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Summerset Review - Elder Scrolls Online Columns

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageSummerset Review - Elder Scrolls Online Columns

Last year’s Morrowind chapter put Elder Scrolls Online on a whole new level. I was already a fan, but that expansion cemented the MMO as my go-to game in what’s available today. I approached Summerset with trepidation, because the setting and story didn’t have the same draw as that mythical return to 2002’s Vvardenfell. I’m happy to report that Summerset is an even better experience than Morrowind.

Read the full story here



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Comments

  • SlyLoKSlyLoK Member RarePosts: 2,698
    I like that the order quests take you all over tamriel .. could just be me though.
    infomatzMowzerGameolioDandarkhalf357x
  • Panther2103Panther2103 Member EpicPosts: 5,768
    I'm at the point where I think I might reroll. I started a character in Morrowind when I played last, but I want to progress in the story properly, so is it worth it to go back and start in the actual starting zones? Or should I do Morrowind and then do the Summerset area and then go back and do the other quests?

    The problem with level scaling is there's no real direction, when there's a set level for each zone, you kind of get a general idea of how to progress.
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565


    I'm at the point where I think I might reroll. I started a character in Morrowind when I played last, but I want to progress in the story properly, so is it worth it to go back and start in the actual starting zones? Or should I do Morrowind and then do the Summerset area and then go back and do the other quests?



    The problem with level scaling is there's no real direction, when there's a set level for each zone, you kind of get a general idea of how to progress.



    You can literally do it in any way you want. The bonus of doing Tamriel Unlimited (pre-expansion) first is that you can get more Skyshards. But if it were me, I'd do Morrowind, then Clockwork City, then Summerset. And then go do the base game and Orsinium too.
    [Deleted User]Octagon7711Panther2103tomahawk1930

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  • CryomatrixCryomatrix Member EpicPosts: 3,223
    Nice write up. I tried this game and played for 4 hours until I stopped. Just not different then what i've done before.
    AlomarSwamiOnTheMountain
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  • TillerTiller Member LegendaryPosts: 11,167
    edited June 2018


    I'm at the point where I think I might reroll. I started a character in Morrowind when I played last, but I want to progress in the story properly, so is it worth it to go back and start in the actual starting zones? Or should I do Morrowind and then do the Summerset area and then go back and do the other quests?



    The problem with level scaling is there's no real direction, when there's a set level for each zone, you kind of get a general idea of how to progress.



    I started off playing the original content, and you can if you want, but I later switched it up after I unlocked Morrowind with preorder of Summerset. The order I played my new character was Morrowind-Clockwork City-Summerset. You get a general idea of what's going on in and the story fills in the gaps if you go through all the dialog options. If you start a new character you will start in Summerset, but again you won't necessarily be lost of you talk to the NPC.
    Post edited by Tiller on
    Panther2103
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  • IselinIselin Member LegendaryPosts: 18,719
    I'm at the point where I think I might reroll. I started a character in Morrowind when I played last, but I want to progress in the story properly, so is it worth it to go back and start in the actual starting zones? Or should I do Morrowind and then do the Summerset area and then go back and do the other quests?

    The problem with level scaling is there's no real direction, when there's a set level for each zone, you kind of get a general idea of how to progress.
    I hope you realize hat doing all the stories in order will take you a very LONG time - if you do that you might not even get to Summerset for a year or more :)

    Those of us who have been playing since 2014 did it that way because we had no choice: the 3 alliances were separate and the zones were level gated so you had to do it that way. And when the DLC started to get added we played those in order too because, once again, we had no option.

    The original story culminated in the Imperial City DLC which was the end of the Molag Bal plane meld story. Starting with the Orsinium DLC you started to become aware of a new daedric threat and each story DLC advanced that story - some just a bit and some a whole lot with the Clockwork City and Summerset being the two meatiest DLCs that are all about that new story.

    But if you do want to go back to the beginning, each alliance's main story quest in each zone does finish with a breadcrumb quest that sends you to the proper next zone where the story continues. If you start it by doing the old Colharbour tutorial, the end of that will send you to the right spot to get your alliance's story line started. You just follow the breadcrumbs from there.

