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  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    NorseGod said:
    MaxBacon said:
    NorseGod said:
    You're right...

    because they released. 
    No little NorseGod, because there isn't, neither released or unreleased known title.
    Name me a single game that has been developed and released during SC's development that has less working features than Start Citizen has working currently.
    Don't answer.



     :D  :D   :D 
    craftseeker
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited September 2018
    NorseGod said:
    Name me a single game that has been developed and released during SC's development that has less working features than Start Citizen has working currently.
    Has nothing to do with my point. I know you're trying discredit SC in every way you can attm cause reasons, but I don't care about other games, I care about one MMO on the lines of SC that I've been wanting to play even before SC was announced, and in that scenario there is just the prospect of SC, that is all. Like me there are many others.

    Nuf said.
    craftseeker
  • NorseGodNorseGod Member EpicPosts: 2,654
    edited December 2019
    Post edited by NorseGod on
    MaxBacon
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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,983
    Babuinix said:
    You just go from full on armchair dev comparing army boots with parrots with a straight face lol

    One last note on the whole silly "You must be a Dev to complain about the project" concept.

    Derek Smart is a developer.  He released more games than you, me and Chris Roberts combined.  Does that mean his critique is valid?

    Hell no.  

    Again- So far, in my opinion, the Crowdfunded game doing the best job of staying on target and delivering what they said they would when they said they would... is a company headed by a guy with zero development experience.  
    Sovrath

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • BabuinixBabuinix Member EpicPosts: 4,265
    edited September 2018
    Well it's not about what you "are" it's what you know and what you spill about lol.

    And it's funny you mention Derek Smart or even compare it with Chris Roberts number of games made because he's been making the same game for years, just with reskins and minor changes lol

    Here's a dev who announced it's game Line of Defense before Star Citizen, yet nothing today is available to play for the public. Almost 7 Years in.


    As for discussing gamedevelopment it's hard to take you serious when you go from comparing a Star Citizen with a road-trip from NY to LA to then compare with movie production ...

    That's not how comparisons work. You compare same business, same type of effort, same conditions and only in the end the results. Then you can get something approximated and draw conclusions.

    Multiple games get delayed, multiple games go over budget, multiple games change scope and features along the process.

    It's part of the process of developing any game, it's not exclusive to Star Citizen, you just get to see it closely because of it's open development nature lol

    I ask again, what games are there giving us the kind of scale, scope and visual fidelity that Star Citizen is aiming for?

    Sometims I think most of you don't truly understand just how ambitious Star Citizen and Squadron 42 are lol

    Do we see lot of mmo's looking like this while letting us exit the planet seamlessly? Take friends along for the ride? Engage in FPS? Partake in cargo transport? Piracy? Bounty-Hunting?


    Do you see a lot of games with this amount of Hollywood acting talent, with flyable Ship's as big as whole levels?


    God I hate to sound like a grumpy old fart but going "Are we there yet" ad nauseam is not really going anywhere lol

  • NorseGodNorseGod Member EpicPosts: 2,654
    edited December 2019


    Post edited by NorseGod on
    BabuinixMaxBacon
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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,983
    NorseGod said:
    Babuinix said:


    I ask again, what games are there giving us the kind of scale, scope and visual fidelity that Star Citizen is aiming for?


    None.


    I'd say that Chronicles of Elyria is proposing a similar type of scale, scope and visual fidelity for a fantasy MMORPG.  Their development is also mired in one of the 9 circles of hell.

    It's easy to propose great ideas.   Actual delivery seems far more elusive.

    NorseGodBabuinixcraftseekerKyleran

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • rodarinrodarin Member EpicPosts: 2,611
    So hilarious the excuses the white knights are making for this project. If some random person did this and took money from people and lied to them those people would all be convicted of fraud or theft by deception or pick a crime that involves taking money from people with empty claims. But because game development is 'hard' and ;unpredictable; these guys (seemingly) get away with it.

    Its one thing to over promise and under deliver if you have some reasonable belief you can deliver. At this point with everything they have thrown out and started to sell its clear they do have any REASONABLE expectations whatsoever.

    Once all this is over the best anyone can hope for is some sort of over sight or regulations when it comes to crowdfunding video games. And I am the last person that wants to see more oversight and regulations. But this whole fiasco is a case study in the need to protect people with too little brains to protect themselves.
  • BabuinixBabuinix Member EpicPosts: 4,265
    NorseGod said:
    Babuinix said:


    I ask again, what games are there giving us the kind of scale, scope and visual fidelity that Star Citizen is aiming for?


