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Monster Hunter World - Live Trapping - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2018 in News & Features Discussion

imageMonster Hunter World - Live Trapping - MMORPG.com

Red Thomas has been playing Monster Hunter World, and today he explains how to take and complete capture missions. Red also explains why capturing is often better than killing when it comes to armor.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • ScotScot Member LegendaryPosts: 23,167
    "The fact that said critter was shipped to the next county and butchered professionally doesn’t count on your books, so you’re all good. (A little tip I picked up from PETA and my local ASPCA.)"


    Maybe that's why they call it Monster Hunter not Monster Social Worker. :)
    Red_Thomas
  • MsFitMsFit Member UncommonPosts: 30
    If you do the optional hunts, you can get the garden upgraded with two plots and then grow the ingredients for the tranq bombs instead of having to scrounge for them in the world.
    infomatz
  • TacticalZombehTacticalZombeh Member UncommonPosts: 430
    I found trapping (at least early monsters) easier overall than killing. Just wait for the injured state, follow the monster back to its lair, and wait for it to go to sleep. Find a good spot to lay the trap (sometimes it won't lay on the nest itself) then poke the monster and lure it over the trap.
    Saves another 20 min of fighting. There's still the chance of accidentally killing it, or waiting too long for the monster to recover.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Trapping is better because of the better loot and some of those beasts really kick your ass and shock -> tranq is smarter than picking another fight after they are mortally wounded.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    This game sounds very tedious. Do I have to prep for an hour every time or can I just go out and kill stuff, sale stuff, and call it a night?

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    edited August 2018
    This game sounds very tedious. Do I have to prep for an hour every time or can I just go out and kill stuff, sale stuff, and call it a night?
    The fights are methodical, it doesn't take an hour to prep, but you have to prep. Items mean something in the game. You can't button mash either and the monsters hit hard. If it sounds tedious then it probably it will be to you. Me personally, it's ruining my life. What day is it?
    lahnmirblastermasterRed_ThomasScot
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • blastermasterblastermaster Member UncommonPosts: 259
    edited August 2018
    "Outside of the early Jagras capture missions, you’ll have to create your own sleep ammo or Tranq Bombs, and the traps."

    I don't think that is accurate. I did many "Capture" type investigations, and they all provided me with a shock trap and tranq bombs + the 2 trap tools (which is nice because it helps increase your own inventory of traps without having to buy them from the provisoner).

    But maybe I'm still not far enough in the main story line (just got passed Anjanath) or my hunter rank is still too low?

    Regardless, it's certainly best to have your own inventory, because "Hunt" type investigations, for which you can either capture or slay the monsters, won't give you any of these and as stated, it seems more profitable to capture when possible (only "Slay" investigations force you to actually kill the monsters).



  • Red_ThomasRed_Thomas Member RarePosts: 666
    "Outside of the early Jagras capture missions, you’ll have to create your own sleep ammo or Tranq Bombs, and the traps."

    I don't think that is accurate. I did many "Capture" type investigations, and they all provided me with a shock trap and tranq bombs + the 2 trap tools (which is nice because it helps increase your own inventory of traps without having to buy them from the provisoner).

    But maybe I'm still not far enough in the main story line (just got passed Anjanath) or my hunter rank is still too low?

    Regardless, it's certainly best to have your own inventory, because "Hunt" type investigations, for which you can either capture or slay the monsters, won't give you any of these and as stated, it seems more profitable to capture when possible (only "Slay" investigations force you to actually kill the monsters).




    I haven't done many because I started trying them late, but I've noticed the contents of the box slacking off as I've moved on to harder kill missions.  My assumption is that trapping will do the same.
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    Sigh... okay, here goes:

    1. You do not get increased rewards from capturing monsters. This has been confirmed by Capcom. The primary reason to trap is to shorten the fight, since monsters become weakened at about 20% HP. The best way to maximize rewards is to break / slice off any parts, then trap.

    2. Traps have diminishing returns. Your third paralysis trap won't last as long as your first and, while I've never seen a monster become immune to them, your fourth trap will hold them about 1/3 of the time of the first. These diminishing returns aren't shared between trap types though, each one is separate.

    3. Elder dragons are immune to traps, so you can only kill them. Dropping a trap just makes you look like an idiot.

    4. You can carry one of each trap type. Carrying tools isn't really necessary, since you can always go back to camp to resupply. Also, every capture mission gives you tranq bombs and traps, but it's best to have a good supply of your own as well.

    5. The easiest way to trap a monster is to fight until it starts limping away. Follow at a distance until it reaches its lair, and let it go to sleep. Walk up next to it, drop two tranquilizers (it won't wake up from this), then set up your trap. The second it goes off, you'll get the capture. The tranquilizers also stay active for about a minute, so even if some jackass wakes it up before you can get your trap set up, you can still lure it into one for the victory without re-applying them.

    6. It's criminally underused, but meat can be used to lure monsters into traps. You can also use drugged / poisoned meat to inflict their respective status effects. This works better on monsters who are tired (slow attacks, more easily staggered, drooling) or limping.

    7. The last monster you captured can actually be seen peacefully sleeping in Astoria, in a cage of course.

    I mean no offense, but you really should get people who are knowledgeable about the game's mechanics to write articles like this. There's no real misinformation here, but there isn't much useful information either, even for a new player. I think the diminishing returns on traps is probably the most glaring omission, as carelessly utilizing traps can really screw you later on in the fight.

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

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