    Having said that, each zone is self contained and if you do them out of order, there are plenty of conversation options along the way that are there specifically to bring you up to date in case you did it out of order or just forgot. You don't need to do them in order although it is more interesting if you meet some of the many recurring characters at the proper time in the right context - and Summerset has many of those returning NPCs in both the main and side quests.
    [Deleted User]Panther2103gervaise1
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  • OzmodanOzmodan Member EpicPosts: 9,726
    Enjoying Summerset, but I am very disappointed in the jewelry crafting implementation.  Their design just means that crafted purple jewelry is going to be very rare,  
    [Deleted User]YashaX
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    I like doing an area or story for awhile then take a break by doing another story in a different area, then I might explore or do some dark anchors for a change of pace, or knock off some dungeons. Open world means you set your own priorities instead of having only one or two ways set for you.
    [Deleted User]

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  • IselinIselin Member LegendaryPosts: 18,719
    Ozmodan said:
    Enjoying Summerset, but I am very disappointed in the jewelry crafting implementation.  Their design just means that crafted purple jewelry is going to be very rare,  
    Someone did the math a couple of days ago and going by current guild store prices the cost of crafting 2 rings and 1 necklace for yourself and making it legendary is 5mil gold +.

    Sure it's early and the prices will come down but they won't come down all that much since the real problem is that you need 10X the upgrade mats each step of the way: to make something green, blue, purple and gold.

    Leveling the skill line and trait research are not much of an issue. I have JC already at 50 mostly through ruthlessly deconstructing every single piece of post-Summerset jewelry I got from drops (I do need at least a 2 month break from dolmen grinding though :)) and I've already researched 5 necklace and ring traits without using any crown research speed-up scrolls.

    I've also harvested a lot of seams and refined those. You could say that I've played a lot since the Summerset launch and that I've focused on jewelry crafting a lot more than the average player.

    And what can I make after all that? I have enough upgrade tempers to make 2 rings green at 100% success rate, enough to take one of those 2 to blue, about a third of what I would need to make 1 ring purple and no gold platings whatsoever - I have 6 grains and need 4 more to have my first gold plating. Making 1 item gold requires 8 platings after leveling your passives, BTW.

    So if you're a casual player with an idea that you won't sweat it, harvest your own mats and craft yourself a set of 3 gold jewelry whenever just be aware that this "whenever" is likely to be give or take, about 18 months... say January 2020 to be on the safe side.

    Welcome to jewelry crafting!
    [Deleted User]AlomarBillMurphyGobstopper3DinfomatzYashaX
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    Torval said:
    Iselin said:

    And what can I make after all that? I have enough upgrade tempers to make 2 rings green at 100% success rate, enough to take one of those 2 to blue, about a third of what I would need to make 1 ring purple and no gold platings whatsoever - I have 6 grains and need 4 more to have my first gold plating. Making 1 item gold requires 8 platings after leveling your passives, BTW.

    So if you're a casual player with an idea that you won't sweat it, harvest your own mats and craft yourself a set of 3 gold jewelry whenever just be aware that this "whenever" is likely to be give or take, about 18 months... say January 2020 to be on the safe side.

    Welcome to jewelry crafting!
    You know it amazes me how ZoS escapes the scathing knife where others are quickly dismembered. The crafting in this game, when you get into enchanting and higher quality tiers, is very similar to the reviled systems we see in Korean games. It is very much AA, BDO, and Bless enchanting. Those enchanting systems are taken to task for their insance grind and deep ties to the cash shop.

    I know you've been pointing out the craziness of this, but overall none of those connections are made and if they are, they're given a pass. It's crazy.
    The original crafting system, as you point out, was already sufficiently grindy. Those of us who have been around forever just accumulated mats over time so that they're not much of an issue and we got used to that level of grind.

    Making jc require literally 10X the grind for those all-important upgrade mats just brings this to an insane level. The only sane thing to do under the circumstances is pretend that they did not add jc to the game at all - the implementation is that idiotic.
    Ozmodan[Deleted User]Gobstopper3DYashaXklash2def
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KajidourdenKajidourden Member EpicPosts: 3,030
    Torval said:
    Iselin said:

    And what can I make after all that? I have enough upgrade tempers to make 2 rings green at 100% success rate, enough to take one of those 2 to blue, about a third of what I would need to make 1 ring purple and no gold platings whatsoever - I have 6 grains and need 4 more to have my first gold plating. Making 1 item gold requires 8 platings after leveling your passives, BTW.

