*This thread is specifically about Vertical Level Progression*
So far, I have played two MMORPG's that have used two different ways for scaling for level progression.
Guild Wars 2 - Your character scales to the zone you're in. Example - If you're level 80, and you venture into Kessex Hills, your character level scales to level 15-25 depending on the area of zone.
World of Warcraft - The NPC scales to your level. Legion did this, where you can choose any zone to level in and will continue with BFA.
I am on the fence for Zone/Character scaling for level progression. I can see the merits but yet does it devalue the sense of progression?
As an mmo vet, who started with Everquest in 2001, more time spent on game meant a faster progression rate even with the slow leveling. If I were a level 50 Wizard and I had a friend who wanted to play Everquest, I would have to make a hard decision to make an alt if I was dedicated to my main.
The traditional level progression system, where each zone had a specific level range can hurt new players from easily being integrated into a game. Especially if the leveling is moderate to slow.
The new scaling system for level progression is an interesting one because it does benefit new players to help them integrate into the game a lot easier. Friends would be more apt to play the MMORPG you're playing if they can transition into it easier. From a business standpoint to accumulate new players, the scaling system we are seeing now makes sense. Here are some questions I'd like the thread to discuss.
Is Character/Zone Scaling for Level Progression the formula for MMORPG's moving forward? Should it be?
Does Character/Zone Scaling for Level Progression devalue the essence of leveling?
Do you find Character/Zone Scaling to be fun or make the leveling process more boring?
And I have attached a poll, so please discuss why you voted the way you did.
Let me expand on the last option here...
Compromise - Tiered Scaling: Tiered Scaling. T1 = 1-20, T2 = 21-40, T3 = 41-60 Ect.
I believe this is what Blizzard did for leveling your character for Vanilla and the rest of the expansions.
Essentially, the Compromise is NPC will scale within a certain tier for a bundle of zones. The player has a choice of what zones they want to level in that tier. Then after reaching threshold for the next tier, the player can choose the next bundle of zones they'd like to level in. This still utilizes the scaling system, but still also gives a sense of progression.
- Which Level Progression System Do You Prefer?46 votes
Traditional - No Character or Zone Scaling82.61%
Character Scaling Only - Like WoW  2.17%
Level Scaling Only - Like Gw213.04%
Compromise - Tiered Scaling. T1 = 1-20, T2 = 21-40, T3 = 41-60 Ect.  2.17%