Natural or innovative,
This post is in reference to several posters wanting a dynamic world. They seem to think developers are playing it "safe" when in fact they're actually attempting something much harder by creating a natural world.
By other developers "showing off their computer skills" only irritate players in the long run. That snot nose kid that graduated with a Masters degree in computer programming is no match for someone that can pull off a lean natural flowing game in every detail. This is yet another example of a skill that can't be learned in collage.
At work whenever we get that new engineer with his four year degree, its common for us to tell him "sit down and shut up, you don't know anything kid". Their fancy ideas never work. I can prove the same with mmorpg's……. Simply look at the mess we have in our Multi player games !!!
Fun tricks are actually fun... for about two minuets. Then were stuck with the same dynamic stuff for a duration. That two minuets of cool was passed three months ago and now we have to do it over and over again forever.
"Fun tricks" are no match for a party of 6 attempting to sneak into a village of impossible odds and stealing magical hammer from the Commanders tent.
The difference between 2004 and 2018 and seasoned developers are in the detail. It's in the back round. Unspoken Artificial Intelligence of the Bandits and the innovative skills given to the players to pull it off. Hart pounding and never the same situation twice...…. Try that collage kid !
If you really want an auto dynamic group dragon fight, see the list of 200 games here on mmorpg.com and continue complaining about nothing new !
I want Pantheon with humble unspoken AI and player skills never seen before in any game, created by true master craftsmen