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i have come up with an idea that would suit most people's ideas for a game and i think it would be a huge success.
different playstyle's(soloing,grouping,raiding): In games like everquest 2 people complained about the fact there wasnt challenging solo content or grouping. with a hack and slash mmo it would be very easy to make challenging encounters in all playing fields.
this would make the game very challenging and keep people on the edge of their seat concentrating on the game , with this you would have to be very talented to be an mt and not just be able to spam taunts.
loot could be handled through a risk vs, reward very easily. you could have instances for solo/grouping/raiding that had their own boss mobs that dropped loot that would make that specific task easier. example: solo zone drops loot with plus 5 stats , grouping zone plus 10 , raiding zone plus 15. there would be no tags because then people wouldnt complain about not having fabled loot from solo and grouping zones.
mobs shouldnt drop loot in chests , you should go through there corpses to find salvagable goods that weapons could be made from. you shouldnt have to have specific components to create weapons out of anything you want . example : you find a salvable dragon bone from that boss mob , and you think it would make a great blade for a dagger, so you take it to the weaponsmith and he can fashion one together. you should be able to add different components like a werewolf hide for a hilt with the dragonbone blade. Along with these weapons you should be able to quest for epic weapons and buy really good weapons from vendors when you earn prestige and coin.
along with instanced zones there should be zones with mobs out in the open and contesteds spawning. these mobs should be able to be beaten by anyone even a soloer if they are EXTREMELY crazy talented.
aging , like in fable you should start off as a child and as you level you could grow older and stronger. you're aging will slow down as you get into leveling , say at higher levels a few months per level , so you dont get real old. different classes will be able to get certain sizes and strengths to go with that. fighters would be the largest, scout type second, priest ,and mage. you will get a larger physique by eating protein like meat and excersizing through combat. going extended periods of time without doing anything will mean you get smaller and weaker.
crafting will be done in different area such as a blacksmithing shop etc... when you are in the crafting area you will have immunity from losing strength. crafting will help gain intelligence and wisdom.mages will be able to use their arcane abilities to help craft while fighter types will have to buy coal and other fuels.
well i guess thats just a simple plan for my idea now i just need a crew to put it together lol , tell me what you think of my ideas , dont hold back i guess