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Squadron 42: Around the Verse - Strengthening the Core Tech - Star Citizen Videos - MMORPG.com

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  • ArglebargleArglebargle Member EpicPosts: 3,395
    Nilden said:
    Babuinix said:
    Nilden said:
    Babuinix said:
    That's all fine Babyunix but let's not forget that it is only CIG who give out the ETAs, Chris has repeatedly said that people will be able to play Chapter 1 of Sq42 later in the year, or next year etc. He has said that in 2014, 2015, 2016, 2017 and 2018 so any noise or disappointment lies purely at their feet.

    Cyberpunk may have been announced in 2012 but development team size was very small until mid 2016, also they are not crowdfunding or taking pre-orders, a rather large difference.

    ETA = Estimated Time of Arrival

    Emphasis on Estimated, every estimated is based on predictions and yes Chris might be optimistic and even irrealistic but I believe it's priority's are in the right place! 

    Nothing is written in stone in game development, things change all the time, it's their game an ultimately they can change any date they wish so. We see games from major studios changing release dates all the time, we see it even more with kickstarted ventures. It's the nature of the beast.

    The only thing that forces companies to release games early is usually monetary restraints / marketing obligations or to release before a competing game.


    Estimated, LOL.

    5+ years later and still no release date in sight...
    So same as Cyberpunk, BeyondGood &Evil , Mount&Blade and many others right...

    Bitching like spoiled brats wont make it come out faster either...

    But dont worry when games are ready they have ways to tell you so that you wont miss it!


    Extreme first world problems...sight
     :D 
    Did they all give multiple release dates and miss them all, so much so that they don't even bother with release dates anymore after 5+ years of not hitting them?
    Not to mention having a long history of missing dates.  And a history of mismanaging their games and company?

    This was a plan that claimed it could deliver a game at 6, 20 and 60 million dollars. (With probably more missed claims within the morass of videos released over the last 6 years.)  It's already in the top 5 most expensive game developments of all time.   MVP would be a serious let down.  But that's probably what's going to be delivered.   Eventually.   Real Soon Now.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • NildenNilden Member EpicPosts: 3,916
    Contrary to some folks' opinions, cooking your dinner longer does not always lead to a better meal.


    This is like cooking something for what 7 years and it's still raw...

    Image result for it's raw you donkey
    ScotFrodoFragins

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • VrikaVrika Member LegendaryPosts: 7,888
    Durzax said:


    Regular games have oversight that keeps and eye on development time and keeps them from going over budget and into eternal development phases.  Crowdfunding games can stretch out development as long as the money is rolling in.  The question is how long is too long; a 5, 10, 20 year development cycle?  The problem with 'it's done when it's done' is that it becomes easy to not finish the game at all and to leave it in eternal alpha.  After all what is the incentive to even finish a game when you have supporters saying take your time and it's done when it's done?




    However, let Blizzard say it done when it's done, with WoW or Diablo and it is perfectly fine. "Gamer's" double standards at it's finest.
    Blizzard has its upper management, and ultimately owners, doing the monitoring. They've cancelled stuff from WoW's features (eg. housing, Path of the Titans) to complete games (Starcraft: Ghost) after it failed monitoring.
     
  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited July 2018
    Regular games have oversight that keeps and eye on development time and keeps them from going over budget and into eternal development phases.  Crowdfunding games can stretch out development as long as the money is rolling in.  The question is how long is too long; a 5, 10, 20 year development cycle?  The problem with 'it's done when it's done' is that it becomes easy to not finish the game at all and to leave it in eternal alpha.  After all what is the incentive to even finish a game when you have supporters saying take your time and it's done when it's done?
    When it's done it's done.

    You don't have that much of a choice, unless you want yet another half-baked bandaged broken MMO to release, like Bless Online, and countless others in recent years.

    This genre is very common to this sort of huge timeframes even for a normal standard one, anyoen can notice it just seeing dated graphics, or even using older versions of engines (like MMOs coming out today done with Unreal Engine 3).

