care to tell me why I would care to know about the names of the people who made games?
Well, it's like how some people appreciate Master Chefs. You could just nom nom nom until your plate is clean I guess with no care at all for who made your meal or how. But a few of us appreciate the contributions of amazingly creative people.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
What does a designer of handbags and perfume have to do with MMO games?!
A fashion designer is just as relevant to current gen gaming as these old farts?
I would say much more so since current gen gaming is so focused on superficial nonsense like playing Barbie dress up, and usually have their whole monetization scheme based on the desire of current gen gamers wanting to play dress up instead of playing the game. Fashion design is a core foundation of current gen mmos.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
care to tell me why I would care to know about the names of the people who made games?
Well, it's like how some people appreciate Master Chefs. You could just nom nom nom until your plate is clean I guess with no care at all for who made your meal or how. But a few of us appreciate the contributions of amazingly creative people.
But if Bobby Flay served you a bad steak, you'd send it back, right?
Reputation means nothing definitive. To a customer, it can indicate that a product might be enjoyable. To an investor, it can indicate that a project might have a better chance of returning your investment. The developer's reputation (and your personal experience with products from that developer) can only influence future purchases. No matter how much they are worshiped, any developer's next game might be trash. There isn't a guarantee with creativity.
Logic, my dear, merely enables one to be wrong with great authority.
care to tell me why I would care to know about the names of the people who made games?
Well, it's like how some people appreciate Master Chefs. You could just nom nom nom until your plate is clean I guess with no care at all for who made your meal or how. But a few of us appreciate the contributions of amazingly creative people.
But if Bobby Flay served you a bad steak, you'd send it back, right?
Reputation means nothing definitive. To a customer, it can indicate that a product might be enjoyable. To an investor, it can indicate that a project might have a better chance of returning your investment. The developer's reputation (and your personal experience with products from that developer) can only influence future purchases. No matter how much they are worshiped, any developer's next game might be trash. There isn't a guarantee with creativity.
care to tell me why I would care to know about the names of the people who made games?
Well, it's like how some people appreciate Master Chefs. You could just nom nom nom until your plate is clean I guess with no care at all for who made your meal or how. But a few of us appreciate the contributions of amazingly creative people.
But if Bobby Flay served you a bad steak, you'd send it back, right?
Reputation means nothing definitive. To a customer, it can indicate that a product might be enjoyable. To an investor, it can indicate that a project might have a better chance of returning your investment. The developer's reputation (and your personal experience with products from that developer) can only influence future purchases. No matter how much they are worshiped, any developer's next game might be trash. There isn't a guarantee with creativity.
I am trying to imagine what I would have to have said for this to make any sense. Let me give it a try.
Reputation is definitive! It means the same thing to everyone. Worship the developers I list and their future success, the quality of their work, and your personal enjoyment from that work is guaranteed!!!!!
Yep. That's what I meant of course. You got me.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Richard Garriott because he started it all with his Ultima series leading to UO.
Raph Koster because of UO and SWG, and also his good articles and books.
Rob Pardo and Jeff Kaplan for obvious reasons.
It's a bit unfair to restrict this to only four people, but that'd be my choice then.
Point of order, Temple of Apshai is generally considered to be the RPG that started it all.
Temple of Apshai is considered one of the first graphical role-playing games for home computers,[1] predating even the commercial release of Richard Garriott's Akalabeth: World of Doom. It was an enormous success for its era, selling 20,000 copies by the end of 1981,[2] and 30,000 copies by 30 June 1982[3]and remaining a best-seller for at least four years.[4]
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
A lot of people seem to miss my point. That is "past performance is not an indicator of future success". Employ standards and hold the developers to that level. Much like you would complain about a bad steak. And if you're eating your steak before it is delivered, you're just chewing your tongue.
Logic, my dear, merely enables one to be wrong with great authority.
Richard Garriott because he started it all with his Ultima series leading to UO.
Raph Koster because of UO and SWG, and also his good articles and books.
Rob Pardo and Jeff Kaplan for obvious reasons.
It's a bit unfair to restrict this to only four people, but that'd be my choice then.
Point of order, Temple of Apshai is generally considered to be the RPG that started it all.
Temple of Apshai is considered one of the first graphical role-playing games for home computers,[1] predating even the commercial release of Richard Garriott's Akalabeth: World of Doom. It was an enormous success for its era, selling 20,000 copies by the end of 1981,[2] and 30,000 copies by 30 June 1982[3]and remaining a best-seller for at least four years.[4]
Sure, but that's it. After the bundle of 1985/86, that game disappeared. To the opposite, Garriott kept improving his games, adapting graphics and gameplay to the power of computers of its time and improving them, up to leading to Ultima Online.
