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Dauntless News - The Dauntless site has been updated with a new blog post that reveals the "shifting chaos" of the playable locations that come and go over time. At any given moment, there are three islands visible and playable on the map. One, Dyadic Drift, is a permanent resident and remains in place. The other two are "rotating islands" that are available for a specific period of time before leaving the rotation until an indistinct point in the future.
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This is my concern. They need to hit the ground running if they are to survive the short term and provide viable long term competition to MH.
But they haven't hit the ground running. Their first content update is coming a whopping 10 weeks after the start of the open beta, and consists of far too little to be worth the wait, unless "1 weapon and 1 behemoth" is only the surface level addition with an unexpected new mode to break up the pace.
It doesn't help that their regular patches have been embarassingly sparse. This game still has major problem bugs. Hitboxes in this game are a complete joke, especially with the Rezakiri's body parts. Dodges still feel broken, with invincibility frames being too few and poorly placed. These are major issues that need to be fixed or at least acknowledged in the first few months.
Joined - July 2004
This game will suffer badly when people spend a while away from it for MHW with them having to hope people will come back looking for more like it and not either get burned out or quite quickly when they realize how much better they had it with MH.