It's exciting to see the class reveals for the Healers, Melee DPS and Tanks. One trend I have noticed is that there is a builder and spender core mechanic that is universally allotted to all classes in some capacity.
A Builder/Spender Core Mechanic is were you have a resource of some kind to build up towards to unlock gated abilities or to dump resources at the start to certain abilities then to just build it back up again. I am not considering mana/stamina used, as if that is already a given for a resource for classes. (I know there will be different colors of mana as well to be used)
This has been a popular design choice for Blizzard in most of their class design, specifically their melee classes. And, it seems as if this choice for core mechanics will be distributed among all classes in Pantheon. I would assume, since the Caster DPS classes have yet to be revealed.
What I am expressing is that it seems there are different approaches to this Builder/Spender core mechanic for each class. The Monk's Chakra's and opening different gates come to mind.
This discussion is about a few things...
1. Do you as a player like a Builder/Spender of Resources for a core mechanic?
2. Should a Builder/Spender core mechanic be universally distributed to all classes?
3. Why do you think Pantheon's class design is going towards this route of design?