Ah...testing both my memory and my amazing Google-foo powers are you Jean-Luc?
How about the original Neverwinter Nights?
The first graphical MMORPG was Neverwinter Nights by designer Don Daglow and programmer Cathryn Mataga (not to be confused with Neverwinter Nights by BioWare). "Neverwinter Nights" went live on AOL for PC owners in 1991 and ran through 1997.
There are successor Neverwinter games active to this day.....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In case Neverwinter Nights gets disqualified because it was offered by a pay as you go Online service, there is also 1995's Meridian 59, which also claims to be the first online MMORPG.
Perhaps for personal computers and likely one of the first to use a flat rate monthly sub model.
What is interesting is what one of the original developers went on to work on.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I don't get it neither Why is John smedley not getting a mention when every documentary and comment from those that made everquest agree it was his idea He also came up with the idea of planetside . Ralph Koster for his work on UO and SWG
I'm not quite sure which industry pioneers I would put up there. However a Mount Rushmore for MMORPG developers is quit fitting seeing as it was grandiose idea that was never fully realized, went over budget, way over production time, and when they finally ran out of money and couldn't finish the sculpture they just said "Tada! There ya go, a magnificent monument to mankind's ability to cock up even the most impressive of tasks."
Lmao, true enough, it's a completely unfinished monument project led by a narcissistic personality who wanted to make the monument everything under the sun, including a repository for the country's most important documents. How apropos.
Jake Song Guido Lübke, Stephan Payer, Ulrich Schlott and Stephan Vogler Reynir Harðarson, Þórólfur Beck Kristjónsson and Ívar Kristjánsson Richard Garriott Hiromichi Tanaka Steve Sellers, Mike Sellers, and John Hanke
Good to see that someone had decency to put eve amongst the list regardless of peoples thoughts this is still the flag bearer for sandbox, space and single server MMO, even 15 years after dev nothing has come close to dethroning in any of the 3 sectors mentioned lol
Comments
What, me worry?
거북이는 목을 내밀 때 안 움직입니다
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I would say much more so since current gen gaming is so focused on superficial nonsense like playing Barbie dress up, and usually have their whole monetization scheme based on the desire of current gen gamers wanting to play dress up instead of playing the game. Fashion design is a core foundation of current gen mmos.
거북이는 목을 내밀 때 안 움직입니다
Personally I'd add Raph Koster to the hall of fame.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Reputation means nothing definitive. To a customer, it can indicate that a product might be enjoyable. To an investor, it can indicate that a project might have a better chance of returning your investment. The developer's reputation (and your personal experience with products from that developer) can only influence future purchases. No matter how much they are worshiped, any developer's next game might be trash. There isn't a guarantee with creativity.
Logic, my dear, merely enables one to be wrong with great authority.
거북이는 목을 내밀 때 안 움직입니다
Reputation is definitive! It means the same thing to everyone. Worship the developers I list and their future success, the quality of their work, and your personal enjoyment from that work is guaranteed!!!!!
Yep. That's what I meant of course. You got me.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Temple of Apshai is considered one of the first graphical role-playing games for home computers,[1] predating even the commercial release of Richard Garriott's Akalabeth: World of Doom. It was an enormous success for its era, selling 20,000 copies by the end of 1981,[2] and 30,000 copies by 30 June 1982[3]and remaining a best-seller for at least four years.[4]
https://en.m.wikipedia.org/wiki/Temple_of_Apshai
Just saying...
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
Okay okay no rocks please tiny stones....tiny ones if you must fling them at me.
I don't know him. He could be one of the nicest guys in the world. No idea.
How about the original Neverwinter Nights?
The first graphical MMORPG was Neverwinter Nights by designer Don Daglow and programmer Cathryn Mataga (not to be confused with Neverwinter Nights by BioWare). "Neverwinter Nights" went live on AOL for PC owners in 1991 and ran through 1997.
There are successor Neverwinter games active to this day.....
https://www.google.com/search?query=First+graphical+mmorpg&client=ms-android-hms-tmobile-us&hl=en
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Perhaps for personal computers and likely one of the first to use a flat rate monthly sub model.
What is interesting is what one of the original developers went on to work on.
It was the first 3D graphical massively multiplayer online role-playing game (MMORPG) and one of the longest running original online role-playing games.
The development team included John Hanke, who later founded Niantic, Inc. and codeveloped Google Earth and Pokémon Go.
https://en.m.wikipedia.org/wiki/Meridian_59
Like you said a few posts earlier, four names is far too few to properly cover the many legends in the genre.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Why is John smedley not getting a mention when every documentary and comment from those that made everquest agree it was his idea
He also came up with the idea of planetside .
Ralph Koster for his work on UO and SWG
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy