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Legends of Aria News - Citadel Studios is ready to unleash some big news to Legends of Aria players, backers and fans with today's reveal of a massive graphics overhaul. As part of the exciting news, developers are sending everyone out on a scavenger hunt to find partner sites hosting "before and after" images showing off just how big this update truly is...and we might just be one of the lucky ones! Clues will be provided on the LoA site and the lucky one who finds them all wins a $90 Founder's Pack!
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
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Incognito
www.incognito-gaming.us
"You're either with us or against us"
I'll definitely be playing this but I'd have much rather a UI revamp over graphics.
Everything in gaming must get more colourful, more cute, more child friendly. Having said that, they have added a lot more detail which looks good.
So much for being a noble, crafter or a fisherman. You'll only be cannon fodder for griefers and gankers.
So What Now?
Ultima Online did this for years without problems, grow a pair.
also, if you intend on playing just go to the Legends of Ultima server, it is far better than the actual game.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Their UI sucks terrible, even though the Legends of Ultima player server does the UI a bit better (like show how many reagants, weight, arrow, bandage count on the top of your screen) it's still a very archaic and honestly...shitty system because they're using assets and tools offered by Aria itself. Playing the game feels very cumbersome and just outright frustrating most of the times maneuvering your character around trying to harvest, loot, and fight. The loot all function is slow as maple syrup, but beats you manually trying to find and drag the stuff you want off the corpse...which is sad and funny because even though UO had the same system, it was leaps and bounds easier to loot things on UO than Aria. So this alone has to say something about Aria and Citadel no? For them to use pretty much the same blue print that UO had, but yet do it so wrong and half assed.
I think Citadel Studios needs to worry more about the crappy design choices, bugs, low budget animations, and lack of actual content/play value than more shiny graphics. Then again, this is the guy that hasn't logged into Legends/Shards for 7+ months, to only play it for a 2 days and realize everything is still buggy and low end in terms of their game design/mechanic choices. Combat overhaul? Yeah, game still fights and plays like a shittier UO. At this point, they're better off copying UO to the T and just using their graphics engine...because as a fan of UO and Shards Online...Legends of Aria is turning and likely staying as one big ass disappointment.
I can not wait for EA for Legends of Aria to hit Steam, so they can get ripped by the reviews so they can finally snap out of the day dream they're in because lord knows, the critiques players have given them doesn't seem to have done much to make the game better.
You reap what you sow.