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World of Warcraft News - Since the launch of the Battle for Azeroth pre-patch content in World of Warcraft, players have been loudly complaining about leveling changes and the length of time it has been taking for players to move from one level to the next. Blizzard's Ion Hazzikostas has gone on record as saying that, yest, something changed to make leveling much, much slower than before the update, but that the team is having trouble tracking down exactly where the problem lies.
Comments
I blame GhostCrawler!
I'll be honest. After having played all my classes in the last week, I have completely lost interest in the expansion. They're taking away way too much and giving us Azerite passives in return. The new BFA content might be good, but all the classes I've played feel like absolute crap and I'm not going to enjoy the content unless the classes are fun.
I really hate all the ability pruning Ion has been doing since WoD.
I've got the straight edge.
Most are...not traditional Japanese RPG like Octopath Traveler (great throwback game btw), but they are RPG's.
That number came from Blizzard themselves after analyzing internal data. Add in the fact that Blizzard is asking for exactly this sort of data to help them track the issue, and you see that those numbers are, in fact, important.
Honestly, leveling 1 or 2 toons isn't a big deal, but it goes without saying that the curve has been much improved in the last 4-6 years so the glaring awfulness of some early-days leveling is painful. Without appropriate experience gains, it makes it exponentially worse post-8.0.
I don't think it's the change so much if it was an expected thing. It's the fact that it showed up out of the blue and is indeed a bug.
People aren't crabbing about leveling alts. In fact, interest in leveling alts went WAY up with the introduction of Allied Races and the heritage armor that's earned by leveling from 20-110.
The issue is that the experience was slowed when level agnostic zones went into play in 7.3.5 and now XP gains have been hit even harder post 8.0. As Watcher indicates, this was unintentional and should rightfully be fixed.
Lastly, WoW isn't an RPG and there have been tried-and-true ways to level alts since vanilla. Those systems changed drastically in 8.0 and need to be fixed as the devs have said. The issue was an unintentional bug that they can't find the reason for.
¯\_(ツ)_/¯
Here people may not be crabbing about leveling alts. On the WoW general discussion forums however they have been complaining about it since 7.3.5 hit. I understand that 8.0 screwed things up but the leveling was slowed down in 7.3.5 and there have been posts about it almost daily since, mostly from people who are upset because they want to quickly super level their 80th alt. Once 8.0 is fixed people will still complain that the leveling speed is too long and needs changed back to pre-7.3.5.
Also WoW is an MMORPG, and as such is subjected to change, much like any other MMORPG out there. There was no guarantee that the leveling situation wouldn't change, much like there is no guarantee that it won't change back to the way it was. The devs have explicitly stated that they are happy with the leveling changes of 7.3.5 (not 8.0 obviously) and have no intention to change it back. I played Legion (sub lapsed on Monday evening) and with a good deal of the quests taking you back to various parts of previous expansions to complete them, as well as with allied races and their using "time-played" metrics instead of concurrent users, it is not really a surprise that they changed the speed of leveling and slowed it down.
¯\_(ツ)_/¯
I just cannot comprehend why you and others are playing the game then.
I mean, I'm playing my 4th alt in FO 4 and at almost point have I really thought....man, sure can't wait to get my next level.
The bigger question is, do I save Far Harbor or destroy it?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
8.0 leveling speed is definitely a problem, that I whole-heartedly agree with. I think the game needed a stat and iLevel squish but it almost feels like they didn't test any of this out before they did it because if they had PROPERLY tested it out then they would have noticed at least some of these glaringly obvious issues. Also this current expansion almost feels rushed out the door, which is one of the reasons why I am waiting for it to go on sale before I consider buying it.
One of the things I never agreed with was them constantly increasing the leveling cap. There were a few expansions, Legion being the key one, where they could have taken alternate routes. For instance, in Legion instead of the character leveling up, we could have leveled up just the artifact. It almost feels like there was no long term vision for the game past 10 years and now they are kind of scrambling to fill in things and raising the level cap higher and higher seems to be the only thing they know how to do. I really feel that they should have introduced a level squish along with the stat squish. This way they could have had the benefit of reducing the leveling time and the complaints of going multiple levels with nothing to look forward to.
In the end as much as any one of us wishes they would do things differently WoW is, at it's core, a dictatorship. The only thing we have a choice in is whether or not we feel it is worth our time and money to invest in it.
It seems what he meant was more along the lines of "Less is More". I mean if they were to constantly add spells to each class every expansion then we would end up where every class would have every type of spell and multiples of the same spell. By that logic every class would have:
-Interrupt
-Heal
-Damage over Time
-Direct Damage/Resource Builders (probably multiple of these)
-Crown Control
-Movement Speed
-All Buffs
-All Debuffs
-Resource Spenders
At that point, other than visual looks, no class would be different then any other short of whether they were ranged or melee. Personally I would rather have a few meaningful button presses then have 5 spells that build up a resource, 5 that spend them, 3 interrupts, 3 heals, etc.
It also doesn't help that WoW has had multiple people at the helm with multiple visions over the years about how the game should be run. While I may not necessarily agree with the philosophy of pruning to create better gameplay for each class, I can kind of understand why they are doing it.
Didn't notice a difference myself. Levelling is too fast anyway. It should be increased by another 15% across all levels, not reduced.
¯\_(ツ)_/¯
When levelling an alt I think, yeh, you want to do it as fast as possible really because you've likely already done it all.
I always thought it would have been good to have alt xp gain increased based on your loremaster achievements.