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Part 2 - Everquest - TheHiveLeader - EverQuest Videos - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited June 2018 in Videos Discussion

imagePart 2 - Everquest - TheHiveLeader - EverQuest Videos - MMORPG.com

We're back for Part 2! It's time to throw on the nostalgia goggles, as we jump back in to the original EverQuest. TheHiveLeader decided it was finally time to cover the game using one of the progression servers to get as close to the original game as possible. Does it hold up? Or has time left it wrinkled and broken? Let's jump into this two part adventure and find out!

Read the full story here


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Comments

  • GlacianNexGlacianNex Member UncommonPosts: 652
    I can so very much can relate to your sentiment about group chat.
    SovrathwingoodPK4Gold
  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    in todays games other players are just in your way. they are killing your quest mobs or looting your quest items.
    XingbairongScot
  • NyghthowlerNyghthowler Member UncommonPosts: 392
    On my server it was the Tunnel in East Commons that was the auction central. Text would scroll by so fast it wasn't funny!

    I've gone back and played EQ a couple times over the years, and it always brings back a sense of nostalgia. It was my first MMO. But for me it's like my first love; pleasant to think about and wonder what might have been, but you know there is a reason you moved on.
    jmcdermottukZorlofe
  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372
    Fun watch, I have a friend who still plays EQ now and then and tries to talk me into it. So far I have resisted but it is tempting to go back and reminisce. I ran a very different circuit my first time than yours as I played a Dark Elf Magician. I remember the first time I saw a Barbarian and was like omfg wtf, lol. Never even saw Black Burrow or Qeynos till I was already level 50.
    Krynt0k

    image
  • MadCoderOneMadCoderOne Member UncommonPosts: 220
    I wish I was not a grown up and had time for EQ
    Krematory
  • SovrathSovrath Member LegendaryPosts: 32,010
    Bravo!
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • adderVXIadderVXI Member UncommonPosts: 727
    I played when i was much younger and recently desided to play a bit.  I dont really have time as others have mentioned but i guess if i wanted i could by the adventure potions and speed things up...

    Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.

    George Washington

  • GanksinatraGanksinatra Member UncommonPosts: 455
    My son actually adores this game (he's 13). I think the younger generation grows tired of no challenge in their games. That's why games like Dark Souls and Bloodborne are so popular. I told him how hard it was at launch, and he wants that, so I sold him on Pantheon: Rise of the Fallen. He's more excited about that game than I am now, I think. We are playing on the new TLP server. It's fun, currently on Kunark. I kind of wish they would make it harder to level and people lose xp on death again, though. Part of the fun was the risk/reward.
    versulasSovrathMYTHGuy
  • BluelinerBlueliner Member UncommonPosts: 158
    I recently did EQ again, this time on the Agnarr server, and once again I loved every minute of it, made even more brand new friends I expect to keep for a long long time. I look forward to see what Brad has in store for me in Pantheon!
  • jusomdudejusomdude Member RarePosts: 2,706
    I could never really get into EQ1 even around it's hayday. I had a few friends that were pretty into EQ, but I was more interested in the PvP DAoC provided. My PvP interest is probably also why I'm having a hard time giving up WoW... it's PvP just seems so much better than any other MMO PvP.
  • immodiumimmodium Member RarePosts: 2,610
    This is why SWG had the edge when it came to implmenting the social aspect.

    If you wanted to be social you'd pick a social class. Dancer, Doctor, Merchant etc. You'd sit in your local cantina, medic bay and level your class by giving essential buffs to the combatants.

    The major problem for me when it came to EQ was it just felt like I had to be social all the time otherwise I'd be bored.
    versulas

    image
  • GanksinatraGanksinatra Member UncommonPosts: 455
    immodium said:
    This is why SWG had the edge when it came to implmenting the social aspect.

    If you wanted to be social you'd pick a social class. Dancer, Doctor, Merchant etc. You'd sit in your local cantina, medic bay and level your class by giving essential buffs to the combatants.

    The major problem for me when it came to EQ was it just felt like I had to be social all the time otherwise I'd be bored.
    You did. But isn't that the point of playing an MMO? I have never understood the people who demand that there be a ton of solo content to do. Play a one player, offline RPG then. The whole point of an MMO was to combine your skills and strength and defeat foes one person alone would die attempting.

