lots of things to kill and always lots of groups going so you had a good chance to get into a group.
I remember a friend of mine found out about the savants cap that a named mob in unrest dropped (+3 wisdom and +3 intelligence) and he got me to go help him camp it. That really was about all the "direction" you had in EQ; you heard about places and things from other players and you decided to go check it out....or not.
My opinion?....I like it, but not sure how other FIRST TIME old school players will. I'm not sure where Visionary realms would draw the line. Keep it strictly traditional or give and take. It's a hard spot to be in, after all they want new blood too !
The more I think about it, the better it sounds. No direction opens curiosity. This will start player driven web sites "how to play" therefore more advertising.