    The taking its time does not guarantee its success, I think NOT taking its time and rush in will surely guarantee the opposite and we have a lot of examples on the later.


    Vrika said:
    Blizzard has its upper management, and ultimately owners, doing the monitoring. They've cancelled stuff from WoW's features (eg. housing, Path of the Titans) to complete games (Starcraft: Ghost) after it failed monitoring.
    Actually, I would say their biggest example would be Titan MMO, the supposed successor to WoW, the result from it is something we today call OverWatch, a completely different game but part of a rollercoaster development cycle. 
  • BabuinixBabuinix Member EpicPosts: 4,265
    edited July 2018
    Regular games have oversight that keeps and eye on development time and keeps them from going over budget and into eternal development phases.  Crowdfunding games can stretch out development as long as the money is rolling in.  The question is how long is too long; a 5, 10, 20 year development cycle?  The problem with 'it's done when it's done' is that it becomes easy to not finish the game at all and to leave it in eternal alpha.  After all what is the incentive to even finish a game when you have supporters saying take your time and it's done when it's done?
    There's plenty of "Regular games have oversight that keeps and eye on development time" who go overbudget and release late, it's part of game development, it's accepted because it's a ever evolving industry, you need to take risks and push tech forward to be in business. It's done when it's done, the core player base has been found and engaged, the rest is randoms who can and will wait.  
    Nilden said:
    Babuinix said:
    Nilden said:
    Babuinix said:
    That's all fine Babyunix but let's not forget that it is only CIG who give out the ETAs, Chris has repeatedly said that people will be able to play Chapter 1 of Sq42 later in the year, or next year etc. He has said that in 2014, 2015, 2016, 2017 and 2018 so any noise or disappointment lies purely at their feet.

    Cyberpunk may have been announced in 2012 but development team size was very small until mid 2016, also they are not crowdfunding or taking pre-orders, a rather large difference.

    ETA = Estimated Time of Arrival

    Emphasis on Estimated, every estimated is based on predictions and yes Chris might be optimistic and even irrealistic but I believe it's priority's are in the right place! 

    Nothing is written in stone in game development, things change all the time, it's their game an ultimately they can change any date they wish so. We see games from major studios changing release dates all the time, we see it even more with kickstarted ventures. It's the nature of the beast.

    The only thing that forces companies to release games early is usually monetary restraints / marketing obligations or to release before a competing game.


    Estimated, LOL.

    5+ years later and still no release date in sight...
    So same as Cyberpunk, BeyondGood &Evil , Mount&Blade and many others right...

    Bitching like spoiled brats wont make it come out faster either...

    But dont worry when games are ready they have ways to tell you so that you wont miss it!


    Extreme first world problems...sight
     :D 
    Did they all give multiple release dates and miss them all, so much so that they don't even bother with release dates anymore after 5+ years of not hitting them?
    Yeap they did, that's why you know about their development for a long time now.

  • cmacqcmacq Member UncommonPosts: 331

    Durzax said:





    Regular games have oversight that keeps and eye on development time and keeps them from going over budget and into eternal development phases.  Crowdfunding games can stretch out development as long as the money is rolling in.  The question is how long is too long; a 5, 10, 20 year development cycle?  The problem with 'it's done when it's done' is that it becomes easy to not finish the game at all and to leave it in eternal alpha.  After all what is the incentive to even finish a game when you have supporters saying take your time and it's done when it's done?








    However, let Blizzard say it done when it's done, with WoW or Diablo and it is perfectly fine. "Gamer's" double standards at it's finest.



    I'm sorry but that comparison is completely lame. Blizzard has a track record and we know their games will release eventually. That is absolutely not the case here. We are going to be having this same conversation next summer and the summer after that etc.. This guy has no clue how nor intention to stop the feature creep. He will keep doing this as long as the suckers keep throwing money at him. As has been pointed out many times: there is no incentive to release the game. He's making far more money with the scam he's currently running.
  • ErillionErillion Member EpicPosts: 10,297
    >>> Blizzard has a track record and we know their games will release eventually. That is absolutely not the case here. >>>

    Except that the Roberts brothers have a long line of successful games under their belts, some of which are Hall of Fame stuff, some of which are still played after more than a decade by a dedicated fanbase. All of these games have been released. Most of them also to critical acclaim of the game journalists.

