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Ashes Of Creation - PAX West Alpha One Gameplay - MMORPG.com

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Comments

  • coretex666coretex666 Member EpicPosts: 3,646
    edited September 2018
    They may be just testing full action combat here, but it does not mean they could turn this into a slow paced classic MMORPG gameplay by just switching to tab target. It is obvious that it is not what they are aiming for. 

    "Give the ignorant masses a little info and they run wild with it". First off, wow. Second, in this case the masses ran so wild as to politely express that this is not in line with their preferences. This site is still visited by many oldschool players who prefer classic MMORPG combat which is on the opposite side of spectrum than what this game is offering.

    No game is for everyone and there is no need to attack those with different preferences.
  • zannmanzannman Member UncommonPosts: 2
    All aesthetics, dramatic music to draw people in but no substance and nothing that hasn't been done a dozen times before.
  • BalticthunderBalticthunder Member UncommonPosts: 52
    Oh my, all those toxic colors! And then you have brown - grey background upon which they are spew out.
    This game has no style and atmosphere, for now looks like just another Asian MMO.
  • FearumFearum Member UncommonPosts: 1,175
    Looks like it is coming together nicely and I can't wait. The combat looks hard and fast and something like dark fall should have been. Love it so far!
  • NycteliosNyctelios Member EpicPosts: 3,557
    I understand what everyone is complaining but for once I'll defend this project: I think they have enough time to fix those issues (too floaty, blurry, etc) and I like the base they have here. I wouldn't play it as it is, but I'm curious to see where it goes now.
    MrMelGibson
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • Thomas2006Thomas2006 Member RarePosts: 1,134
    It is a nice looking game. Just not MY type of gameplay. I'm not big into the fps style action gameplay like they are showcasing. They may add a tab target style mode but the video to me just feels way to fast paced. Just my opinion on it. Heck maybe it will slow down some and become a game I would play. Still too early to say anything on that front.
    SBFordMrMelGibson
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,126
    edited September 2018

    Scot said:

    I don't think you can surmise what combat will be like from a video, but rather flashy and not sure how meaningful the action combat was. But they are still looking at how combat will work, so hopefully it is fleshed out to be more than a zergfest.



    Absolutely spot on. Right now, this particular combat style isn't for me. But if it's just an option with more traditional combat offered as well, that helps. As I've been since it was announced, I'll keep an eye on Ashes. It's still early in development and we all know tons of things change between now and release.
    ConstantineMerus


    ¯\_(ツ)_/¯ 


  • RenoakuRenoaku Member EpicPosts: 3,088
    SBFord said:
    Honestly, it's a pretty game, but that blurry ultra fast action-combat just isn't my cup of tea. :/
    I wonder if the blurry is "Depth OF Field" effects I hate those too have to turn them off in Black Desert, and other games O.o?
    SBFord
  • AvarixAvarix Member RarePosts: 663
    I really dislike in Guild Wars 2 and ESO how combat feels like I am wearing ice skates and hitting with a sword made of cotton candy. This looks like that. Maintaining 100% movement at all times usually makes it so animations have very little weight to them. It looks and feels bad to play. I would much rather have restricted movement than feel like my hits are not doing anything.

    Yes, I'm aware this is early footage of a system they plan on doing a lot of work on. That's why this is perfect time to give them constructive criticism. Hopefully they can address these issues.
  • SlyLoKSlyLoK Member RarePosts: 2,652
    Looks fun.

    However I do not like the outfits / armor / costumes that were on display. Hopefully those where just placeholders and will never see the light of day again.

    I'll go along with others and say it looks like they were pulled straight from Warframe.

    questions though...

    1. Was monster play being shown off? I like that type of PvP. Or was that some sort of horde keep defense PvE?

    2. When will we see more PvE? I am more interested in that gameplay.
  • TorvalTorval Member LegendaryPosts: 19,860
    I like the look of the combat. I'm not sure I'll still want to play MMOs by the time this releases. They've become boring and predictable, probably more than any other genre in the industry, and I see absolutely no change with to that on the horizon.I just can't see sticking with that for very long especially paying a monthly fee.
    GaladournKyleranConstantineMerusblueturtle13MrMelGibsonNyctelios
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    traveller, interloper, anomaly, iteration


  • AlbatroesAlbatroes Member LegendaryPosts: 6,690
    Unfortunately, dual combat system games tend to be buggy in the long term, but knows, maybe they'll master it somehow, plus its usually asian games that use dual combat systems.
  • TorvalTorval Member LegendaryPosts: 19,860
    Albatroes said:
    Unfortunately, dual combat system games tend to be buggy in the long term, but knows, maybe they'll master it somehow, plus its usually asian games that use dual combat systems.
    This combat system and the pvp-pve style could easily appeal to the very large and lucrative Asian market. China alone would be huge, but if they can hook Korea and Japan it would be a total coup in my opinion.
    MrMelGibson
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • RidrithRidrith Member RarePosts: 540
    This 100% looks like poop. Hope they fix it.

  • DvoraDvora Member UncommonPosts: 495
    eh I have a few comments, and questions for the devs.

    The character skins are ugly as sin, much prefer more muted old medieval style.  Who wears fancy frilly shit to war?  Fire your skin designer and/or art director.  Earlier demos looked much better.

    The combat is too flashy, made much worse by close in 3rd person where even your own effects cloud and clutter the screen.  I despise close in 3rd person and really hope you can zoom out allot further, or all the way in for true first person so at least your own character isn't blocking your view.  Again earlier demos looked much better.