    None.


    I'd say that Chronicles of Elyria is proposing a similar type of scale, scope and visual fidelity for a fantasy MMORPG.  Their development is also mired in one of the 9 circles of hell.

    It's easy to propose great ideas.   Actual delivery seems far more elusive.
    Sorry but not even close, unless they are creating entire planet sized areas you can travel seamlessly or massive player controlled vehicles who can carry cargo or other players I don't see how it could be even remotely alike.

    I'm not even gonna talk about the disparity in graphical fidelity or even the fact that they are not making a Single Player campaign at the same time either.
  • KefoKefo Member EpicPosts: 4,229
    Babuinix said:
    NorseGod said:
    Babuinix said:


    I ask again, what games are there giving us the kind of scale, scope and visual fidelity that Star Citizen is aiming for?


    None.


    I'd say that Chronicles of Elyria is proposing a similar type of scale, scope and visual fidelity for a fantasy MMORPG.  Their development is also mired in one of the 9 circles of hell.

    It's easy to propose great ideas.   Actual delivery seems far more elusive.
    Sorry but not even close, unless they are creating entire planet sized areas you can travel seamlessly or massive player controlled vehicles who can carry cargo or other players I don't see how it could be even remotely alike.

    I'm not even gonna talk about the disparity in graphical fidelity or even the fact that they are not making a Single Player campaign at the same time either.
    I think everyone can agree CoE bit off more then they could chew. So what’s that say about SC?
    craftseeker
  • goobsnewsgoobsnews Member UncommonPosts: 220
    NorseGod said:
    MaxBacon said:
    NorseGod said:
    You're right...

    because they released. 
    No little NorseGod, because there isn't, neither released or unreleased known title.
    Name me a single game that has been developed and released during SC's development that has less working features than Start Citizen has working currently.

    Kefosgel
  • NorseGodNorseGod Member EpicPosts: 2,654
    edited December 2019
    delete
    Post edited by NorseGod on
    goobsnewsMaxBacon
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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,983
    Babuinix said:
    NorseGod said:
    Babuinix said:


    I ask again, what games are there giving us the kind of scale, scope and visual fidelity that Star Citizen is aiming for?


    None.


    I'd say that Chronicles of Elyria is proposing a similar type of scale, scope and visual fidelity for a fantasy MMORPG.  Their development is also mired in one of the 9 circles of hell.

    It's easy to propose great ideas.   Actual delivery seems far more elusive.
    Sorry but not even close, unless they are creating entire planet sized areas you can travel seamlessly or massive player controlled vehicles who can carry cargo or other players I don't see how it could be even remotely alike.

    I'm not even gonna talk about the disparity in graphical fidelity or even the fact that they are not making a Single Player campaign at the same time either.
    Actually, that is quite wrong. They are simultaneously developing the main CoE game, a Mud-like version called VoxElyria, a game for nobility called Kingdoms of Elyria, and a single player game called Prologue: The Awakening for which you can also purchase the Adventure Toolkit and play as a DM and create adventures using " the same world-building and settlement building tools" as the developers to create adventures for groups of 5-10 players.

    And yes they have similar claims to a massive game area that you can travel seamlessly to (of course not multiple planets as its a Fantasy game), and a number of ships you can and will be able to buy to carry both cargo and other players.

    Of course, much of this exists in the same dimension of "planned for the future" that SC resides in.


    Kefo

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited September 2018
    Babuinix said:
    NorseGod said:
    Babuinix said:


    I ask again, what games are there giving us the kind of scale, scope and visual fidelity that Star Citizen is aiming for?


    None.


    I'd say that Chronicles of Elyria is proposing a similar type of scale, scope and visual fidelity for a fantasy MMORPG.  Their development is also mired in one of the 9 circles of hell.

    It's easy to propose great ideas.   Actual delivery seems far more elusive.
    Sorry but not even close, unless they are creating entire planet sized areas you can travel seamlessly or massive player controlled vehicles who can carry cargo or other players I don't see how it could be even remotely alike.

    I'm not even gonna talk about the disparity in graphical fidelity or even the fact that they are not making a Single Player campaign at the same time either.
    Actually, that is quite wrong. They are simultaneously developing the main CoE game, a Mud-like version called VoxElyria, a game for nobility called Kingdoms of Elyria, and a single player game called Prologue: The Awakening for which you can also purchase the Adventure Toolkit and play as a DM and create adventures using " the same world-building and settlement building tools" as the developers to create adventures for groups of 5-10 players.