    So if you're a casual player with an idea that you won't sweat it, harvest your own mats and craft yourself a set of 3 gold jewelry whenever just be aware that this "whenever" is likely to be give or take, about 18 months... say January 2020 to be on the safe side.

    Welcome to jewelry crafting!
    You know it amazes me how ZoS escapes the scathing knife where others are quickly dismembered. The crafting in this game, when you get into enchanting and higher quality tiers, is very similar to the reviled systems we see in Korean games. It is very much AA, BDO, and Bless enchanting. Those enchanting systems are taken to task for their insance grind and deep ties to the cash shop.

    I know you've been pointing out the craziness of this, but overall none of those connections are made and if they are, they're given a pass. It's crazy.

    Because it's guaranteed.  You can grind out your ears in an Asian game and there's still a 40+% chance you will fail and your weapon will break and you will have to start all over.

    ESO is not forgiving in that respect, but it sure as hell isn't as bad as the RNG systems.
    BillMurphyYashaX
  • GinazGinaz Member RarePosts: 2,470
    I've already gotten bored have stopped logging in on a regular basis. I don't like this expansion nearly as much as I did Morrowind. Jewel crafting is a huge grind. There's only one new skill line (and it's a pain in the ass to unlock) whereas Morrowind had a whole new class that you could play from the beginning. The scenery and music are nice but I don't find the main story anywhere as engaging as Morrowind. It's not a horrible expansion but it's definitely a step down from the last one.
    YashaXHarikenJeleenaithlwyn

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  • Gobstopper3DGobstopper3D Member RarePosts: 966
    Sorry OP, but imo Morrowind is a far better expansion than Summerset. Summerset feels like a rehash of what I already did in the main game. Predictable with more focus placed on grind than on fun.
    YashaXOzmodanJeleena

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • shassellshassell Member UncommonPosts: 105

    Torval said:

    One thing I think ESO does right that almost no one else does and that is keep progression moving forward. They don't reset progression every DLC and expac update like most MMOs. That adds a depth to the persistent world that most MMOs, mmo-lites, and mmowannabees don't have.



    Haha. What progression. There is no progression it is all level scaled then a meaningless grind for your points. There is no depth in the persistent world at all. It is an irrelevant backdrop. Go to the fearsome forest of wherever to face the perilous beast of the area... forget it. There fearsomeness is just a formula based on your level as are most mat drops. The world of ESO is pretty and boring and for the most part it matters not where you are.
    Ozmodanithlwyn
  • perrin82perrin82 Member UncommonPosts: 285
    I am enjoying it. I have a busy work schedule involving a lot of travel so my playtime can be limited, but ESO is my favorite MMO because it is a world that is very enjoyable and detailed.

    My brother in law and I every week for our guild night choose a location and then just explore the area and we generally stumble upon new things we haven't seen before. I have been playing since Beta and I am only CP 375 (gives an idea how casual I am), but I do make time for for all of the content besides any of the trials at this point. One day I'll join a guild that is involved with more of the group content.
    [Deleted User]darkhalf357x
  • Zeppel80Zeppel80 Member UncommonPosts: 74

    Torval said:


    Iselin said:

    And what can I make after all that? I have enough upgrade tempers to make 2 rings green at 100% success rate, enough to take one of those 2 to blue, about a third of what I would need to make 1 ring purple and no gold platings whatsoever - I have 6 grains and need 4 more to have my first gold plating. Making 1 item gold requires 8 platings after leveling your passives, BTW.

    So if you're a casual player with an idea that you won't sweat it, harvest your own mats and craft yourself a set of 3 gold jewelry whenever just be aware that this "whenever" is likely to be give or take, about 18 months... say January 2020 to be on the safe side.

    Welcome to jewelry crafting!


    You know it amazes me how ZoS escapes the scathing knife where others are quickly dismembered. The crafting in this game, when you get into enchanting and higher quality tiers, is very similar to the reviled systems we see in Korean games. It is very much AA, BDO, and Bless enchanting. Those enchanting systems are taken to task for their insance grind and deep ties to the cash shop.

