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If you follow crowd-funded games, you know there are certain moments where their evolution jumps a few generations. Those moments, generally precipitated by some large announcement or game update, are equal parts anticipation (for us) and anxiety (for developers). They generate hype as they make their way through the MMORPG fanbase bringing stray birds back to the roost. Update 5.7 (conveniently linked just for you) is one of those updates.
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In 5.8, I think we'll see the first real campaign with actual win conditions. The world will also be much larger. In 5.7, we have 4 zones, but 3 of those are beachheads, so there's only 1 zone to fight in. In 5.8, we'll have 10 or more.
Does the game have a proper character creation system now? How polished is combat?
Combat got a huge polish update with 5.7, that said, it is still not up to par with a released game just yet.
Again, it's still a test environment....but it resembles/plays like a game much moreso than previous iterations.
Check.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
..but then again I think the whole idea of a "soft launch" is bullshit anyway.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Truth be told I hope it's at LEAST that far away. I want it done right, not done fast.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The vast majority of their funding is and has come from investment and licensing.
I know it is popular to compare this with games like Star Citizen but it is so different and nothing at all alike.
Taking forever for this game to come out?
They expanded scope so as to make a better game because they unexpectedly came into more investment funding than they predicted.
Sorry, what should we tell them - "hey I see you are going to make a better game than you were originally because now you have more funding. Please stop. I would prefer you make a shittier game that will release earlier so I can complain sooner and quit playing on my original target quitting date. Making a better game doesn't help any of us who would rather just shitpost and don't actually play the game."
That said, any game that delays it's release by YEARS should offer refunds to those that do not want to wait. That's not shitposting. That's simply fair. I do not know if CF still offers refunds, but if not, they should.
The simple principle is that if a company decides on its own to change the scope/technology/whatever in a game knowing it will cause years of delays, that the customer should have an opt out. That also shuts down all criticism about the delays because there is nothing to complain about if you can get your money back. This is what CU has done and it's a major reason they do not catch a lot of flack (in comparison to their peers) for the delays.
This isn't about legality. It's just about doing what is right. This is true for games I like (such as Crowfall) and also games I don't.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The game was originally planned to release Dec 2016.
Its now Aug 2018.
Per the post above it's another 18-24 months to "soft launch"
That puts us 4 years behind schedule.
The earlier poster said it was because "They expanded the scope so as to make a better game because they unexpectedly came into more investment funding than they predicted"
Those are a LOT of corners being uncut to take an extra 4 years... Heck. That's a lot of corners being uncut just to get us to this point which is pretty much double the development timeline.
Again, personally, I am OK with it as I'd like this to be a complete and FUN game. But to be fair to people that put money in, they should really offer refunds because not everyone asked them to uncut the corners and spend an additional 4 years on the project...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I don't know what their current policy is on refunds, but they have a trusted trader program. You can sell your package to the trusted trader and then the trusted trader will sell it to someone else. The only caveat is that it's only for retired stuff. So pledge packages/items from KS, 2015, 2016 or 2017. If you were to buy a package now, you wouldn't be able to sell it to a trusted trader. That said, anyone buying now has a lot more info available to make their decision.
https://crowfall.com/en/trusted-traders/
I don't know if you'll get more, less or equal value by going that route, but it's an option and safer/easier than trying to sell it to another player on your own. According to the FAQ, you can profit from selling the package, but it would be dependent on what the trusted trader is offering.
https://crowfall.com/en/faq/your-account/trusted-traders/
This has been a trend for all crowdfunded MMOs. I doubt any of these teams had a realistic idea of either the funds or the timeline required to deliver a MMO. That said, I backed Crowfall precisely because it is showing the most visible progress and has the most realistic scope of any current crowdfunded MMO.
Soft launch was previously planned for end of 2018. They announced a month or two ago that they would not meet that timeline, but said that soft launch will happen as early as possible in 2019.
We know that they still need to complete milestones 5.8 and 5.9 before they get to Alpha. If they keep to their current pace and don't add any more milestones prior to alpha, then that should occur by the end of the year. Alpha and Beta aren't expected to be as long as they traditionally have been for other games, so I think it's a very high probability that the game will release in 2019. When in 2019 is the real question, but personally I'm not in a hurry. I've been testing the game for 3 years and more often than not, it's been an enjoyable experience.
Regarding the soft launch being "bullshit", I could see people having that view if they don't know exactly what Artcraft intends for their soft launch. It doesn't mean that the game won't be finished. It simply means that they won't be doing a big marketing campaign when they launch. Instead, they will wait a bit to make sure that the game is doing a good job of retaining players, tweaking as necessary to improve retention. Once they are satisfied, then they will do the big marketing blitz.
Prior to soft launch, there will be a free closed beta. The only requirement to be part of that beta is to create a Crowfall account prior to the beginning of that beta. Anyone who wants can play the game for free and decide whether or not they want to pay for it.
MurderHerd
Combat went through several iterations. Go back and look at the Hunger Dome videos and compare that combat to what we have now. It's completely different.
The original design included archetypes and they created at least half of them before they made the decision to split them into race and class. That decision was based on a couple things. First, they had the money to do it, which they weren't sure about prior to the KS. Second, if they didn't do it in pre-alpha, they wouldn't be able to do it after go live. I don't think there's a single person, whether they have followed this game or not, who would prefer having archetypes to race/class combinations in an MMO.
These are the two biggest reasons why the date has been pushed back as far as it has. That said, they have only been working on the game for 3 1/2 years. The KS ended in March of 2015. So while they missed their original date by quite a bit, the total development time is still on par with other MMOs.
You can choose to be upset about the delays, but it really should be expected at this point. It happens with every game. Me? I'll enjoy playing the game as is, looking forward to new content and helping to make the game better. I'm really not in a rush to have the game go live.
I /believe/ there are anti-zerg mechanics like uncapped AoEs and such.
People who complain about the delays have an absolutely legitimate gripe and folks who cavalierly dismiss those or worse (like the "shitposters" guy) are simply not being fair. So while I'm going to get a better game out of it (and so will you and other backers) it's just not fair to the guy who only wanted what they originally promised. I can't blame people for complaining about massive delays to add features.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018