    If action and tab target are available, and you must aim accurately for ranged action combat mode, why would any ranged character at least ever use action mode if there is a chance of missing?  If you don't have to aim accurately, why have action based ranged combat at all?  I don't understand trying to mix the two styles, it doesn't work well and or isn't fair to one side or the other.  ESO's style of action/selected target style combat is one of the worst examples, your aiming just feels cheap and cheesy, nothing like the single player ES games, and would be better off being straight up shooter style like darkfall or tab target.

    Anyways yes, less excited about this game now after this video, really looks to be going in several wrong directions.  

  • KajidourdenKajidourden Member EpicPosts: 2,897
    I have been pretty critical of it, but honestly it's a first pass. For a first pass in an alpha state it's pretty impressive. It needs some serious adjustments, but I'm fairly certain they know that.

    For me, the animations in particular are pretty bad and the floatiness/lack of weight of it looks like (as someone else mentioned) Warframe which I could never get into for that reason.
    TorvalMrMelGibson
  • nepulasnepulas Member UncommonPosts: 215
    honestly phanteon online looks way better.the action combat is super flashy and i don t feel the warframe style gameplay fits a game setting like this

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  • truewarlordtruewarlord Member UncommonPosts: 77
    Do you guys understand that TERA was released in 2011 and had a WAY WAY WAY better combat system than this? I mean, look at the feel of it. It looks like kids slapping each other with no weight on each blow.
    Leiloni
  • TorvalTorval Member LegendaryPosts: 19,860
    Do you guys understand that TERA was released in 2011 and had a WAY WAY WAY better combat system than this? I mean, look at the feel of it. It looks like kids slapping each other with no weight on each blow.
    TERA's combat was great.... for 2011. Then everyone started making better action combat that is fluid and responsive. Neverwinter and ESO are miles better than TERA for combat. I have tried to go back 3 times because I really do like the game and have fond memories, but it just feels clunky now.

    This reminds me very much of third person perspective in Destiny 2, you know when you've got the sword out with the speed and mobility. What some people call floaty, fans of Quake, DOOM, and other fast-paced games call "action". More slow moving action formats can feel sluggish like you're playing in molasses.
    MrMelGibson
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Diablo 3 styled combat effects aren't meant to be viewed that close up honestly. Can you imagine the cluster f#$% that will happen with just 5-10 people on screen? They need to scale that stuff back and save the flashy special effects for the big important attacks/events.

    That character teleport had more particle effects than some "final attacks" in some fighting games. Sheesh.

    KyleranMrMelGibsonDvora
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  • itchmonitchmon Member UncommonPosts: 1,953
    I thought it looked pretty good for early footage TBH.

    Reminded me a little of vindictus which has terrific combat.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

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  • sausagemixsausagemix Member UncommonPosts: 84
    Dvora said:
    eh I have a few comments, and questions for the devs.

    The character skins are ugly as sin, much prefer more muted old medieval style.  Who wears fancy frilly shit to war?  Fire your skin designer and/or art director.  Earlier demos looked much better.
    I dunno, maybe mages throwing giant fireballs while warping around? Where have you been? Did you not see the first mage with fancy "frilly" shit they introed the game with 2 years ago? Did you not see the dozens of embellished concept armors and robes they had in their reveals? Go to the site and look at the cosmetics they are selling. Its high fantasy not Kingdom Come. If the outfit aesthetics is a turn off to you at this point you're SOL my friendo!
    Leiloni
  • XiaokiXiaoki Member RarePosts: 3,308
    Torval said:
    Do you guys understand that TERA was released in 2011 and had a WAY WAY WAY better combat system than this? I mean, look at the feel of it. It looks like kids slapping each other with no weight on each blow.
    TERA's combat was great.... for 2011. Then everyone started making better action combat that is fluid and responsive. Neverwinter and ESO are miles better than TERA for combat. I have tried to go back 3 times because I really do like the game and have fond memories, but it just feels clunky now.

    This reminds me very much of third person perspective in Destiny 2, you know when you've got the sword out with the speed and mobility. What some people call floaty, fans of Quake, DOOM, and other fast-paced games call "action". More slow moving action formats can feel sluggish like you're playing in molasses.
    And some people would call this combat two rabbits high on crack that are having epileptic seizures randomly bumping into each other.

    And no one would call anything from Nevewinter miles better than anything. Well, except maybe its cash shop.
  • JakdstripperJakdstripper Member RarePosts: 2,402
    edited September 2018
    ....at least is not as seizure inducing as BDO. just pick an aoe class, stand back and spam shit....lol
  • blueturtle13blueturtle13 Member LegendaryPosts: 11,877
    Xiaoki said:
    Torval said:
    Do you guys understand that TERA was released in 2011 and had a WAY WAY WAY better combat system than this? I mean, look at the feel of it. It looks like kids slapping each other with no weight on each blow.
    TERA's combat was great.... for 2011. Then everyone started making better action combat that is fluid and responsive. Neverwinter and ESO are miles better than TERA for combat. I have tried to go back 3 times because I really do like the game and have fond memories, but it just feels clunky now.

    This reminds me very much of third person perspective in Destiny 2, you know when you've got the sword out with the speed and mobility. What some people call floaty, fans of Quake, DOOM, and other fast-paced games call "action". More slow moving action formats can feel sluggish like you're playing in molasses.
    And some people would call this combat two rabbits high on crack that are having epileptic seizures randomly bumping into each other.

    And no one would call anything from Nevewinter miles better than anything. Well, except maybe its cash shop.
    Actually for all that is wrong with Neverwinter combat is not one of them. 
    TorvalMrMelGibsonConstantineMerusOctagon7711GaladournNycteliosMadFrenchieLeiloni

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