    And yes they have similar claims to a massive game area that you can travel seamlessly to (of course not multiple planets as its a Fantasy game), and a number of ships you can and will be able to buy to carry both cargo and other players.

    Of course, much of this exists in the same dimension of "planned for the future" that SC resides in.


    It's also not like Star Citizen had any valid claim to graphical fidelity at the early stages (which is the point in time CoE is currently still in) either now that it's come out that it was actually Crytek that made all those early trailers and those trailers weren't indicative of the game's actual state of development at all (or even indicative of CiG's dev team's skill at all since it was Crytek, not CiG, that made those trailers)

    So to say CoE doesn't match SC's graphic fidelity is an invalid comparison right now once "How long has each game been in development at that point?" is taken into account.  We have to wait a while before we know what CoE will actually look like.
    Post edited by Tiamat64 on
  • NorseGodNorseGod Member EpicPosts: 2,654
    edited December 2019
    Post edited by NorseGod on
    MaxBacon
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  • ElsaboltsElsabolts Member RarePosts: 3,476
    NorseGod said:
    Rhoklaw said:
    If there was a plethora of space games where people had choices, such as what you described in your OP, then I'd probably feel the same way as you. So lets look at what we got for space / sci fi MMOs.

    #1 - Eve Online - While there are "safe zones" you can still be attacked within them.
    #2 - SWTOR - Heavily story driven MMO that offers a mix of PvE and PvP.
    #3 - STO - See #2
    #4 - Planetside 2 - Straight up PvP / FPS-TPS MMO
    #5 - Elite Dangerous - ???

    Those are the only ones that come to mind, so not exactly a plethora. Of those 5, you have 5 that offer PvP and 4 that offer PvE. So it's a fair mix. Of those 5, 2 focus on PvE and 3 focus on PvP. So, if you want my honest opinion. People asking for PvE versions of a game that is supposedly going to be ground breaking and new, I don't see the problem.

    Pantheon is most and foremost a PvE game, but I don't have a problem with PvP players getting their own server. So, if I could just point out one thing which I've done countless times before. You're probably afraid that the PvE servers, which you obviously don't seem to fond of will be more populated than your PvP servers. I don't think it's fair to PvE players to be forced into PvP settings just so PvP players actually have people to play with.
    First of all, thanks for bringing this thread back on topic.

    So I'm going to state two of my opinions to clarify any assumptions you may have in regards to what my thoughts are on PvP/PVE servers, both generally and specifically.

    1. Star Citizen did start out with OWPVP in it's game design. The fact that casual PvEers will invite themselves into a PvP game anyways and then demand game design to change to accommodate them, is a shit move, both by that community and and studio that caves in to their demands.

    So, it's THEY who should move on.

    2. I'm not even a hardcore PVPer. In fact, I mostly PvE, because I'm a completionist. However, I do like to PvP because it can be fun, it's a change of pace, and sometimes jerk players need to die.

    I also like the thrill of possibly getting killed. Because it makes everything that much sweeter when you make it back alive with all of your goodies. PvP requires all players to put a little more thought into what they are doing. Risk vs. Reward.

    Further, I feel that BOTH communities should need each other in a well made game. Economies, crafting, protection.

    Hell, one of the "jobs" in Star Citizen is escort fighter. So basically, you're taking away a job or game feature from somebody that wants to PvP and depends on YOU, the PvEer, to hire him for protection on that cargo run.

    And lastly, and this is at the heart of the topic of this thread, I don't think splitting up the playerbase is good for any game. Yes, PvP servers will be less populated. That's been the norm for the last 18 years, with few exceptions I know. You think I fear that, but you are wrong about the reasons.

    Hum we might be seeing a closet ganker in my opion here.

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited September 2018
    @NorseGod you're talking BS.

    SC IS OWPVP, It is more OWPVP today than it was when the game was first pitched. Source me official information that shows the game direction is going against OWPVP any different than it ever was.

    There is no such thing as PvP and PvE servers.

    Repeat after me:
    • There
    • Is
    • No
    • Such
    • Thing
    • As
    • PvP
    • And 
    • PvE
    • Servers
    • The
    • Game
    • Is
    • Only
    • PvPvE

    PvE Carebears have not "won any ground" in the way SC is being developed, they actually lost it because the original design of the "PvP Slider" was gutted.