    I know you've been pointing out the craziness of this, but overall none of those connections are made and if they are, they're given a pass. It's crazy.



    I don't know why you think crafting is tied to the cash shop. I've maxed out crafting in alchemy, provisioning, and blacksmithing and I'm near max level in clothier; I've never used the cash shop. I'm not playing ESO currently, so I have no opinion on JC.
    [Deleted User]
  • KraykaKrayka Member UncommonPosts: 28
    edited June 2018

    Torval said:


    Iselin said:

    And what can I make after all that? I have enough upgrade tempers to make 2 rings green at 100% success rate, enough to take one of those 2 to blue, about a third of what I would need to make 1 ring purple and no gold platings whatsoever - I have 6 grains and need 4 more to have my first gold plating. Making 1 item gold requires 8 platings after leveling your passives, BTW.

    So if you're a casual player with an idea that you won't sweat it, harvest your own mats and craft yourself a set of 3 gold jewelry whenever just be aware that this "whenever" is likely to be give or take, about 18 months... say January 2020 to be on the safe side.

    Welcome to jewelry crafting!


    You know it amazes me how ZoS escapes the scathing knife where others are quickly dismembered. The crafting in this game, when you get into enchanting and higher quality tiers, is very similar to the reviled systems we see in Korean games. It is very much AA, BDO, and Bless enchanting. Those enchanting systems are taken to task for their insance grind and deep ties to the cash shop.

    I know you've been pointing out the craziness of this, but overall none of those connections are made and if they are, they're given a pass. It's crazy.



    That’s because the people who play this trash game have no idea what an MMO should be. ESO is by far the absolute worst MMO out there, and ZoS is a terrible company that puts out garbage content that’s overpriced and the idiots just eat it up because... “zomg, it’s ESO!” I regretted purchasing Morrowind not even an hour into it because it was so void of meaningful content for an “expansion.” And then ZoS one ups themselves and released another expansion (Summerset) with even less content and still charges a premium for it. A new map that really offers nothing besides a time sink doing quests in an MMO (because people play MMOs for the quests, duh!) a new skill line (whoopdedoo!) and a new crafting category that shouldn’t be a main feature of any expansion. As a matter of fact, none of the features of Summerset would be primary features in any other MMO, it’d just be additional small filler content. But nope, the main features of ESO expansions are so minuscule to be called main features of a full priced box expansion that it’s downright laughable. Why people give this terrible company money is beyond me, other than they’re ignorant suckers.
    OzmodanKeushpuppySlyLoKithlwyn
  • KraykaKrayka Member UncommonPosts: 28

    Torval said:

    One thing I think ESO does right that almost no one else does and that is keep progression moving forward. They don't reset progression every DLC and expac update like most MMOs. That adds a depth to the persistent world that most MMOs, mmo-lites, and mmowannabees don't have.



    Is this a joke? Meaningful progression in their “expansions?” There’s barely any progression whatsoever. Grind out CP that barely has an impact on your character per level. What’s the CP cap at these days, over 700? What is this game supposed to be an ARPG like diablo 3? There’s absolutely nothing this game does better than any other game. In fact, it does everything worse than most MMOs out there. The combat is absolutely terrible, worse than tab target combat, and it’s supposed to be exciting as it’s “action” combat. This game is garbage and it belongs in a trash can. But unfortunately, dumb people who give ZoS money every time they release some over priced garbage content will ensure they continue to do the same thing for years to come.
    Ozmodan
  • YashaXYashaX Member EpicPosts: 3,098
    TDLR: Nice scenery can't hide lack of depth and infernal grind. 

    The good:
    Some beautiful areas/art, nice to see Raz again, jewlery crafting plus transmutation potentially opens up an incredibly diverse range of builds, the new skill line also adds more to play around with.

    The bad:
    Terrible implementation of jewelry crafting. First it requires far too many resources; its a hard slog to even just get enough materials for a trait, let alone improving a ring to something useful. I also dislike how the new traits are found. You have to do specific activities to get certain traits, which can be exceedingly boring.