    Except that CIG has a team which includes  a lot of well known names in the gaming industry - people who have successfully worked on a number of the greatest successes in gaming history.

    Except that CIG has some of the best engine builders in their team, people that have worked on the CryEngine in the past and now push the Star Citizen/Amazon Lumberyard combo to new heights.

    Except that CIG has 2+ million supporters, amongst them many hundredthousands of backers that give them the time and money that they need.


    Have fun

    WalkinGlennBabuinix
  • SupaMutantSupaMutant Member UncommonPosts: 136

    Durzax said:





    Regular games have oversight that keeps and eye on development time and keeps them from going over budget and into eternal development phases.  Crowdfunding games can stretch out development as long as the money is rolling in.  The question is how long is too long; a 5, 10, 20 year development cycle?  The problem with 'it's done when it's done' is that it becomes easy to not finish the game at all and to leave it in eternal alpha.  After all what is the incentive to even finish a game when you have supporters saying take your time and it's done when it's done?








    However, let Blizzard say it done when it's done, with WoW or Diablo and it is perfectly fine. "Gamer's" double standards at it's finest.



    Blizzard isn't charging anyone $1000 nonexistent space fighters. Blizzard asks you to pay for their game AFTER it is completed.
    Babuinix
    5|_|©|< /\/\¥ |)!©|< /\/\!|<3|3
  • Big.Daddy.SamediBig.Daddy.Samedi Member UncommonPosts: 409
    Babuinix said:
    Nilden said:
    Babuinix said:
    That's all fine Babyunix but let's not forget that it is only CIG who give out the ETAs, Chris has repeatedly said that people will be able to play Chapter 1 of Sq42 later in the year, or next year etc. He has said that in 2014, 2015, 2016, 2017 and 2018 so any noise or disappointment lies purely at their feet.

    Cyberpunk may have been announced in 2012 but development team size was very small until mid 2016, also they are not crowdfunding or taking pre-orders, a rather large difference.

    ETA = Estimated Time of Arrival

    Emphasis on Estimated, every estimated is based on predictions and yes Chris might be optimistic and even irrealistic but I believe it's priority's are in the right place! 

    Nothing is written in stone in game development, things change all the time, it's their game an ultimately they can change any date they wish so. We see games from major studios changing release dates all the time, we see it even more with kickstarted ventures. It's the nature of the beast.

    The only thing that forces companies to release games early is usually monetary restraints / marketing obligations or to release before a competing game.


    Estimated, LOL.

    5+ years later and still no release date in sight...
    So same as Cyberpunk, BeyondGood &Evil , Mount&Blade and many others right...

    Bitching like spoiled brats wont make it come out faster either...

    But dont worry when games are ready they have ways to tell you so that you wont miss it!


    Extreme first world problems...sight
     :D 
    You do know that Cyberpunk was announced with an ETA of "When it is ready" AND was stated that production was in slow mode while they finished The Witcher 3. The announcements at E3 this years for Cyberpunk 2077 show that they have made a ton of progress, and they still state the release date as "When it is ready". I think this is a different beast.

  • Big.Daddy.SamediBig.Daddy.Samedi Member UncommonPosts: 409

    Durzax said:





    Regular games have oversight that keeps and eye on development time and keeps them from going over budget and into eternal development phases.  Crowdfunding games can stretch out development as long as the money is rolling in.  The question is how long is too long; a 5, 10, 20 year development cycle?  The problem with 'it's done when it's done' is that it becomes easy to not finish the game at all and to leave it in eternal alpha.  After all what is the incentive to even finish a game when you have supporters saying take your time and it's done when it's done?