    I even saw the slippery slope start, with the Beastmaster class in FFXI. It was the first time in an MMO (outside of UO, which in itself was a dangerous undertaking to go alone with the amount of murderers roaming the countryside) that someone was given the option to do things on their own, albeit slower than groups could. I remember thinking "Who is this class for? The whole point of an MMO is to be social and cooperative". 

    Anyway, I may just be projecting my own thoughts and feelings on this, but it seems there are far more constructive ways to scratch the "solo" itch than to dumb down and make much easier the content in MMOs.
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited June 2018
    Well the BST class although seemingly a solo class is in a game FFXI that at that time was never a solo design.Yes you could kill mobs for slower  xp but it was way more efficient to be in a group AND you still needed a group to get anything important done.Then the BST was improved so that the group did not lose xp with the pet so the BST could also and did group as well.

    A BIG difference is the sub class design in FFXI.When you see the very long road to leveling 20 different classes via the solo route of a BST,you soon realize ,ok this is too slow and i better group.
    However i feel the idea of at least allowing a player to solo sometimes is a very good idea because it does not detract from the basic idea of a MMO being that soloing was so ineffective.
    I really don't like altaholic games and that is what happens,players get bored and start making different players in essence accomplishing nothing to building up your character,just a new skin.

    IMO EQ2 although a tad different was a big improvement on EQ1 and FFXI an even bigger improvement than both and to this day i have not seen any more improvements in the genre aside from graphics and some added "depth" ideas in FFXIV.99.9% of the games in this genre are VERY straight forward,kill quests,dungeon loot with possible pvp,thanks for playing.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • immodiumimmodium Member RarePosts: 2,610
    edited June 2018
    immodium said:
    This is why SWG had the edge when it came to implmenting the social aspect.

    If you wanted to be social you'd pick a social class. Dancer, Doctor, Merchant etc. You'd sit in your local cantina, medic bay and level your class by giving essential buffs to the combatants.

    The major problem for me when it came to EQ was it just felt like I had to be social all the time otherwise I'd be bored.
    You did. But isn't that the point of playing an MMO? I have never understood the people who demand that there be a ton of solo content to do. Play a one player, offline RPG then. The whole point of an MMO was to combine your skills and strength and defeat foes one person alone would die attempting.

    I even saw the slippery slope start, with the Beastmaster class in FFXI. It was the first time in an MMO (outside of UO, which in itself was a dangerous undertaking to go alone with the amount of murderers roaming the countryside) that someone was given the option to do things on their own, albeit slower than groups could. I remember thinking "Who is this class for? The whole point of an MMO is to be social and cooperative". 

    Anyway, I may just be projecting my own thoughts and feelings on this, but it seems there are far more constructive ways to scratch the "solo" itch than to dumb down and make much easier the content in MMOs.
    My comments have nothing to do with solo vs group.

    I want to group with players to play, I just don't wan't the combat part to rely on socialising.

    I should'nt be able to have full length conversations about my life with friends in a combat situation. And these were typed converstions, not voice.

    There should only be time to bark a few orders to group members. (which isn't socialising, I don't think any would label war a social activity)

    That's why SWG got it right IMO. There's a time and place for socialising. Combat isn't one of them.




    Leiloni

    image
  • ScotScot Member LegendaryPosts: 22,975
    "It's time to throw on the nostalgia goggles, as we jump back in to the original EverQuest."

    It is funny how any talk of old school must be framed in terms of nostalgia. ;)
    kjempff[Deleted User]
  • cheyanecheyane Member LegendaryPosts: 9,101
    Yes grouping was what kept me playing Everquest. What is missing in modern games is what makes a game like Everquest still one of the most memorable game experiences of my life.
    MadCoderOneScot[Deleted User]
    Chamber of Chains
  • Saint_HerbieSaint_Herbie Member UncommonPosts: 5
    In my opinion, EQ died with Shadows of Luclin expansion. Not because of the graphics update or the new zones, but because of the implementation of the bazaar zone as a means of buying and selling good. To me, my favorite part of EQ was setting up shop in the East Comminlands tunnel, putting all my wares up for sale, and hopefully making a profit. Oh the people I talked to and oh the things I’ve seen in that tunnel. I’ve seen shit that will turn u white down in that cave. After the bazaar implementation the player interaction aspect of the game was dead for me.
  • MoiraeMoirae Member RarePosts: 3,318
    I actually prefer EQ2 over EQ1 and always have. I tried to visit it recently and the graphics in EQ1 are horrible. Plus the mobs being able to see you through buildings and the like.
  • kjempffkjempff Member RarePosts: 1,759


