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In my last article on Returning to Guild Wars 2 we spoke about the very first thing returning players need to contend with, and that is their class choice. In this article we will continue down the list of classes, detailing the remaining classes and how they fare for new players as they learn to approach the multitude of changes Arenanet may have imposed over the course of their time away from Tyria.
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Aloha Mr Hand !
Warriors and Thieves are also very solid starting classes, but both lack versatility to a team composition, exclusively filling a power or condi dps role. The Warrior is a popular and simple class, while the Thief will force the player to master dodging.
Elementalists and Mesmers are valuable classes which everyone should have in their roster, but their relative complexity makes them difficult for new players.
If there was a class that I would say to avoid as a new player, it would be the Engineer. They are perfectly viable, but also one of the most mechanically difficult classes to play. They are also not as core to the endgame as the similarly difficult Elementalist and Mesmer. This combines with quite possibly the worst leveling experience (seriously, Engineers are terrible without their endgame traits and elite skills) to make for a rough new player experience.
Just finished leveling an Engineer and i must disagree with u cose it was so easy and fun that i was a bit sad when dinged 80.I agree that Engineers are one of the most mechanically difficult classes in the game but for leveling alone its not at all.
That's why I like the engineer so much, you have a lot more versatility in situations, and no real energy issues to contend with to stay alive.
To me, that just didn't make sense, like, obviously throw minions on your bar and steamroll everything you come across, it's really hard to die with a necro in open world PvE, but some people still struggle, or don't get the right traits or what have you.
Perhaps there's an optimal leveling build for each class, but for me, there are a few classes that I wouldn't want to level again, I'm just glad I was able to get through leveling all the classes, and I'll never have to level another class again haha.
Also many of the classes have differences in their skill/utility use mechanics; e.g. necessitating varying requirements beyond that of simply having a skill off cooling before they can be used. Thief and Revenant are perhaps the two most obvious ones here.
One of the great strengths of GW2 compared to other MMOs (ESO for example) is how varied each of the classes are in the game regarding, not just their styles of play, but also their mechanics. I think what you've written is okay, but feel you missed a very good opportunity here to really showcase depth and variability.
Asking this because I had characters all at 40 levelish (elementalist, ranger, mesmer) and dropped the game after that because I was playing solo and couldn’t find a group/person to play with. Now I bought both expansions (will try to start again) and have 2x boost, I was wondering which classes I should use my boost on.
Now that I’ve read all these comments, articles I think I should start leveling with necro or guardian.
For example, the difference between the standard guardian and the dragonhunter, on paper there are a lot of differences, but generally they play identically with some minor caveats like the addition of traps. Trap guardian gameplay is different slightly, can be really powerful, but general usage remains similar.
I'm not saying each specialization doesn't deserve a complete overview which includes all of their changes, including the new utility skills that open up with each elite specialization, but in order for me to really delve into that, I'd have to outline a single class per week instead of outlining players just getting back into the game. Seeing as how now is a great time to get back into GW2, I've decided to focus more broadly, but your criticisms are quite valid, thanks!
Necro and guardian are great choices for leveling. Seriously, a minion spec'd necro is pretty much unstoppable for the leveling game. Even in PvP I've seen minion reapers do quite well too when played right. Guardians are just a solid choice all around whether you decide to go power or conditions.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Ok ill give u one advice u don't need to rush maps with high level content for leveling its faster to go lower level maps where u can finish things much faster , events are your best friend u will get much more exp from them.So as long as u keep map level below yours u should be fine.Also i would not use those 80 lvl boosts anytime soon u don't need to rush on your fist heroes. Your fist exp with guild wars are much more important than instant boost to max level. Leveling is easy and fast with every class and remember ur in control how hard your leveling should be , pick maps near your lvl or higher and its much harder then maps 5-10 lvls (or more) below yours.Also do gathering u will get some exp and it will be good to have some mats for crafting or u can sell them when u need gold.But at the end do whatever u like , its just a game , whatever you decide its important to have fun