    However, let Blizzard say it done when it's done, with WoW or Diablo and it is perfectly fine. "Gamer's" double standards at it's finest.



    Blizzard isn't charging anyone $1000 nonexistent space fighters. Blizzard asks you to pay for their game AFTER it is completed.
    This is actually kinda painful for me to state.... but they are not charging anyone really. They put it out there and people are choosing to buy it. I may not agree with it, as many of you do not, but it is what it is. There is a market for it, and with any smart business you tap the market that is not tapped.

    The reality of all of this is that the game will be made, or it won't. Bitching about it now doesn't change the fact that it IS being worked on. It might take a while to be made, but the harder parts are the core tech, once that is solid and ready to go, the rest comes much faster.

    Now in all fairness they really do need to stop selling ships that are not even made yet.

    I have been following SC for some time, and have yet to make a pledge... even though I have been tempted many times. I do believe the game will come out. I do feel the packages are a little much. I do feel that it is not anyone's business if someone chooses to spend X dollar on the pledges. HOWEVER, the more that we as gamer allow this you can be sure other companies will follow suit.
    Babuinix

  • ErillionErillion Member EpicPosts: 10,297

    Blizzard isn't charging anyone $1000 nonexistent space fighters. Blizzard asks you to pay for their game AFTER it is completed.
    CIG asks you do get a basic pledge. Which was available for as low as 20 bucks. Now its around 50 bucks. Anything more is purely optional and not needed to enjoy the game.

    All the fighters in the basic pledge packages are available ... and many more besides those too. So these space fighters are very much "existent" even now.

    CIG regularily offers free fly weekends so people can try out Star Citizen Alpha. Free as in "FREE". Free as in "charging nuffink".

    CIG asks you to pay for the game BEFORE it is completed. Because it is a crowdfunding project. Paying BEFORE the game is completed is the very nature of crowdfunding.


    Have fun
  • ArglebargleArglebargle Member EpicPosts: 3,395
    Erillion said:
    >>> Blizzard has a track record and we know their games will release eventually. That is absolutely not the case here. >>>

    Except that the Roberts brothers have a long line of successful games under their belts, some of which are Hall of Fame stuff, some of which are still played after more than a decade by a dedicated fanbase. All of these games have been released. Most of them also to critical acclaim of the game journalists.

    Except that CIG has a team which includes  a lot of well known names in the gaming industry - people who have successfully worked on a number of the greatest successes in gaming history.

    Except that CIG has some of the best engine builders in their team, people that have worked on the CryEngine in the past and now push the Star Citizen/Amazon Lumberyard combo to new heights.

    Except that CIG has 2+ million supporters, amongst them many hundredthousands of backers that give them the time and money that they need.


    Have fun

    Pretty funny that you had to very delicately mention the Roberts brothers, since Chris hasn't released a game (successful or otherwise) in over 20 years.  And Chris's last game company didn't release a single in-house game in its four years of existence.  But it did run out of money to develop Freelancer.

    All Chris's big games were released when he had Origin Systems to support and clean up his messes, and Robert Garriott to ride herd on his expensive proclivities.  Not a one since then.

    Funny how Roberts new love of gaming came at the exact same time that his Hollywood career was cratering.

    Yes, all those great Cryengine designers working hard to adapt a 32-bit single player shooter engine to a gigantic 64-bit multiplayer space opera game.  Great planning there.

    Funny how  among his many supporters you include all the early adopter goons, DS, everyone who got a refund, me, people who otherwise have just given up on the game, etc.   

    But it will look pretty, no doubt.  Cinematics is the raison d'etre of Chris's vision, all else be damned!
    Babuinix

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • BabuinixBabuinix Member EpicPosts: 4,265
    edited July 2018
    Oh god the goons hateboner for Chris Roberts keeps going strong lol

    I guess the self proclaimed masters of "trolling and cunningness" feel they got schooled by Chris Roberts into thinking they would have a say in how to make a the video game of their dreams and hand him half a million dollar in pledges lololol

    Sorry that your recurrent toxic behaviour in the forums earned you lifetime bans and being excommunicated from the community but that's just how the cookie crumbles!