    Psijic quest line. Ridiculous grind and boring. Basically you just have to run around the map finding nodes for hours on end. There is no interesting gameplay mechanic, its just a mindless chore. And the way it is presented is so lame its almost funny: you finish finding the nodes in one area, then go back to hand in the quest, only to be sent to another area to do the same thing- rinse and repeat about 10 times! 

    Abyssal Geysers. Dolmens by the sea. At least Molag Bal had some character, the baddie that spawns these things sounds ridiculous. These are not bad per se, just more of the same. Like the review says, these were a missed opportunity to introduce a new and interesting game mechanic.

    More powerful gear locked behind pve grind. This is a major negative for me because I only play ESO for the RvR.

    Unfortunately (for me) ESO is locking more and more gear/skill lines behind activities that I don't enjoy, which is really making me look forward to CU and Crowfall, although I suspect I might end up like that Bless streamer when they eventually release ;)
    ....
  • IselinIselin Member LegendaryPosts: 18,719
    YashaX said:
    TDLR: Nice scenery can't hide lack of depth and infernal grind. 

    The good:
    Some beautiful areas/art, nice to see Raz again, jewlery crafting plus transmutation potentially opens up an incredibly diverse range of builds, the new skill line also adds more to play around with.

    The bad:
    Terrible implementation of jewelry crafting. First it requires far too many resources; its a hard slog to even just get enough materials for a trait, let alone improving a ring to something useful. I also dislike how the new traits are found. You have to do specific activities to get certain traits, which can be exceedingly boring.

    Psijic quest line. Ridiculous grind and boring. Basically you just have to run around the map finding nodes for hours on end. There is no interesting gameplay mechanic, its just a mindless chore. And the way it is presented is so lame its almost funny: you finish finding the nodes in one area, then go back to hand in the quest, only to be sent to another area to do the same thing- rinse and repeat about 10 times! 

    Abyssal Geysers. Dolmens by the sea. At least Molag Bal had some character, the baddie that spawns these things sounds ridiculous. These are not bad per se, just more of the same. Like the review says, these were a missed opportunity to introduce a new and interesting game mechanic.

    More powerful gear locked behind pve grind. This is a major negative for me because I only play ESO for the RvR.

    Unfortunately (for me) ESO is locking more and more gear/skill lines behind activities that I don't enjoy, which is really making me look forward to CU and Crowfall, although I suspect I might end up like that Bless streamer when they eventually release ;)
    So... have you crafted your Oblivion damage proccing Sload's set yet? Works on stamina and magicka builds just the same. Better hurry before it's nerfed. It's the currently most hated PVP set... unless you're the one wearing it :)
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • YashaXYashaX Member EpicPosts: 3,098
    Iselin said:
    YashaX said:
    TDLR: Nice scenery can't hide lack of depth and infernal grind. 

    The good:
    Some beautiful areas/art, nice to see Raz again, jewlery crafting plus transmutation potentially opens up an incredibly diverse range of builds, the new skill line also adds more to play around with.

    The bad:
    Terrible implementation of jewelry crafting. First it requires far too many resources; its a hard slog to even just get enough materials for a trait, let alone improving a ring to something useful. I also dislike how the new traits are found. You have to do specific activities to get certain traits, which can be exceedingly boring.

    Psijic quest line. Ridiculous grind and boring. Basically you just have to run around the map finding nodes for hours on end. There is no interesting gameplay mechanic, its just a mindless chore. And the way it is presented is so lame its almost funny: you finish finding the nodes in one area, then go back to hand in the quest, only to be sent to another area to do the same thing- rinse and repeat about 10 times! 

    Abyssal Geysers. Dolmens by the sea. At least Molag Bal had some character, the baddie that spawns these things sounds ridiculous. These are not bad per se, just more of the same. Like the review says, these were a missed opportunity to introduce a new and interesting game mechanic.

    More powerful gear locked behind pve grind. This is a major negative for me because I only play ESO for the RvR.

    Unfortunately (for me) ESO is locking more and more gear/skill lines behind activities that I don't enjoy, which is really making me look forward to CU and Crowfall, although I suspect I might end up like that Bless streamer when they eventually release ;)
    So... have you crafted your Oblivion damage proccing Sload's set yet? Works on stamina and magicka builds just the same. Better hurry before it's nerfed. It's the currently most hated PVP set... unless you're the one wearing it :)
    I actually haven't crafted one of those, but I'll have to take a screen shot of my death recap next time I do a bg: sloads 5,000 damage, sloads 5,000 damage, sloads 5,000 damage ...

