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League of Legends News - Riot Games' Marc Merrill is at it again after setting the MMO-space afire last week with speculation that the company might be making an MMO. After having that dream bubble popped, the community settled for a few days before Variety took another run at him, this time asking him point-blank if Riot is making an MMO. Let's just say that Merrill was vague, but with enough obfuscation to make it seem that they might, perhaps, maybe, possibly be creating an MMO.
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I think hes just saying anything he can to stir the pot, but who knows what they are actually doing.
Thank you for your time!
¯\_(ツ)_/¯
People said the same thing about SWTOR. Look, RIOT can certainly make an MMO that is viable and does well in 2018, but no one is ever going to beat WoW. It is foolish of them to imply that they would even be going against it.
Didn't he actually end up getting fired from Blizzard for something?
On-topic:
I think the fact that he mentioned an MMO at all is because they've already been working on one for a while and are now trying to drum up some hype for it. That's my assumption.
You wouldn't just randomly ask that publically in social media, knowing how long it takes to develop an MMO, unless you already had something going.
If you just wanted to gauge interest, you wouldn't do it on something like Twitter.
Not hopeful they could provide something that we'll want to play instead of WoW. Something about living in Blizzard's shadow doesn't inspire much confidence. I always thought LoL just got million dollar lucky by being at the right place at the right time.
You know what I mean?
They are a game company. They are probably "looking" at any number of future game options all the time. Including mmos type games. And I think that is what his answer suggests.
If he says "no" and it comes out that they have been "looking" - even if all they did was spend half a day assessing the possibility - then people will want to know what they are trying to hide.
If he says yes then that will open the floodgates to all sorts of questions. Which they may be years away from answering. Even if it progressed beyond the "thinking about it" stage.
Instant gratification and if you are really good then criticism isn't really going to hit you.
As far as I'm aware, LoL was the first true successor to the WC3 version of DOTA. At least in terms of keeping heroes and styles. And I believe they had at least one person attached to the WC3 mod at one point. HoN was out around the same time but I'm not sure it was as polished or had any DOTA devs.
Anyway, being the first to truly capture that market is much different than making a game in a long established and dwindling market. Fortnite has truly changed the multiplayer market at this point. PVP in MMO's seems to be super niche at this point and I'm not sure that will ever change.
It's their money and it's always good to see new twists on the MMO genre. But it seems like a major gamble.
They do well because people like them, it has nothing to do with the community of the game. Honestly, "community" is just a buzzword used by game devs to address their players in most games at this point.
I know, many people did not like them, especially COD4, however, I thought it was somewhat adrenaline pumping.
There was no leveling up, except higher rank brought better or different weapons, no looking under every rock for something, no killing 7,000 of the same mobs or 100,000+ of different looking mobs for advancement and loot drops.
WoW is a gear chasing game and that is why I stopped playing it, and its manifold lame quests that include jumping through 10,000+ hoops and mob kills to allow me to fly in a new zone....
No need for zombies, just let me shoot on-screen characters driven by real people. For the most part, killing mobs for years on end in an MMO is lame at best.
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It's never one person that destroys a game. If anything, a team of devs adapts to player driven trends, which os exactly what happened.
If anything, GC tried to right the ship that was getting off course at the end of Wrath. Don't you remember Cataclysms 5 man dungeons on release? They were super hard, and that was GC trying to get the ship back.
It didn't happen bc the players that had come into the game didn't want the old style of wow. The wow team realized that the playerbase had changed and wisely adapted to keep their business going.
Sedryn, if there was a less strong disagree button instead of WTF, I would have used it. I agree with nearly all your posts on wow. I just think that GC was awesome for the game and did more that anyone to get me to understand the dev side of wow. He was a great communicator that deeply cared about the game.
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But I do remember revamp of old world quests... So linear and mind numbing. Talent trees cut in half and locked into one before you could go to a second. There was some writing on the wall that they were starting to go for convienence of achievement.
He certain isn't completely free of sin, but I think the majority of players would not tolerate lack of convenience after getting accustomed to it at the end of wrath.
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