    Remember, that just because you don't like a game it doesn't mean others are bad for liking it. B)

    So yeah, basically the fact that Star Citizen keeps on going is really a huge thorn in the haters sides.

    It's only normal that as the game gets better and better they keep getting more and more salty and desperate but hopefully in the end they will still be able to swallow their pride, give some more $$ to Chris Roberts, and join us in this amazing universe!



    Thanks for pledging, allways <3
    Post edited by Babuinix on
  • ArglebargleArglebargle Member EpicPosts: 3,395
    As always, you cannot acknowledge any error or mistake by the resident GENIOOUS.    Back in 2014, those of your ilk were chiding anyone saying the game wouldn't be out in 2016 as claimed. Ahem.  There's tons of examples of problems of design or management in CIG that come from the top.  

    Initially, there was always the chance that Roberts had matured over the decades (despite Hollywood), but it quickly became evident that SC production was going to have the same disorganization and flawed management that dogged his previous eras' productions.   

    You can love the game without plugging your ears and covering your eyes anytime the Emperor's new clothes get pointed to.
    Babuinix

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ScotchUpScotchUp Member UncommonPosts: 228
    Nilden said:
    Babuinix said:
    That's all fine Babyunix but let's not forget that it is only CIG who give out the ETAs, Chris has repeatedly said that people will be able to play Chapter 1 of Sq42 later in the year, or next year etc. He has said that in 2014, 2015, 2016, 2017 and 2018 so any noise or disappointment lies purely at their feet.

    Cyberpunk may have been announced in 2012 but development team size was very small until mid 2016, also they are not crowdfunding or taking pre-orders, a rather large difference.

    ETA = Estimated Time of Arrival

    Emphasis on Estimated, every estimated is based on predictions and yes Chris might be optimistic and even irrealistic but I believe it's priority's are in the right place! 

    Nothing is written in stone in game development, things change all the time, it's their game an ultimately they can change any date they wish so. We see games from major studios changing release dates all the time, we see it even more with kickstarted ventures. It's the nature of the beast.

    The only thing that forces companies to release games early is usually monetary restraints / marketing obligations or to release before a competing game.


    Estimated, LOL.

    5+ years later and still no release date in sight...

    5+ years later and still no beta date in sight...
    “The reason I talk to myself is because I’m the only one whose answers I accept.”
    George Carlin
  • TiamatRoarTiamatRoar Member RarePosts: 1,685
    Gotta refactor the pipelines!  ...well, I guess they're calling it "Strengthening the core tech" now.
  • BabuinixBabuinix Member EpicPosts: 4,265
    edited July 2018

    Oh it's the "are we there yet" crew :D


    Complaining about delays makes you look childish and entitled, not critic! 

    If you really really are desperates to play games like SC/S42 it's because there's nothing else remotely close to them to fill that void...

    Think about it!

    It's almost as if games so ambitious and massive as Star Citizen take a lot of time to develop :D

    I mean it's been 5 years right, almost 6! Yet nothing else remotely close to it has released! Why is that?

    One must wonder if Chris Roberts is also responsible for all the games way smaller than Star Citizen from established studios and Experienced Lead Game Developers who've been delayed multiple times or in development for as long lol...

    Red Dead Redenption 2
    Dead Island 2
    Crackdown 3
    Deep Down
    Skull & Bones
    Metro Exodus
    Shenmue 3
    HellRaid
    Mount&Blade 2
    Anthem
    Beyond Good & Evil 2
    Cyberpunk
    Starfield
    ESOVI
    ...

    Chris Roberts must have been meddling with other games in development too! Damn it Evil Roberts! 

    He's the reasone that we aren't playing all these amazing games ヽ(ಠ_ಠ)ノ

    Oh wel...
    It seems that for some being patient and watching things unfould is hard, so boring! Forum crying is more engaging and meaningful! :D

    Post edited by Babuinix on
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