    Show me sources, show me any official comments that the current scope of this game that states they offer PvP and PvE specific servers, even the possibility of such. --'

    And don't answer with private servers because they are not part of the current scope of SC on what is the game that is set to be released, neither would that feature suddenly change the design of the MMO.
    NorseGod
  • NorseGodNorseGod Member EpicPosts: 2,654
    edited December 2019

    Post edited by NorseGod on
    MaxBacon
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  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited September 2018
    NorseGod said:
    You don't want me to mention Private Servers because it shits all over your narrative. 

    When in fact, CIG specifically states that is why there will be private servers, to allow the communities to break up into their own little groups so they don't have to be "forced" lol, to play with PvPers.

    There you go. Everything that fully backs up my concerns.
    No.

    I don't want you to mention Private Servers because they are NOT part of the scope of the game that will be released.

    And even if you consider them, they do not mean anything to the MMO, the MMO is the main game, the game that will be released, the game that is OWPVP.

    It is OWPVP. The game that on its intended release does NOT have PvP and PvE servers and it does NOT have Private Servers.


    Your concerns are based on your own reality bubble on a feature that you are on an wild speculation that private servers would ever have any relevant impact splitting the playerbase of the MMO, if they did it would be the first time I ever saw that happen in any MMO where private servers of it exist/existed. 

    Whelp, you go have fun shouting at the wind while the people around have fun playing this OWPVP game. ;)
    NorseGod
  • NorseGodNorseGod Member EpicPosts: 2,654
    edited December 2019

    Post edited by NorseGod on
    MaxBacon
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  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited September 2018
    NorseGod said:
    Again, that was never the issue in my OP. You keep basing your entire argument around something that was never said.

    Slow down, take a breath, and read carefully (please).

    The topic, again, is the fact that there will be Private Servers (CIG words, not mine), which I don't think is a good idea, for a purpose (CIG words, not mine) that I also don't think is a good idea.

    I never once mentioned "when" Private Servers are to be implemented, only the fact that they are. "When" is irrelevant in my opinion.
    Oh when is very much relevant.

    Because if they were like originally putting private servers on equal weight to official ones, say like Ark Survival does you join official or one private one, then that concern would be valid.

    But as a feature that is de-prioritized up the point they say "it's the very last thing we'll even look at), and considering they have things like 100 systems to do that are already stated only part of is scoped to be there by release... You are literally "shouting at the wind" because the game is likely to be live and running for years if that remains the case.

    So when is very much relevant (and even the IF on this case), because the game that will be released will be OWPVP without private servers or segregation of PvE/PvP players, that is the main game, that is what matters, its playerbase will built upon its PvPvE setting and not the opposite, rendering those concerns highly superficial.
    NorseGod
  • NorseGodNorseGod Member EpicPosts: 2,654
    edited December 2019

    Post edited by NorseGod on
    MaxBacon
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  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited September 2018
    NorseGod said:
    What do you want me to do here? You keep insisting on dragging me into a debate about something that I don't even care about. 

    If you want to have that debate, start a thread about when you believe is the right time to implement Private Servers.
    Well not my problem, I am countering your "concerns" with arguments to try to bring to realism to your delusional perception of the game that is being developed and how, and the WHEN is very much relevant to how all of that reasonably plays out.

    But it seems you prefer, to be posting "concerns" about something that is only likely to happen (IF it happens) YEARS after the game is released, and that it could mean X and Y (how far-fetched can this get?), nevermind the fact the main game, the MMO that SC is to be, is one OWPVP game...
    NorseGod
  • NorseGodNorseGod Member EpicPosts: 2,654
    edited December 2019
    Post edited by NorseGod on
    craftseeker
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  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    NorseGod said:
    Ok, so you are just going to keep telling me what my thoughts are.

    I don't want Private Servers.

    I don't want them within the Scope.

    I don't want them outside of Scope.

    I don't want them before release.

    I don't want them after release.

    I don't want them in the morning.

    I don't want them late at night.

    I don't want them short.

    I don't want them tall.

    I don't want Private Servers in game at all.
    It's a ridiculous concern to have at this point, why not live in the present instead of speculating and sharing concerns on the future content SC may add after it releases?

    When this is put on the table by the devs, if they even get to do that, then sure concern ahead, I'll go there and concern with you because I dislike Private Servers as well, but now when this game is still years away from its release, this is nothing but noise, devs are not even considering this at this stage.
    craftseeker
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