    But I did just hit another pve wall: I just finished levelling my templar healer and hopped on my crafter to make a set of Kagrenac's Hope only to find I need to finish the entire Fighters guild quest line to access it. Wouldn't be that big of a problem except my crafter has no combat skills, haha.
    Iselin
    ....
  • IselinIselin Member LegendaryPosts: 18,719
    YashaX said:
    Iselin said:
    YashaX said:
    TDLR: Nice scenery can't hide lack of depth and infernal grind. 

    The good:
    Some beautiful areas/art, nice to see Raz again, jewlery crafting plus transmutation potentially opens up an incredibly diverse range of builds, the new skill line also adds more to play around with.

    The bad:
    Terrible implementation of jewelry crafting. First it requires far too many resources; its a hard slog to even just get enough materials for a trait, let alone improving a ring to something useful. I also dislike how the new traits are found. You have to do specific activities to get certain traits, which can be exceedingly boring.

    Psijic quest line. Ridiculous grind and boring. Basically you just have to run around the map finding nodes for hours on end. There is no interesting gameplay mechanic, its just a mindless chore. And the way it is presented is so lame its almost funny: you finish finding the nodes in one area, then go back to hand in the quest, only to be sent to another area to do the same thing- rinse and repeat about 10 times! 

    Abyssal Geysers. Dolmens by the sea. At least Molag Bal had some character, the baddie that spawns these things sounds ridiculous. These are not bad per se, just more of the same. Like the review says, these were a missed opportunity to introduce a new and interesting game mechanic.

    More powerful gear locked behind pve grind. This is a major negative for me because I only play ESO for the RvR.

    Unfortunately (for me) ESO is locking more and more gear/skill lines behind activities that I don't enjoy, which is really making me look forward to CU and Crowfall, although I suspect I might end up like that Bless streamer when they eventually release ;)
    So... have you crafted your Oblivion damage proccing Sload's set yet? Works on stamina and magicka builds just the same. Better hurry before it's nerfed. It's the currently most hated PVP set... unless you're the one wearing it :)
    I actually haven't crafted one of those, but I'll have to take a screen shot of my death recap next time I do a bg: sloads 5,000 damage, sloads 5,000 damage, sloads 5,000 damage ...

    But I did just hit another pve wall: I just finished levelling my templar healer and hopped on my crafter to make a set of Kagrenac's Hope only to find I need to finish the entire Fighters guild quest line to access it. Wouldn't be that big of a problem except my crafter has no combat skills, haha.
    I made one for my Magden just for the hell of it. Haven't taken him into PVP with it yet but a full set of Necropotence, Sloads and his monster set just melts things in PVE most unfairly :)

    That Oblivion damage that can't be mitigated and has a 10% proc chance on any damage to apply the dot is insane. But as OP'd as it is, it's nice that a crafted set for once is getting all the nerf hate.

    It's also so nice to finally be able to do 5-5-2 on staff users. 
    YashaX
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • LokrynLokryn Member UncommonPosts: 30
    Enjoying it so far but I agree with the articles mention of wanting more systems to play with. I think one thing that ESO needs badly is a new weapon type. It's getting really boring playing with the same weapons. I would like to see Unarmed/Fist Weapons and 1 handed plus rune/magic.
  • JavisoJaviso Member UncommonPosts: 23
    The leave a comment box should be at the top.
    Anyway, I just saw that ESO will have two more DLCs later this year. I just can't keep up. There are too many. I'm already five behind with the release of Summerset. Still working my way through Orsinium. How do you deal with the excess of DLCs for ESO? It's just way too much content to buy and consume. At least I am current with Guild Wars 2, Stellaris and Crusader Kings 2. Looking at jumping back into World of Warcraft as all the expansions are included and I would just have to buy BfA. Thoughts?

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  • Micro_CutsMicro_Cuts Member UncommonPosts: 38
    not worth the price. should have been free for ESO+ members.

    not enough content for a full price expansion.
    Iselin
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