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World of Warcraft News - With the Battle for Azeroth pre-event slated to start sometime in mid-July, it's time for savvy players to check out the things that will be going away forever once we start down the road to BfA. There is a new post on the World of Warcraft community site that lays out which things will be disappearing and what you can do to make sure your ducks are in a row. Starting right now, the Artifact Retirement quest is now live that will, until the pre-event starts, ramp up power a LOT.
Comments
I don't know...in some ways, it feels like this expansion is being rushed out the door without proper tuning, balance, and with the omission of new features that are usually the hallmark of a true expansion.
Put on your tinfoil hat:
BfA is announced in November 2017 with a true beta not starting until May 2018 and alpha being a limited closed event.
BfA is announced to release in mid-August.
Pre-event starts in mid-July.
This breaks with the more normal pattern of releasing in September or October and then lots of hurrahs during Blizzcon after the first raid tier arrives just before.
My theory is that Blizzard wants something else to be center stage at Blizzcon and for my money, it'll be a new game of some sort. My fanfic reads it'll be a Diablo-themed MMO.
¯\_(ツ)_/¯
I've seen mixed reviews of the GCD as well. One point in particular I found interesting is that (supposedly) the GCD should end up roughly the same as before at max level once Haste is factored in... But this seems to make Haste a pretty much required stat to stack to some extent. I'm not sure how much Haste is needed to bring the GCD back in line with it's former self, but that seems like a huge, across the board nerf that will require players to rethink their builds.
Is it only me that realize that nothing changes? You kill a mob in 3-4 seconds with bad gear in Legion you do the same in BfA. Let's say for example 1 boss takes you 8 minutes to kill in Legion I bet that it won't take 40 in BfA... Nothing changes, except the play style. I don't get why people complain about having to get used to something new(nothing too drastic at that... not like they are changing warriors to ranged and mages to tanks...) isn't that what they want? If not just keep raiding the same old Legion raids till the dawn of time. No one is forcing people to play BfA.
Personally for me the more changes the better. I don't want to have for example my shammy be absolutely the same except have new dungeons, raids, quests to do with it. I want it to be different even if only mildly different because of GCD and "bad changes" like Flame Shock having CD. It might seem bad, but it might not be.
What I'm saying is things might "feel" bad compared to now, but don't necessary means they are. It's obvious that if you are used to something you would feel crappy having that changed.
As for Diablo MMO game(like Lost Ark) I really want that to be the case, but I'm kinda doubtful. Nowadays most companies target either eSports or genres that can bring most money. I'd guess some battle royale crap or HOPEFULLY an eSport RPG AKA Warcraft 4!
The new HotS map is literally what I Imagine Warcraft 4 should look. Maybe it's a hint?