Quantcast

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Wildcrafting Allows Resource Gathering on the Run - Crowfall - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,126

imageWildcrafting Allows Resource Gathering on the Run - Crowfall - MMORPG.com

Crowfall News - If you're in a hurry and don't always have the time to conduct proper harvesting, Crowfall has you covered. Wildcrafting is a way to gather plants that can literally be done on the run. "You see a spawned resource and you can run up and grab it with a single button press", the blog reads. This is considered a second-to-second loop as compare to, for instance, combat that is a minute-to-minute loop.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • TillerTiller Member EpicPosts: 8,872
    It's pretty much just a Battle Royal MMO, serious craters aren't gonna bother with this game when the main focus is faceroll.
    JamesGoblinTruvidien88CaffynatedBruceYee
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter

  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Hmm...pretty unusual update!? So much potential for all kinds of combos with day/night time, seasons, scouting, cartography, gathering skills or even pack animals!?

    I also hope they'll make fields of these (or, say, woods covered with mushrooms - too much for just one person to harvest and carry), it might "help" with having more PvP hotspots.and spreading population even more across the map.
     W...aaagh?
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 12,182

    Tiller said:

    It's pretty much just a Battle Royal MMO, serious craters aren't gonna bother with this game when the main focus is faceroll.



    I don’t know about that...

    I think crafting is going to be hugely important to the war efforts. Real crafting shouldn’t be pigeonholed into PvE. Without “quests” to artificially give out armor and weapons to players, crafters are going to be the lifeblood of a successful campaign.

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • CaffynatedCaffynated Member RarePosts: 753
    Tiller said:
    It's pretty much just a Battle Royal MMO, serious craters aren't gonna bother with this game when the main focus is faceroll.
    It's more like ARK where you and your friends punch trees to build a base, and then go burn down other people's bases.
  • KajidourdenKajidourden Member EpicPosts: 3,025

    Tiller said:

    It's pretty much just a Battle Royal MMO, serious craters aren't gonna bother with this game when the main focus is faceroll.



    wut
  • SevalaSevala Member UncommonPosts: 218

    Tiller said:

    It's pretty much just a Battle Royal MMO, serious craters aren't gonna bother with this game when the main focus is faceroll.



    This^^^^. Even if you wanted to roll as a serious crafter all you do is create your accout, login, select skills to train, come back in a few months when you can actually do something, all without ever actually touching the game. You can't increase skills by actually playing, so there is no point. Game is litterally boring af if you wanna craft with no point in even playing for what will propably be a month or months. Also, if anyone wanted to roll solo craft/gather, don't bother, all the required gathers for anything are locked behind group harvesting, and no...no one will be selling that stuff.
    CaffynatedJamesGoblin

    ~I am Many~

  • CaffynatedCaffynated Member RarePosts: 753
    Sevala said:

    Tiller said:

    It's pretty much just a Battle Royal MMO, serious craters aren't gonna bother with this game when the main focus is faceroll.



    This^^^^. Even if you wanted to roll as a serious crafter all you do is create your accout, login, select skills to train, come back in a few months when you can actually do something, all without ever actually touching the game. You can't increase skills by actually playing, so there is no point. Game is litterally boring af if you wanna craft with no point in even playing for what will propably be a month or months. Also, if anyone wanted to roll solo craft/gather, don't bother, all the required gathers for anything are locked behind group harvesting, and no...no one will be selling that stuff.
    There is a need for crafters and gatherers for everything more complicated than a sharp stick, which makes them important from day one. Trying to craft gear without training has a very low chance of success and people are only able to do it in pre-alpha because of test potions that boost your crafting stats.

    Crowfall is a guild focused game. You're not supposed to succeed solo. Want to be a crafter? Find a guild, they're all too happy to recruit dedicated players who want to fill the worker role that most players don't.

    I don't know where you're getting your information about the game form.
    MikehaJamesGoblin
  • Arkade99Arkade99 Member RarePosts: 527
    Sevala said:

    Tiller said:

    It's pretty much just a Battle Royal MMO, serious craters aren't gonna bother with this game when the main focus is faceroll.



    This^^^^. Even if you wanted to roll as a serious crafter all you do is create your accout, login, select skills to train, come back in a few months when you can actually do something, all without ever actually touching the game. You can't increase skills by actually playing, so there is no point. Game is litterally boring af if you wanna craft with no point in even playing for what will propably be a month or months. Also, if anyone wanted to roll solo craft/gather, don't bother, all the required gathers for anything are locked behind group harvesting, and no...no one will be selling that stuff.
    This is inaccurate. 

    Crafting skill comes from a variety of sources. It comes from skill training, which yes, is earned passively over time. It also comes from gear and it comes from increasing your attributes via obtaining better vessels and actively leveling those vessels. In the future, there will also be crafting disciplines which you will want to obtain, and there will be thralls which you'll want to put into crafting stations to provide crafting buffs and into weapons to give them special abilities. You'll want to make deals with other players to harvest the stuff you need, or to make the subcomponents you aren't trained for. You'll need to manage your factories so you can produce items in a more efficient manner. There will be plenty of active things you can do to improve as a crafter. If you think you are just going to sit on the sidelines for 3 months and then suddenly be a good crafter, good luck.

    You don't need to wait months to be able to craft. It will take months to be good at it, but even poorly made gear will be valuable since crafting is the only source of gear in the game. While you're not playing and waiting for your skill to max out, all the real crafters will be making gear, building a reputation for themselves, and contributing to their side winning the campaign. 

    On harvesting, no, it's not all locked behind group harvesting. The only things that require more than 1 person are the ore and stone motherlodes, and they only require 2 people. The motherlodes drop gems and minerals, which are only used in making jewelry and vessels. You can gather 100% solo for blacksmithing, woodworking, leatherworking, runemaking and stonemasonry. Alchemists use minerals, but only for the stuff used to make vessels. 

    If you want to be a solo crafter/harvester, you can, but you need to accept the risks that come with doing that. Crowfall is a PvP game that pits factions/guilds against each other and requires as much cooperation as conflict.
    CaffynatedJamesGoblin
  • KajidourdenKajidourden Member EpicPosts: 3,025
    Oh god Rhoklaw reproduced...more idiots with no idea how the game works giving their opinion!
  • lahnmirlahnmir Member LegendaryPosts: 3,660
    Its been a long time since an MMORPG came along where crafting is so essential. It is also viable from the get go. You can actually go full crafting and play the game that way, I am actually thinking of doing that. Just saying.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • BruceYeeBruceYee Member EpicPosts: 1,947

    Tiller said:

    It's pretty much just a Battle Royal MMO, serious craters aren't gonna bother with this game when the main focus is faceroll.



    Moba/survival royale with seasons and EVE progression.
    JamesGoblinCaffynated
Sign In or Register to comment.