    In my opinion, EQ died with Shadows of Luclin expansion. Not because of the graphics update or the new zones, but because of the implementation of the bazaar zone as a means of buying and selling good. To me, my favorite part of EQ was setting up shop in the East Comminlands tunnel, putting all my wares up for sale, and hopefully making a profit. Oh the people I talked to and oh the things I’ve seen in that tunnel. I’ve seen shit that will turn u white down in that cave. After the bazaar implementation the player interaction aspect of the game was dead for me.



    As much as I can agree that itrading was more rewarding without the bazaat, I can't agree that is enough to "ruin" the game. Luclin also brought us AA, the single most important mechanic in eq and mmo history, and that alone makes up for quite some flaws. The beastlord is my favorite class to play, which also came with luclin.. Or Koadics Endless Intellect and other long lasting buffs that really sparked life into the game. Also at that time, vast improvements to the client, luclin models and more. No, Luclin was an amazing expansion and the Bazaar could never be enough to counterweigh all the good stuff.
  • [Deleted User][Deleted User] Posts: 12,263
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • sakersaker Member RarePosts: 1,458
    Just a FYI if you really want the whole "old school" EQ1 experience there's no better place then Project:1999
  • sakersaker Member RarePosts: 1,458


    My son actually adores this game (he's 13). I think the younger generation grows tired of no challenge in their games. That's why games like Dark Souls and Bloodborne are so popular. I told him how hard it was at launch, and he wants that, so I sold him on Pantheon: Rise of the Fallen. He's more excited about that game than I am now, I think. We are playing on the new TLP server. It's fun, currently on Kunark. I kind of wish they would make it harder to level and people lose xp on death again, though. Part of the fun was the risk/reward.



    Pantheon is my only remaining hope for a good and fun game anytime in any kind of halfway reasonable future.
    [Deleted User]
  • kjempffkjempff Member RarePosts: 1,759



    kjempff said:





    In my opinion, EQ died with Shadows of Luclin expansion. Not because of the graphics update or the new zones, but because of the implementation of the bazaar zone as a means of buying and selling good. To me, my favorite part of EQ was setting up shop in the East Comminlands tunnel, putting all my wares up for sale, and hopefully making a profit. Oh the people I talked to and oh the things I’ve seen in that tunnel. I’ve seen shit that will turn u white down in that cave. After the bazaar implementation the player interaction aspect of the game was dead for me.





    Luclin also brought us AA, the single most important mechanic in eq and mmo history




    Do you honestly think that?




    Shrug. Well I can say it was the one mechanic that made me stay in eq for years and the one mechanic that makes me not stay in other mmos for years. By "one mechanic" I mean, gaining xp / progressing character (virtually endless) at max level, like the AA system. Gear progression alone, is one dimensional to me.
  • TokkenTokken Member EpicPosts: 3,551
    "requires too much time to level"

    I wish I had the time.

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • ScotScot Member LegendaryPosts: 22,975
    In my opinion, EQ died with Shadows of Luclin expansion. Not because of the graphics update or the new zones, but because of the implementation of the bazaar zone as a means of buying and selling good. To me, my favorite part of EQ was setting up shop in the East Comminlands tunnel, putting all my wares up for sale, and hopefully making a profit. Oh the people I talked to and oh the things I’ve seen in that tunnel. I’ve seen shit that will turn u white down in that cave. After the bazaar implementation the player interaction aspect of the game was dead for me.
    Welcome to the boards!

    Sad tale but MMORPG's can still be interactive, only thing is these days you have to fight for that privilege. :)
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